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General Discussion / Character lifespan
« on: October 19, 2012, 09:20:39 am »
I think about odd things from time to time. The various roleplay vs. character development issues that have plagued PS in particular have always had an odd fascination for me. Without getting into a huge philosophical discussion about permanent character death and lack of it causing stagnation of social development in MMOs, lets just say that we embrace the concept and theoretically implement it.
We first have to determine, I think, an age scale for the characters. Since time does not pass currently, age could be interpreted as a relative number of trips through the DR. Say 0-99. 1 would be oldest. 99 would be a child. 0 is dead. During character creation, various levels could be manipulated to give a character anywhere from a neophyte youngling to an experienced old character. But the number of trips through DR before permanent death was invoked would be reduced accordingly.
So a player could make an extremely overpowered character, but that character would only have a small number of DR trips. The most powerful character that could be made, would only have one DR trip left. The next death would be permanent. It seems that this would lead to players creating characters that were in the top ten percent. A trick would be to create characters that were just powerful enough, without onlly having a single DR trip left.
Perhaps to discourage that, characters in the top ten, or five, or three percent should have duels enabled automatically. Perhaps the scaling should be changed, maybe it should be 0-999 for DR trips. Maybe its a terrible idea all together. And it would definitely need some sort of public graveyard that recorded the permanently dead, and perhaps their deeds. But that discussion is for another time.
Who knows?
We first have to determine, I think, an age scale for the characters. Since time does not pass currently, age could be interpreted as a relative number of trips through the DR. Say 0-99. 1 would be oldest. 99 would be a child. 0 is dead. During character creation, various levels could be manipulated to give a character anywhere from a neophyte youngling to an experienced old character. But the number of trips through DR before permanent death was invoked would be reduced accordingly.
So a player could make an extremely overpowered character, but that character would only have a small number of DR trips. The most powerful character that could be made, would only have one DR trip left. The next death would be permanent. It seems that this would lead to players creating characters that were in the top ten percent. A trick would be to create characters that were just powerful enough, without onlly having a single DR trip left.
Perhaps to discourage that, characters in the top ten, or five, or three percent should have duels enabled automatically. Perhaps the scaling should be changed, maybe it should be 0-999 for DR trips. Maybe its a terrible idea all together. And it would definitely need some sort of public graveyard that recorded the permanently dead, and perhaps their deeds. But that discussion is for another time.
Who knows?