Hunting as I envision it:
This of course will be largely dependant on other aspects of the game (this would be a cool feature but one of the first to be canceled if resources are low)
Give game animals a skittish AI, some with a herd mentality, lower game creature attributes as they take damage (they get slower) offer a challenge no mater the skill of the hunters, occasionally have protector monsters react to killings. Have creatures give mass quantities of meat and pelts, quality dependant on amount of hits (one shot one kill would give the best quality)?and a few other semi realistic features. Exp would be granted only upon finishing the creatures useful parts, skinning the animal, curing the meat?. What I would like to make evident is I don?t want killing for the sake of killing.
I have much more to write, but I have a social engagement to attend so, I?ll leave this up and we can continue to comment along these lines.