Whemy:
Not everyone reading this thread has the intimate knowledge of the few mentions of music that have been made in the job descriptions. Just because their reply *isn\'t* a dev jumping out and saying \"Yes whemy, I shall grant your wish and now everyone can toss virtual coins into your virtual hat, and we can all listen to your *awful* guitar playing...\" Ok, so I\'m turning into a troll here, but to say \"dont speak if you dont know what your talking about\" is grossly unfair to everyone on the message board. I would suggest that NONE of us know what we\'re talking about, not even the almighty devs
Anyway, live audio is difficult because if it goes through the server, it sucks up the bandwidth, and if it is peer-to-peer, then it could be considered a security/privacy risk, as the server is handing out IP addresses for players. And it *still* sucks up the bandwidth, but not as badly.
The best shot at working instruments is probably either prerecorded songs (would get boring pretty quick) or MIDI style musical commands, allowing people to write and perform songs... but creating an interface to do this would take some serious effort for a small part of the game - i.e. it might happen in the distant future when they have twice as many developers.
(and no, we don\'t want to know what you did in your pants, and \"free speech\" isn\'t guaranteed on message boards. Please. Think of the children.)