It escapes me how beating to death an unfinished feature in an unfinished game accomplishes anything.
If it were unfinished, then there is no problem with me. Instead, we seem to have two contradictory game times. That is, the one which Miadon has noted; four real hours to one game day ratio (although it may be in fact a 6:1 ratio) and the Settings Team's posting that one game day equals one real day. That does not sound unfinished to me; but a contradiction of terms.
Right now if anyone asks a character how many cycles has passed since an event has passed there is normally considerable OOC chatter trying to figure out which system to use. This is not just me; that confusion has been observed a number of times.
If there is no time; and it is frozen until out of Beta; then my suggestion would be to remove the clock from the Information window. Then, the resulting confusion would be gone.
- Nova
[ Edit : Or change the clock to reflect the real time of the server's gmt. ]