Most curative plants are also harmful. It's all a question of treatment, dose, etc.
Poisons would surely be a successful aspect of alchemy in the game. ...Although one could simply take a naturally deadly mushroom and use his cooking skills to hide the taste without neutralising the toxin.
What's amusing is that, in PS, the most troublesome part of poison making rarely applies, i.e., finding guinea pigs (and disposing of the bodies). Except for true death poisons, one can be his own tester.