Not sure if anyone is interested, but I am always looking for ways to try to get as many people contributing as possible. So I created the following document to see if we can get some new crafting material. Remember it is usually easier to choose from items that are already in the game. No guarantee that these will make the game but I hope we can have some fun with the salve idea.
Creating Simple Craft Content
Crafting in Planeshift is a series of processes that change one or more items into new items. The steps for creating simple crafting such as adding new steps to an already existing craft are the same as creating a complete new set of crafting skills. It is just a matter of scale.
The first step is defining the craft content – how you want the craft to play out. Then the craft definitions are formalized in the form of a spreadsheet to make it easier to add to the game’s database. Finally, all the support work is done by different groups of developers; creating new artwork, integrating the craft into the game settings, creating placing items in game, programming the NPCs, etc.
Let’s just talk about the first step, defining the craft. Here are the things we need to define:
1. Design item. This is the crafting or recipe book that needs to be equipped.
2. Final item with descriptions. These are useful item(s) and the descriptions the attributes that make them useful.
3. Base ingredient(s). These are usually somewhat common items that are easily found or bought.
4. Optional intermediate item(s). These can also be useless items that lead nowhere.
5. Process. The process is how the items are made. Each process is defined by one or more of the following:
a. Tools. Any needed items that need to be held while crafting.
b. Containers. Anything used to contain items while they are being crafted. This includes containers used in combining items.
c. Skills. The primary skill needed to perform the craft and an optional secondary skill.
Now we need to describe how everything interacts to create the final item. One way to show that is in a simple diagram. For example:
[Item 1] --- [Process] --> [Item 3]
[Item 2]/
Let me start.
1. “Simple Salves. A large random set of salves collected from many difference sources.â€
2. Jolt Salve. Does small increase in stamina recovery over a fairly long time. Also does small amount of damage each time it is applied.
3. Blessed Nettle Leaf, Sugar, Water and White Oak Sap.
4. Blessed Nettle Tea.
5. Processes:
a. Seeping. Combining with water on a small stove with very little herbal skills.
b. Reducing. Cooking slowly on a small stove with very little herbal skills.
Blessed Nettle Leaf --- Seeping --> Blessed Nettle Tea
Water /
Blessed Nettle Tea --- Reducing --> Jolt Salve
Sugar /
White Oak Sap /