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Messages - Aeghiss

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1
Wish list / Re: Development Speed and Player Counts
« on: January 16, 2018, 04:59:01 pm »
As Gonger said, players can do much more to help a game like PS than what one can think at first glance.

Though I regret that the development team hasn't been reaching out to the players much, this game isn't over yet. I can't pretend to be active these days (I have like... waaaaaaaaaaay too few free time these days :(), but rest assured that I'm still interested in it and that I won't let it go like that. To both the dev team and the players : hold on! We're gonna revive PS somehow.

Still I keep thinking that if we want PS to go far, then the players can't settle for passively playing like what happens for pro-developed games, but that devs & players have to work hand in hand. Of course that doesn't mean trying to work in a total anarchy, we still need project managers and some organisation to get things to be efficient, but such a small, hobbyist dev team can only stagnate if it works alone and doesn't depend on volunteers who get working without need to be officially be part of the team.
That's the way a free software makes progress, and the fact PS has a proprietary lore content doesn't change the fact it's a free software. As for making the game fully free, I can come up with both pros and cons and I'm still neutral about this, but anyway it can only be Talad's decision.

2
The Hydlaa Plaza / Re: Feelings and responsibility
« on: December 19, 2017, 03:55:43 am »
@volki If you want to avoid saying any word used in propaganda, you should basically give up talking at all.
Oh, and saying that "evidence-based" would in no way be used in a research context... Well, you made me laugh at least.

@LigH : I wouldn't say that "freedom" has a weak semantics. On the contrary it's extremely broad, and that's what makes it impossible to figure out its meaning out of a given context.
If you want to talk about semantics further on, we should consider opening a new thread.

3
The Hydlaa Plaza / Re: Feelings and responsibility
« on: December 18, 2017, 05:57:27 pm »
Though I wonder whether the PS forum is the right place to talk about such things, I can only agree with Gonger and LigH... So, two Germans and a French one.

Oh, and an American throwing out clichés and/or prejudices too. Btw if there really were only two Germans and a French person here, then they wouldn't annoy anyone. If you react, then that means you feel concerned with the thread.

4
I remember having talked with some devs (probably Mordaan and/or Venalan) about this and having been given the answer that due to the current frozenness of the storyline Talad (I guess) had decided that the game time would be frozen too until the situation change.

I must say that to make PS a game which really moves forward in terms of storyline and internal calendar, we'd need quests to regularly change (or even, for most of them to be shareable between players but doable only once, just like events). Unfortunately this would be awfully difficult to do, even with a much greater and more available devs team.
Still as long as it is not the case, both having a frozen calendar and an evolving calendar create paradoxes since player storylines change while game storylines don't. :/

5
General Discussion / Re: Player-given quests
« on: October 08, 2017, 07:26:26 am »
Hi !

I've already been thinking about such things, though I'm afraid the first possibility would be too easily exploited to ever be implemented. A typical misuse would be carefree guilds within which people would hand over recipes to each other. This would lead such guilds to be overly powerful at crafting, to the detriment of other people. Besides, it is never a good idea to make things obtainable effortlessly in a game.

As for the others options, I've been doing the third ones a few times, though it didn't worked so well, apparently because there wasn't enough demand for my crafts.

I also know (as one of the participants) that a greater-scale, even more RP-focused player-driven quest/event is being organised currently, with now five player characters and at least two npcs (and still open to welcome a broader player-base through RPing, though it's becoming harder and harder to gather everyone so that we can RP).
Finally, one more such player-driven quest/event is being planned, though I have no idea whether and then when it will actually take place.

Also remember that you can use engraved items if you want to create your own player-driven quest and give the players some rewards. You may even be able to negotiate with the GMs to get items engraved for free if money is a concern for you.

EDIT : When I said npcs earlier I was meaning narrative characters, ie characters created for the sole goal to take part in a defined storyline.

6
General Discussion / Re: Help wanted!
« on: September 04, 2017, 02:04:06 pm »
In case a copy of The Three Laws of Herbalism is still needed, we Knowledge Seekers have a copy in our inner library.

This remind me that some books still wait for being reviewed... Whoops.

Aeghiss promises he will do it ASAP.

I'm afraid I'm quite busy with the start of my school year, though... ^^"

7
The Hydlaa Plaza / Re: Feelings and responsibility
« on: August 05, 2017, 05:36:25 pm »
your right about that, they basically want puppets that move on command rather than people with a will of their own. much easier to do whatever they want that way.
That they want people able to follow orders without asking actually means they do care about who people are, you know.

Finally, something you didn't mention (of course...) : even though being trans surely is more of a weakness than a strength in a discriminating society, trans people are first and foremost individuals.
What I meant here was precisely that : recruiting for the army you would ask yourself whether one would be able to follow orders, how fast and how well they will react in case of a danger, etc. And this is about one's quality and flaws, their individuality in short. And if a trans has every quality you seek, it would be nonsensical to turn them down only because they are trans, and instead take someone who isn't as good.
You can tell what you want about trans being globally a lesser choice, trans aren't all the same. Having trans quotas in the army to make sure they have their chances as well as the cis wouldn't make sense, but turning every trans down makes no sense either.

8
The Hydlaa Plaza / Re: Feelings and responsibility
« on: August 04, 2017, 03:40:20 am »
PS : I don't feel like destroying any statement from Volki and Rigwyn that I could destroy. It would take too long and anyway this is dead-end. They can't be convinced of anything, they only rely on persuasion.

In other words, you are unable to do so because I've off-hand recalled information I studied and cited actual laws to back up my arguments and so you feel the need to defend your ego with hollow claims of superiority.
Ha, certainly not. This was only an explanation as for why I didn't add a new text block to this already long topic : I'm just getting tired of it. But as you insist I'll destroy one to prove that you aren't as flawless as you pretend to be.

Basically, if you match the statistic of someone who would require medical attention prior to serving, is statistically more likely to commit suicide, is more likely to not be able to serve for a period of time due to medical issues, or will be more likely than the average recruit to drop out, you're not worth our military's time. Trans people are a huge risk to take in because, if it's someone who intends to transition while in the military, they will be unable to serve at full capacity for at least one of the four years people normally sign on for. Secondly, but very importantly, they have many times the rate of committing suicide than an average person. Thirdly, there is a large statistical proportion of trans people who have mental illness, much greater than the non-trans population.
Trans people are more likely to commit suicide, you say ? I won't ask for the source, because this sounds obvious. And why so ? Because they are stigmatized. Trans people would have less reasons to if there weren't people like you to tell them they are trash unworthy of what they want to do.
About transition : cisgender people can get ill and be unable to serve at a moment. Don't tell me the military kicks their soldiers out as soon as they catch something worse than a cold, it would be laughable.
About mental illnesses, here I ask you for a source. And given your previous post, you'd better give me one. Secondly, even so, trans people don't all have mental illnesses and there's no reason why a trans should be turned down because others have mental illnesses. Another thing : depending on the context, some among what are considered mental illnesses can prove to be a good thing. For example people with the Asperger's syndrom are typically more intelligent than the average people and totally can achieve great things despite what first appears as a weakness. Ah, also : there are suspicions that Trump suffer from Alzheimer... I think this is more dangerous for the US and its army than two low-rank soldiers suffering from any mental illness.

Finally, something you didn't mention (of course...) : even though being trans surely is more of a weakness than a strength in a discriminating society, trans people are first and foremost individuals. You can't summarize one's personality, qualities and flaws to the fact they be trans. If a tactical genius applies to the army, it would be a shame to turn them down because they are trans.
... But maybe you think trans can't be tactical geniuses because they are all worthless ?

9
The Hydlaa Plaza / Re: Feelings and responsibility
« on: August 02, 2017, 05:11:47 am »
Journalists shall research and investigate ... just in case anyone still cares about facts.

While the discussion is raving on, nobody - especially not the pro-Trumps - bothers to comment this extremely interesting link. Thank you, LigH!
Guys, of course you are entitled to your own opinion, just like everybody else.
But please stop ignoring the facts (i.e. what Trump said himself).

I actually pinned it to keep it close to hand.

PS : I don't feel like destroying any statement from Volki and Rigwyn that I could destroy. It would take too long and anyway this is dead-end. They can't be convinced of anything, they only rely on persuasion.

10
Complaint Department / Re: I have been slighted! [Crafting bug]
« on: July 30, 2017, 04:51:21 am »
This recipe is a bit troublesome indeed. For some reason, you can craft sets of steel plates using two ways :
Shaping 4 heated steel ingots into a set of steel plates OR Shaping 2 heated steel ingots into a set of steel pieces, then heating it and shaping it into a set of steel plates.

You'll easily understand why it's better that hammering a red hot set of steel plates gives you only 2 steel ingots rather than 4.

That doesn't explain why there are two ways to make these and one requires twice less base material, though...

11
The Hydlaa Plaza / Re: Feelings and responsibility
« on: June 22, 2017, 03:53:21 pm »
Personally my opinion on the refugees is that first and foremost, not all of them are horrible and not all of them are good and honest
Quite true... Like every human group.

But what needs be needs be and I think that to a certain extent we should provide atleast some safety to those who are "real" refugees("real" explanation: those not trying to improve their quality of life while able to live a decent live where they are)
Actually, people who don't need to flee their countries and still move on usually are among these able to immigrate legally - which means the point about whether to welcome them doesn't make sense.

Regarding Aeghiss' point about leaving doors unlocked, you can do that in areas where people respect each other. In areas that are culturally different, where people don't respect each other, you would be robbed blind and possibly harmed if you did that.

It's big mistake to assume that everyone else is as respectful and honest as you are. The ugly truth is that such cultural norms vary.
Don't assume I see life through rose-tinted glasses. I know people aren't all good, and I've even learnt that more quickly than usual European kids. Yet I'll let you think about it : what do you think is best living in : a country where one can leave their door open without risk, or one where they cannot ? The answer is pretty obvious. And then : how do you think our way of being can become more trusting ?
Also, don't think there are burglars on every corner. Little true fact here : my family and I once came back from holidays and realised we had left the key right on the door... Two weeks ago. Nothing had happened meanwhile. And even though I don't live in Paris, I still live in France. Not in Suede or Canada.

Where I live, if you rob people, treat women like dogs, and sodomize kids, then you are a horrible person. In Afghanistan, such behavior is considered normal. Does this make people from Afghanistan horrible people? Yes, those of them who act like that are, but if you say that, people will freak out and call you an islamapbobic, xenophobic racist.
Conservative African and Middle-East countries usually are macho, and many consider raping a 14-years-old girls the same as raping a 18-years-old one indeed... Which they don't give a damn about anyway. I state loud and clear that it's unbearable, and I defy anyone to call me a racist because of it.
Still do you really think kicking refugees is the way we can fight conservatism and machismo ? Not every refugee is macho or conservative, and doubt that the most conservative and macho of all are the ones who flee their homes. Besides, Western countries are far from perfect about it either.

12
The Hydlaa Plaza / Re: Feelings and responsibility
« on: June 22, 2017, 02:38:13 am »
Aeghiss, If one fears something should they not try to prevent that which they fear?
You know the Aesculapian snake ? It's a species which doesn't bite. Now imagine I got a phone call from someone living at the other side of the town who tells me "Look ! I've seen a snake in your garden with my binoculars ! Kill it ! It's gonna bite !" There's no way I kill the Aesculapian snake because of the call.
That's the same with Rigwyn. We Europeans have no reason to ban refugees because of Americans' fears.

Let me ask. If someone tried to bash in your door and raid your house in the middle of the night, would you feel excited, afraid or angry, or would you just sit there on your moral high-horse and claim to be above anger and fear while those invaders stripped you of your belongings and did terrible things to those whom you live with?
In northern countries (Finland, Suede, Norway, Canada), there are people who just don't lock their doors at all - much more than you'd expect - and there aren't more burglaries than in ours. Historical reasons for this are that in case someone gets lost in the winter, they'd better not have to wait for people to hear and react to them knocking on the door.
The point is : in case you hadn't noticed, there's a difference between someone asking you to give them refuge, and a criminal - whatever the scale.

@LigH : :thumbup:

13
The Hydlaa Plaza / Re: Feelings and responsibility
« on: June 20, 2017, 04:28:55 am »
You guys in Europe will be kicking yourselves in the ass 30 to 50 years from now when you realize what an irreversible mistake it was to let the refugees invade.
Please keep your xenophobic hasty assumptions for yourself, alright ?
You're doing precisely what I can't stand at all : telling others what to do because of your own fears/hatred.

14
Wish list / Re: Single workplace for most jobs or Personal workshops.
« on: June 18, 2017, 01:15:11 pm »
What in your opinion makes crafting "oh so cool and intresting"? Fundamentally it's just the same grindfesting as fighting. Yes, you have to chance tools and craft station. so what. It's just same timer as always. There's nothing challencing in it. Just face it.
Oi, don't make hasty assumptions here. I never said the crafting system is perfect as is. Still what's pleasant already ? Well, isn't the opportunity to create things enjoyable, and the possibility to learn new things and to get more possibilities over time enjoyable too ? To me it is all the more so as it's not something I can do IRL. So yeah, PS's crafting system isn't perfect and it can sometimes get boring, and that's precisely why I enjoy RPing meanwhile, so I'm not just waiting for a loading bar to get full.
Still it makes no point to have crafting become instant, unless you fundamentally change the crafting system.
As is, if you just make crafting instant, then one can become lvl 200 instant, be able to craft everything at Q300 instant, and become bored of crafting anything at all instant. You wouldn't have anything new to discover, any new recipe to discover.

Too easy to master every craft? Well, i can only then suggest you trying things like going outdoor or something. It's hundreds of hours of grinding to master crafts. It is easy, but hell, it consumes way more time than it should. Easy is not same as time consuming. Mechanics wise, it was never very intresting.
Well, I guess I wasn't clear here. Mastering a craft doesn't mean getting lvl 200. Lvl 200 is pointless currently. It could be 300 or 500 that it wouldn't be different. What I called mastering a craft here was about becoming able to craft every item related to this craft. And there's no denying this is pretty easy for most crafts.

15
The Hydlaa Plaza / Re: Feelings and responsibility
« on: June 18, 2017, 04:36:41 am »
Actually, the plan is really simple. Europe was just too smart to be controlled and policed as hell, so globalists first poisoned Europeans` minds with social marxism in the sixties, and then began to open the borders for the migrants to interbreed with the native population and by that lower their IQ substantially.
One should boil the frog gradually, right?
Ahahah ! Magnificent conspiracy theory Mairon. Well, still a conspiracy theory...

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