Aye, I meant what Kinoss said, though an auto-run function is handy as well.
What I meant was that the toggle changed the Forward key to \'Run Forward\' instead of \'Walk Forward\'. That way you still have total control over your movement, but your movement just happens to be running. =)
On the other hand, I\'ve always had a rather firm belief that running for extended periods should be penalized. I play EverQuest occasionally, and it never, ever makes sense to me when a player can run from Freeport (the far eastern city) to Qeynos (the far western city) without so much as slowing down the whole way.
I\'ve always felt that running should be used for escape purposes, or other important things - and it lasts for about 30-90 seconds, depending on stamina. After which you have to slow down and regain your energy.
Anyhow... I\'ve swayed quite a ways from the topic. =)