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Wish list / Re: Development Speed and Player Counts
« on: January 16, 2018, 04:59:01 pm »
As Gonger said, players can do much more to help a game like PS than what one can think at first glance.
Though I regret that the development team hasn't been reaching out to the players much, this game isn't over yet. I can't pretend to be active these days (I have like... waaaaaaaaaaay too few free time these days ), but rest assured that I'm still interested in it and that I won't let it go like that. To both the dev team and the players : hold on! We're gonna revive PS somehow.
Still I keep thinking that if we want PS to go far, then the players can't settle for passively playing like what happens for pro-developed games, but that devs & players have to work hand in hand. Of course that doesn't mean trying to work in a total anarchy, we still need project managers and some organisation to get things to be efficient, but such a small, hobbyist dev team can only stagnate if it works alone and doesn't depend on volunteers who get working without need to be officially be part of the team.
That's the way a free software makes progress, and the fact PS has a proprietary lore content doesn't change the fact it's a free software. As for making the game fully free, I can come up with both pros and cons and I'm still neutral about this, but anyway it can only be Talad's decision.
Though I regret that the development team hasn't been reaching out to the players much, this game isn't over yet. I can't pretend to be active these days (I have like... waaaaaaaaaaay too few free time these days ), but rest assured that I'm still interested in it and that I won't let it go like that. To both the dev team and the players : hold on! We're gonna revive PS somehow.
Still I keep thinking that if we want PS to go far, then the players can't settle for passively playing like what happens for pro-developed games, but that devs & players have to work hand in hand. Of course that doesn't mean trying to work in a total anarchy, we still need project managers and some organisation to get things to be efficient, but such a small, hobbyist dev team can only stagnate if it works alone and doesn't depend on volunteers who get working without need to be officially be part of the team.
That's the way a free software makes progress, and the fact PS has a proprietary lore content doesn't change the fact it's a free software. As for making the game fully free, I can come up with both pros and cons and I'm still neutral about this, but anyway it can only be Talad's decision.