Author Topic: weapons are rare.  (Read 9742 times)

Ald'Amun Dungeonrunner

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« Reply #45 on: February 21, 2004, 01:57:32 pm »
TY GRONOMIST! No one would listen to me but I\'m hoping that what you\'re saying will get the idea through....POWERFUL=RARE! NONPOWERFUL=NONRARE!!! WOW THAT WAS HARD! *beats head on desk a few more times*


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RussianVodka

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« Reply #46 on: February 21, 2004, 02:18:43 pm »
As far as obtaining the best weapons in the game, maybe the devs can set up some kind of tornament or event in which the winner, what ever ingame status they may have can get some good weapon/item. I mean, isnt that the way King Arthur came to be?



Q: How many Planeshifters does it take to expalin a simple concept to a newb?
A: Six. Five to argue on who\'s explanation is right, and Moogie to lock the thread.

Ald'Amun Dungeonrunner

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« Reply #47 on: February 21, 2004, 02:27:35 pm »
Tournaments for unique items? that has to be the best idea I\'ve heard on this forum for a long time...It would bring people from throughout the realms...they would probably take a few days, but it would be awesome...whoa...that would be excellent...wonder if they\'ll have something like that?


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Deddarus

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« Reply #48 on: February 21, 2004, 04:18:54 pm »
if AGES acquires some uniques we will probobly put them up as prizes for the events we host (might keep a few back for ourselves :P)

RussianVodka

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« Reply #49 on: February 21, 2004, 05:11:57 pm »
Quote
Originally posted by Ald\'Amun Dungeonrunner
Tournaments for unique items? that has to be the best idea I\'ve heard on this forum for a long time...It would bring people from throughout the realms...they would probably take a few days, but it would be awesome...whoa...that would be excellent...wonder if they\'ll have something like that?


If so many people do come, the winer of the tournament will probably be the one that lags teh least...



Q: How many Planeshifters does it take to expalin a simple concept to a newb?
A: Six. Five to argue on who\'s explanation is right, and Moogie to lock the thread.

Ikarsik

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Forgetting Something
« Reply #50 on: February 22, 2004, 04:07:16 am »
Firstly you are forgttting one major part of the game... Quests. Remember those things that lead you off to great adventuring and great glory. Well you can also get rewards from quests. These rewards could be anything such as ala weapons.

ok secondly planeshift is not class oriented. this makes it hard to spread the weapons out over the populace. The only thing like a class is a job. There are also race restrictions like the klyros or whatever that one is called cannot wear heavy armor.

I have played to class oriented games which both also were race oriented. This allowed the weapons to be spread out amongs the users. Also the classes and races were fairly well balanced. I played \"Everquest\" and \"Earth and Beyond\". I have also been reading about and following \"World of Warcraft\" (WOW, created by Blizzard and based on the warcraft world). Ill give examples from Everquest first because it was the first one i played.

ok now everquest did have weapons on every creature basically. Once i found a sword on an asp (snake). But that is not the weapon i am talking about. Snakes had snake fangs which were piercing style weapons good for low lvl casters. these fans were only good for casters. because the other classes didnt use these casters now had their own little weapon. shamans tended to use blunt weapons at low levels. So did casters (staffs). this helped to brake the weapons up even more. Then most of the other weapons were left to the other classes. This helped getting rid of the weapons problem kind of because if a warrior found a dagger he either chucked it or sold it for quick cash. Because Planeshift is not like this it cannot do this. Also in everquest a lvl 1 character could use an uber lvl 60 and above wep if the newb had the weapon type skill (eg 1 hand slash). Planeshift could make certain weapons require certain levels and could also have bonus given at higher lvls.

now onto Earth and Beyond. EB was highly class oriented with stuff like explorer only and warrior only. also it had like terran only , progen only (races).EB weps also had level requirements. a lvl 5 beam wep required lvl 5 beam wep handling for example. Also sometimes the best item came from looting, sometimes from making it and sometimes from questing. It was never better to buy it from the vendors unless it could not be gotten anywhere else. Now better weapons were harder to make also. it required lvl 5 wep building to make lvl 5 weps for example. and to loot a higher lvl beam you needed to kill a higher lvl enemy. only non-organic objects had weapons you could use. and then the quests were harder and longer to with more danger but greater reward. Planeshift could use the level requirment system so that like a lvl 5 mace required lvl 5 skill in mace weilding or even lvl 50.

now on to World of Warcraft. I think WOW does the best in describing its ideas. its main page is http://www.blizzard.com/wow. It has a very good grip on how the economies of MMORPGS function. I am only going to do this from memory but it says that sometimes the best weapon may come from a quest but the next levels best weapon would be smithed. Now if we add hunting into that we get a very nice formula. I will explaing WOW\'s quest system. You get sent out to kill something. When you kill that a unique weapon is placed on its body which only you can see. this weapon only appears on this body when you kill the creature for a certain quest. It would not normally be here under normal circumstances. This adds a surprise so even if the npc tells you what reward he will give you you also get an extra reward from the quest.

ok another point. in MMORPG\'s you start in really low level areas where it is fairly easy to survive and kill things but the loot is pretty bad. these are your general weapons. Now because this area has low level stuff higher level people will move on. So all the higher lvl smithies move on too. all the quests and npc\'s give low level weps so you are forced to move on. So if there isnt any smiths in your area that can make what you want you can go to a higher lvl area and ask there. of course it will cost more because these people are wasting their time making low level weapons but  they are getting paid so who can complain.

ok next point. not everyone will specialise in one type of weapon. some people may only specialise in 1 handed sword skill and never use another weapon skill. so these people will be looking for a one handed sword. So they go to an area that sells swords or where there are enemies that drop swords. Or they can do a quest for one. so different people will use different weapons. having to travel for you wep will take you on amazing adventures through the rich 1st layer near the crystal to the submerged 8th layer at the bottom of the stalactite and even through the stone labrynths to the surface or even further down,down into the massive cavern where under Yliakum the black shadow of Laanx awaits

Armenelos

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« Reply #51 on: February 22, 2004, 11:41:39 am »
I\'m gonna have to agree with Whemy on this. Weapons should be rare no matter what. Everyone makes good points and not so good ones, but I still am in favor of the more realistic way. Mind you it still shouldn\'t be just weapons that are rare, armor too, even basic armor should be at least a little challenge. Sorry but I saw something in here about a cow, you kill it and you have armor. That\'s completely bull, there is way more to it to get your leather armor.

A game I loved for starting out was Dungeon Siege, you got a knife, and around you were some farm equipment, choose what you want and then your on you way. That is how it should be for this game. For lack of a better term \"I don\'t want it all handed to me\" it ruins the fun that goes into getting even a basic armor//weapon.

Adventuring isn\'t all about fun with lots of risks and rewards, there was also the idea that maybe you\'ll discover something new and maybe name it after yourself. Maybe they should do something like this for Planeshift. Don\'t name everything, leave some parts of the world unnamed and let people go out and find them and call it their own. That would give more fun to adventuring, it would give you another purpose to do it besides profit.

Fhinias

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« Reply #52 on: July 28, 2004, 11:16:52 pm »
(im speak spanish, so excuse any mistakes in here, please ^^)
this problen about wats realistic, or wats fun, or wats fair, about weapons,....well as i read i see there are people who is confuced about how woud it work if it was real, wat i mean is, the amount of weapons is proporcional to the violence of the enviroment, that plus the amount of metal, so....... the amount of weapons should be limited to the amount of material for them, also wen you kill a monster and he drop a weapon, it has to be something the monster take from another player........but wat happens if theres to many weapons, i mean if they are created by players, the amount may overflow, you could find weapons lying in the floor of the library, or behind a simple barrel....well to fix that, lets make the weapons brake by ussage, also if there is a metal eating monster, or a group of weapon and item stealing monsters, well....theres a lot of posible solutions for the balance of weapons, but the main idea is that they dont have to be expensive, they have to be limited (and of course, if theres no much to sell, the prices will go up, and if theres to much, the price will go down).  ahh, also....weapon smithing should be hard, i mean from 20 pounds of iron, you make a 10 pound sword, the rest of the iron is wasted.....to add to it, it also should cost more than just the metal, in some cases wood, bones, and some clothes should be nessesary. but not weapons spawning by hitself....

snow_RAveN

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« Reply #53 on: July 29, 2004, 04:56:49 am »
Fhinias = an alt ? hmmm sounds alot like some 1 we know
Quote
Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

Fhinias

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« Reply #54 on: July 29, 2004, 08:38:10 am »
Quote
Originally posted by snow_RAveN
Fhinias = an alt ? hmmm sounds alot like some 1 we know
emmm, whats an \"alt\"?

WiseKran

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« Reply #55 on: July 30, 2004, 11:32:14 am »
whoaaahhh dont go ruining tha game jsut yet fellas....

i was thinking that weapons in MB were possitively OUTRAGEOUS!!!

when you begin the game.. based on you class you should recieve a starting weapon such as a \"rusty sword\" or something simple  then you shuold be able to get swords from killing monsters  but the rarity and L33tness of the sword will depend on the monsters level..

i also want to be able to get the stuff i saw the monster has..

EX: i kill big skelletin thingy and it had a huge sword... i want to be able to get the sword he had...

but weapons should have level strength and dexterity requirements so just any noob can go runnin around hittin ppl with his bagass sword

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

Black_rose

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« Reply #56 on: July 30, 2004, 11:54:12 am »
nah a minimum req wont work but you should be able to master a type of sword and other swords would be slightly affected by that mastery
KABLUMMPPP!

Elkindel

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« Reply #57 on: July 30, 2004, 12:09:13 pm »
Weapons in MB are merely status symbols and for RP. They\'ll be cheaper in the next release.

I don\'t think weapons should have requirements, except perhaps if the weapon is too heavy for you to weild. You should be able to use any weapon, but if your skill at weilding that type of weapon is low you won\'t be able to use it to its full potential.

ex. You find a sword that does 10-30 damage, but you specialise in polearms so your skills in sword fighting are undeveloped. You wouldn\'t be able to hit someone with that sword and deal 30 damage, most you\'d do is 11 or 12.

I think -good- weapons will likely be more difficult to come by, but in the PS setting I don\'t think weapons in general would be rare. Mind you I don\'t think that every creature you kill should drop a sword or axe or some other completely ridiculous item. When you kill a creature you should get its meat, hide, bones, etc. But where would a random non-sentiet creature get an axe, did it eat it? But if, for example, you manage to kill some demon creature that weilds a sword enchated with magical flames, you should be able to take the weapon from its carcass.

And of course theres going to be blacksmiths to craft weapons, wich you can buy. So basic weaponry won\'t be rare, just with a price tag :P

Narull ter Aenasul

WiseKran

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« Reply #58 on: July 30, 2004, 12:19:30 pm »
makes good sense...  i just hope \"said\" pricetag is not 9999999999999999999 tria   like it is in mb

and i do believ that when you loot a simple low level creature you should get a dagger or something small occasionally

-- bigger creasture.. maybe a longsword \"ONCE in a while\"
« Last Edit: July 30, 2004, 12:20:11 pm by WiseKran »

Farewell Moogie, Farewell Draklar, Farewell Drey. you will be missed.

Elkindel

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« Reply #59 on: July 30, 2004, 12:30:54 pm »
You should be able to get weapons from a creature -if- its a sentient creature that actually weilds that weapon. Perhaps a bone dagger from a goblin type creature. But getting a sword from an overgrown spider (that doesn\'t have hands capable of weilding said sword) or similar is just ridiculous.

As for the pricetags, a \'good steel sword\' is said to be about 350 tria in CB. That should give you an idea of the prices.

Narull ter Aenasul