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Messages - wli34633

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1
Hello,

I had the planeshift client and server built on window XP and they are both running fine. I have loaded all the maps also. I am able to add new users and doing most of the database stuff on MYSQL. I am able to go to different regions by using the command "teleport". However, when a new user logon and start the game, it always go the NPCroom frist and from there I have a hard time finding a way to go to any other regions. My questions are the following:

- Is the open source server code supposed to do just that at this stage?
- I also started the game in the official laanx server and you start differently in a different map. Is that a way to download the source code that is running the laanx server?
- How do I get out of the NPCroom (if there is a way) and go to a different sector/region/map?
- How do I start from a different map (other than NPCroom) as a new user? Is there any rule to control that (based on your character, etc)?
- Do I have to add codes myself for more quests, weapons, monsters and other stuff?
- Do you play the game differently with your own planeshift server?

Thanks in advance.
 

2
OK, I finally got it to work. In psserver.cfg, I have to replace characters.zip for models.zip.

Thanks everyone.

3
When I "spawn" after I loaded all the maps, I got the follwoing errors related to 'models' and 'mesh'. I think it may have something to do with why I always get the same character (stonebreaker).

I also realized that the 'cal3d' files are in characters.zip so I unzipped everything into a new directory (created)  c:\development\planeshift\models, rebuilt planeshift but still got the same errors.

What is VFS? (Is it Virtual File System?) and now I should have '/planeshift/models/enkim/enkim.cal3d' but why I still got the same errors? Please help.

---------------------------------------------------------------------------------------------------------------------------
crystalspace.maploader.parse:
  Could not open map file '/planeshift/models/enkim/enkim.cal3d' on VFS!

cel.pfmesh.loadmeshfactory:
  Error loading mesh object factory or library
  '/planeshift/models/enkim/enkim.cal3d'!

<c:\development\planeshift\src\server\gem.cpp:737> gemObject::InitMesh:
  Could not set mesh with factname=enkim and
  filename=/planeshift/models/enkim/enkim.cal3d. Trying dummy model

crystalspace.maploader.parse.image:
  Could not open image file '/planeshift/models/cubo_ref.gif' on VFS!

crystalspace.maploader.parse.texture:
  Couldn't load image '/planeshift/models/cubo_ref.gif', using checkerboard
  instead!
Successfully created actor enkim at 0.00,0.00,-180.00 in sector NPCroom.

Created NPC actor: <MaleEnki> [100] in world
Successfully created actor stonebm at -53.54,0.00,-155.11 in sector NPCroom.

Created NPC actor: <Smith> [99] in world

crystalspace.maploader.parse:
  Could not open map file '/planeshift/models/ynnwnm/ynnwnm.cal3d' on VFS!

cel.pfmesh.loadmeshfactory:
  Error loading mesh object factory or library
  '/planeshift/models/ynnwnm/ynnwnm.cal3d'!

<c:\development\planeshift\src\server\gem.cpp:737> gemObject::InitMesh:
  Could not set mesh with factname=ynnwnm and
  filename=/planeshift/models/ynnwnm/ynnwnm.cal3d. Trying dummy model
Successfully created actor ynnwnm at 0.00,0.00,-160.00 in sector NPCroom.

Created NPC actor: <Ynnwn> [98] in world

crystalspace.maploader.parse:
  Could not open map file '/planeshift/models/ylianm/ylianm.cal3d' on VFS!

cel.pfmesh.loadmeshfactory:
  Error loading mesh object factory or library
  '/planeshift/models/ylianm/ylianm.cal3d'!

<c:\development\planeshift\src\server\gem.cpp:737> gemObject::InitMesh:
  Could not set mesh with factname=ylianm and
  filename=/planeshift/models/ylianm/ylianm.cal3d. Trying dummy model

4
I think so. It should be from the server and somehow it uses only one character no matter what.

Any idea? Can you get other characters? If so, how is your build compare to mine?

5
Yes, I did get a lot of "could not find....."

crystalspace.maploader:
  Could not find material '/planeshift/weapons/dagger01a.tga'. Creating new
  material using texture with that name
  Could not find texture '/planeshift/weapons/dagger01a.tga'. Attempting to
  load.
  Could not find material '/planeshift/items/boots01a.tga'. Creating new
  material using texture with that name
  Could not find texture '/planeshift/items/boots01a.tga'. Attempting to load.
  Could not find material '/planeshift/items/chest.jpg'. Creating new material
  using texture with that name
  Could not find texture '/planeshift/items/chest.jpg'. Attempting to load.
SCF_NOTIFY: loading plugin C:\development\CS\gmeshldr.dll to satisfy request for
 csGeneralFactoryLoader
SCF_NOTIFY: loading plugin C:\development\CS\genmesh.dll to satisfy request for
csGenmeshMeshObjectType
  Could not find material '/planeshift/items/gloves01a.tga'. Creating new
  material using texture with that name
                 .


6
Where and how do I issue the /admin and /teleport commands?

I tried to do it in the PS Server prompt, it does not work. I looked at 'help', there is no such commands.

Need some help!!!!!!!!

*edit*

Don't worry about it. I got in hydlaa_plaza. Thanks.

*edit*

Another question: why do I always get the stonebreaker character even though I have chosen other character?????

I noticed that there is a characters.zip file in the art directory, do I need to unzip it and to where????

Please avoid posting two or more successive posts before others have replied. Just edit your last post to add new information. Thanks! --Karyuu

7
Yes, I am talking about the NPC room. I have added all the 'sectors' into mysql and loaded all the maps using the console command "loadmap". Besides the compiling Guide, I have very little idea of anything else that I can do. Please tell me how to use the "teleport" command. I just want to be able to use the other maps. What I usually do is I use a command prompt to start up PS Server, run the script file to load up all the maps, then I launch the client to play.

c:\development\planeshift>psserver
    .
PS Server>exec /this/loadmaps.scr
    .
PS Server>spawn
    .
PS Server>ready

Thanks in advance.

8
VisualC++ / Everything works but I stuck in the stonebreaker's world
« on: June 08, 2006, 04:20:34 pm »
I used the compiling guide and had both the PS client and server compiled/built and working on my windows XP (actually I got it running on linux also). I followed every step closely. SInce I have a few issues with the PS client that I built, I also downloaded the Crystal BLue Client from the download site. I am running the downloaded client against my PS built server on my own system. It works fine but everytime I login, it will direct me to the stonebreaker area (it does not matter which character I chose). I was wondering if it meant that way (if the source has limited capability). I have loaded all the maps that are available into mysql and loaded everyone of them also when starting up the server. I just can't get into a different map/area. Maybe I don't understand the game very much, can anybody help?

Thanks.

9
I am trying to install the planeshift open source (both client and server) on an HP integrity box that I have. It is running redhat Linux on the Itanium 64 bit processor. Can anyone tell me if it is possible to get both client and server to run (or just the server) before I spend time to do it?

Thanks.

10
Development Deliberation / Re: New Build Guide
« on: May 17, 2006, 10:01:47 am »
It has been a few days already and I am still having problem with the PS anonymous server. Can anybody tell me if there is another way to download the PS source? The link that I have been using is the following:

  " :pserver:anonymous@planeshift.cvs.sourceforge.net:/cvsroot/planeshift "

11
Development Deliberation / Re: New Build Guide
« on: May 17, 2006, 09:11:43 am »
I am trying to build the open source Planeshift on my Windows XP system and having some problems.

I followed the build guide step by step until I was trying to download the Planeshift source (on CVSWIn). Apparently, it cannot connect to the server (error message is "A connection attempt failed....")

Here is what I have done so far. I am running MSVC version 7.1.

   - Set working directory to C:\development.
   - Installed CS Windows Libraries (cs-win32libs-0[1].99r0_021.exe).
   - Set Environment variables CRYSTAL and CEL.
   - Added “Include Files” reference and “Library Files” reference directories on MSVC.
   - Installed the cURL library.
   - Installed the WinCVS and TortoiseCVS client.
   - Installed MYSQL 5.0.
   - Downloaded Crystal Space (CS) source.
   - Downloaded Crystal Entity Layer (CEL) source.

Please help, thank you.

12
VisualC++ / Re: Compiling guide
« on: May 17, 2006, 08:42:55 am »
I did use another compile guide trying to build the open source Planeshift - http://planeshift.cvs.sourceforge.net/*checkout*/planeshift/planeshift/docs/compiling.html

it seemed to be working until I was downloading the source of PS. Any idea?

13
VisualC++ / Re: Compiling guide
« on: May 17, 2006, 08:34:22 am »
The link you posted does not exist????

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