Sort of.
1) Music can be played on self, other players and monsters. (Hope that they don\'t heal monsters, though.)
2) Music can be played anywhere, even in tavern. Thus if some evil bard plays soothing music to make all players asleep while another accomplice picks their pocket...
3) Music can be augmented with singing and dancing, if and when those are implemented.
4) Allow choice of skill in music rather than relying on magic.
5) Difference in the fact that music usually does not deal direct damage on target.
6) Sound made by casting magic could perhaps be adapted to music making, hence music while skill is used.
7) Instead of flashy magic effects, we could have musical notes flying around or something like that.
8 ) As I mentioned earlier, perhaps these could affect those resistant/immune to magic. (e.g. Kran?)
9) There could also be neutral music, but still require stamina to use. Since you get tired after blowing on the flute, etc.
10) These scores could be added on by programmers, with submission from the players.
11) Musical instruments-based music may be implemented, hence proper equips are necessary.
Just a few suggestions, not all are original since some had been suggested in the \"singing section\".