I've been misinterpreted once more. I don't mean these as events. Events are not nearly enough to give anyone's roleplay an orientation. I mean this should be implemented as a mechanical part of PS, something that's programmed and occurs randomly, rather than relying on GMs or whatever.
It's pretty simple stuff.
Also, Ligh, we should have player creativity focusing on constructing stuff, rather than use it for gap filling. It's unfortunate that you're right about what currently happens, because gap filling and walking around mechanics gives space to very superficial roleplaying.
If there's stuff happening around, as simple as a pack of aggressive straying Ulbers that moved from the plains to the road, or a band of rogues that populated an alley in Hydlaa or Ojaveda, then we'll material to roleplay upon, while sparing the need for roleplayers to waste time with filling gaps.
Because that type of stuff is something that can be talked around town, it will gather people in bands to eliminate the threats and it wouldn't require GMs if it was randomly placed.
Also, if it's as you say, the door isn't opened. It's still closed.