Originally posted by paxx
I guess what I am stating is, are you willing to fun/fly/climb for 3 hours to get from place to place. In the example I gave of 20 miles, was a realistic distance, I was not even speaking of changing levels and such?or once we get to the labyrinth?in all the mmorpg?s I have played, I usually spent the first trip on foot (doing it till I figured out how) and then used the rapid form?well in EQ I had gone from Freeport to Quanos and back at least 20 times (No SoW) and that was dedicating some serious time (around 2 hours or more, as long as I did not die)
I really do not think I as an experienced player of MMORPGs would be able to tolerate that again.
I am also an experienced player of MMORPGs, and I recall the Freeport <-> Qeynos journey quite well. As do I remember the GFay <-> Steamfont, going through that damed LFay... I hate Brownies...
As for your question, yes, I wouldn\'t mind a 3-hour journey. Some of my fondest memories in MMORPGs are the times I decided to walk instead of tele, even when someone offered to pay the toll for me. Of course, it just so happened alot of those types of adventures occured at a low-level, and, naturally, I got
way in over my head (especially as a Gnomish Wizard, not exactly soloing material).
Perhaps those opposed to teleportation are a bit extreme, but I definatly don\'t want teleportation to be an everyday occurance, if it indeed was possible. A balance needs to be found, how do we restrict teleportation while still making it possible? Too much restriction and those players who can teleport won\'t see it as a practical buisness venture, not enough, and no-one will walk...
Considering wizardy-type characters will be responsible for teleportation, the spell should require some difficult-to-acquire spell components? Of course, some of these components should only be available in the general area of your teleportation target. Another type of restriction we could enforce would be a relative inaccuracy of the teleportation spell. The final and best restriction could be no-group teleporting. Each teleport must be made individually, thereby preventing teleports to be used as \"buses\".
Say you cast \"Teleportation - Hydlaa\". In order to cast this spell you need a rare stone you found in a cave near Hydlaa. Also, once you cast the spell, the target could be transported anywhere within, say, 1 or 2 KM of Hydlaa.