Hummm... lets see....
I sort of agree with the fella banging his head on the table about a low quality item being easy to get and something realy good being hard to get. That seems pretty logical and the only thing you can argue there is the balance in the low quality(cheap) / high qualith (expensive).
So a sword, a knife, a wooden stick or a rock. As long as it lets you into some adventuring should be easy enough to get for people not intrested in rping a farmer / miner /magician.
But the benefficts you get from basic item should not be so far off from a farmers salary. (and pleaze do remember the killing by kindness mentioned that prevents overpopulation, adventuring is risky
)
You can have fun adventuring, shure, you can kill some weaklings, but dont expect to get redy to kill the ancient evil that lures in the labirith and get uber riches right away.
Another thing I truly dislike is people with no life camping the same monsters over and over. just doing the same thing for countless hours and getting an uber item at the end. Yes they worked for it but its so not rping to deserve something good it hurts... Its just like boredom resistance to doing the same thing over and over...
I realy have no idea how to solve this problem, but maybe the ancient wepons can only be obtained from quests (hence theyr uniqueness) and not farmed from some monster that respawns every 2 hours or so with the same uber wepon. (think this is wat gronomist mentioned).
Now one thing Id like to see implemented is the following and it would also improve the value of smiths in the society leaving ancient items to have its value:
Wepons atributs should be mostly not visible. What I mean here is that you cant tell the quality of a wepon just by looking at it. Why must a wepon forged in ancient times have to glow and say +200 dmg ?
Its imposible to forge 2 swords exactly the same, may be the same model, but why not had some modifiers depending on the skill of the craftsman.
So we will end up with several longswords, all of them slightly different. A smith with a high reputation would provide a longsword with possibly very good modifiers.
These modifiers could even be implemented in shops, wouldnt it be great if you went to the shop and end up with a sword that was really well forged and was selling for the same prices of the others
Ho well just some ramblings...
PS: Sorry about the spelling mistakes, Im to lazy to run an auto corrector on it. Iv read it over and think its understandable
PS2: Dang I read after I posted and it wasent real clear so edit
PS3: Dang 3rd edit.... grrr... its my first post Im bound to improve so bear with me
PS4: OMG... Not only had I mentioned the wrong forum godess, I spelled her name wrong.... I was afraid a severe spanking was headed my way so had to edith a 4th time