WARNING: I have
not been playing for more than a week, and it is getting late over here so my ideas might go hayewire (did I spell that right?), but I
have read the wishlist rules.
Well... if you want a revolutionary idea, there are only three things that I haven't seen sugested in this thread yet:
Submarine Creatures - Maybe something along the lines of fish, or perhaps more along the line of serpents. It would be VERY hard to hold your breath for a long amount of time, but there are ways to tie that in. For one, there could be an amphibious race, or the submarine creature could have a "bubble" which could hold the player inside (wierd idea, but it would actually make it even more unique), or the creature would be rather fast, but the rider would have to hold his/her breath... If you're interested, I have more ideas, but it would make the post into a rant if I wrote all of them.
Pros:- Entirely revolutionary - I have played a lot of other MMORPGs, and I have yet to see a submarine creature of any kind other than fish. (By the way, thumbs up to the PlaneShift dev team for the crafting system, no other free 3D MMORPG has such a system! )
- Opens up a door to a big submarine world and port cities - I think this would make gameplay very unique since physics in water is entirely different than physics on dry land. The world might be easy to model, but the physics might bitte, then again, I have no idea
- (I think) much less hastle in navigating the transport, assuming you can travel on, or below the surface of the water.
Cons:- It would be very bad for gameplay unless there was an underwater universe. Such a world would have to mave some sea creatures, and maybe a submarine town (I have a seperate idea for that)
- A surfacing mechanism, a docking mechanism, and a cargo loading/unloading mechanism would have to be present.
- Waves for when you go above water...
- It might just be too hard to implement in such a way so as to provide good gameplay
Marine Creatures - Ones that float on water, and maybe even walk on land... very slow on land though... like... turtles, but maybe a more unique shape.
Almost the same pros and cons as the submarine creatures... it would be a good idea to have huge seas or lakes, and a few islands if you plan to implement practically ANY sea creatures on or below water. Which may or may not be hard to do.
Subterrain Creatures - I'm not sure about this one... but you couldn't ride it under ground, you could only lead it from above ground. It would be a cargo creature.
Pros:- Not much to implement, maybe a mound that moves around behind you to represent the creature following you around, and perhaps a script for the creature popping up for you to load and unload cargo.
- You could add unique features such as the creature actually finding ores as it moves below ground, or it could even help you battle.
Cons:- Mainly a con for the players: You can't have it follow you through mountainous or rocky terrain, I mean, how do you expect it to keep up with you?
- I'm not exactly sure if the surfacing would be hard to implement or not.
- You would have to leave it outside of town because you wouldn't want to ruin the pavement when it surfaces.
And then if none of those ideas are to your liking...
Giant Fleas -
heh, Might sound strange, but who says that crawling, walking, and running are the only ways to get around? We've all heard of fleas, those little bugs that jump... eh... FAR for their size... wouldn't that be a sweet ground-based transport or what? Hey, it could have disfunctional wings too which do nothing except give it the ability to
glide. Theres room for it to become a cargo creature as well, with such powerfull legs, when you weigh it down it will move like a rabbit, one small hop at a time... or like a dinosaur, one heavy step at a time... whichever... And it doesn't have to look as good as a flea either
Well... that's
my 4 cents on the subject.
Eh... I'll take a look tomorrow to check if there is anything I should change or organize, but I had to jot the ideas down or I would lose them in my sleep