Author Topic: [Event] Festival of the Hammers  (Read 5142 times)

Mouli

  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
[Game Rules] Festival of the Hammers
« Reply #30 on: November 11, 2013, 05:42:33 pm »
Toss the Anvil rules
An event involving throwing (in a pushing motion)
a heavy anvil as far as possible within the legal sector of the throwing area.
The contestant may touch the inside surface of the circle designated to launch throws,
but must not touch the top or outside of the circle, or the ground beyond the circle while in the throwing motion.
All kinds of potions, herbal products, magic is allowed as long as the throw remains an effort of the contestant only.
Every participant has 3 tries in each game whereas the best shot will be taken into final account.
The first round of tries is requisite but further throws may be postponed for the current leading contestant.
Ties are broken by determining which thrower has the longer second-best throw.
[ This game is played by using /roll 10 command twice in a row to represent the toss.
The first number will be the whole-number part while the second accounts for the tenths of meters (max 11m).
We require all rolls to be played ICly according to the results.]

Putting the Hammer rules
An event involving hurling (in any style) a hammer as far as possible within the legal sector of the throwing area.
The contestant may touch the inside surface of the circle designated to launch puts, 
but must not touch the top or outside of the circle, or the ground beyond the circle while in the throwing motion.
  All kinds of potions, herbal products, magic is allowed as long as the throw remains an effort of the contestant only.
Every participant has 3 tries in each game whereas the best shot will be taken into final account.
 The first round of tries is requisite but further throws may be postponed for the current leading contestant.
Ties are broken by determining which thrower has the longer second-best put.
[ This game is played by using /roll 10 command three times in a row to represent the put. 
The first number will be multiplied by 3 adds the whole-number part while the second accounts for the tenths of meters (max 31m).
The third roll represents horizontal orientation angle which may place the hammer outside the legal sector with results 1 and 10.
We require all rolls to be played ICly according to the results.]

Trepor's Haggys Hurling rules
An event involving hurling (in any style) a trepor egg as far as possible within the legal sector of the throwing area.
The contestant must stand on a barrel placed inside the circle designated to launch throws and remain on it at least 5 seconds after the hurl.
The egg must remain intact after landing.
  All kinds of potions, herbal products, magic is allowed as long as the throw remains an effort of the contestant only.
Every participant has 3 tries in each game whereas the best shot will be taken into final account.
  The first round of tries is requisite but further throws may be postponed for the current leading contestant.
Ties are broken by determining which thrower has the longer second-best hurl.
[ This game is played by using /roll 10 command three times in a row to represent the hurl.
The first number will be multiplied by 2 adds the whole-number part while the second accounts for the tenths of meters (max 21m).
The third roll represents the state of the egg after landing. Result lower or equalt to 3 means the egg is smashed thus the hurl won�t be taken into account.
We require all rolls to be played ICly according to the results. ]

Arm Wrestling rules
Two participants place one arm on a table with their elbows bent and touching the table, and they grip each other's hand.
 The goal is to pin the other's down while elbows must remain on the table.
All kinds of potions, herbal products, magic is allowed but outside help is prohibited.
[ Each contestant rolls a 10 sided die in each round.
The first one to reach 25 with his or her sum result, wins.
Ties will be broken by additional rolls.
 The ultimate winner will be decided through a series of knockout stages.
 We require all rolls to be played ICly according to the results. ]

Tug O' War rules
Two sides align themselves at the end of a rope which is marked with a "centre line".
 The teams start with the rope's centre line directly above a line marked on the ground,
 and once the contest (the "pull") has commenced, attempt to pull the other team such that the marking on the rope closest to their opponent crosses the centre line.
[ Each contestant rolls a 10 sided die in each round.
The first one to reach 30 with his or her sum result, wins in single challange.
In 2 vs. 2 the team objective is to reach 50.  Ties will be broken by additional rolls.
The ultimate winner will be decided through a series of knockout stages.
 We require all rolls to be played ICly according to the results.  ]

Drinking Contest rules
Citizens compete to out-drink each other. Players take turns drinking Beer of the Hammer,
 and the last person standing is the winner.
[ A game for 2 to many players. Each contestant rolls a 10 sided die in each round.
The player who reaches 50 with his or her sum result, is out. Last one standing wins.
Ties will be broken by additional rolls. We require all rolls to be played ICly according to the results. ]

Roll the Barrel rules
An event involving rolling (in any style) a barrel as far as possible within the legal sector of the throwing area.
The contestant may touch the inside surface of the circle designated to launch puts, 
but must not touch the top or outside of the circle, or the ground beyond the circle while in the rolling motion.
  All kinds of potions, herbal products, magic is allowed as long as the throw remains an effort of the contestant only.
Every participant has 3 tries in each game whereas the best shot will be taken into final account.
 The first round of tries is requisite but further throws may be postponed for the current leading contestant.
Ties are broken by determining which thrower has the longer second-best put.
[ This game is played by using /roll 10 command three times in a row to represent the put. 
The first number will be multiplied by 3 adds the whole-number part while the second accounts for the tenths of meters (max 31m).
The third roll represents horizontal orientation angle which may place the hammer outside the legal sector with results 1 and 10.
We require all rolls to be played ICly according to the results.]

Dice Black Jack rules
A game for 2-5 players which is played with a 10 sided die,
 numbered from 2-10 while the first side is The Hammer.
If a player rolls The Hammer [1] he/she can choose to have
either 11 or 1 to be added to their score,
otherwise the indicated number will be added.
The aim is to get closest to 21 without exceeding it.
The first round starts by each player rolling twice,
one roll in the upcoming rounds per player.
Two The Hammers automatically wins without further rolls.
  Each player may decide to stop if their commutated score is above 15.
Above 21 the player loses.
The minimum bet is one circle for a game which can be raised by consensual agreement of all participants.
Too many chiefs, not enough Indians...

Mouli

  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #31 on: November 12, 2013, 04:51:15 am »
The festival of the Hammers in number:
3 days of festivities
8 weeks of preparation and work
15 games & activties
28 hours of IG eventing
60 Rewards (maybe more)
130 Ciders
195 Red Liquors
600 Beers of the hammer
14000 Circles
Too many chiefs, not enough Indians...

cdmoreland

  • Hydlaa Citizen
  • *
  • Posts: 472
  • Main: Waesed Waesech
    • View Profile
    • Ad Libertatem
Re: [Event] Festival of the Hammers
« Reply #32 on: November 12, 2013, 05:33:02 am »
 :thumbup:

Eonwind

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 815
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #33 on: November 12, 2013, 05:45:18 am »
A big thanks to all the players organizing, running and participating at the event.  \\o//

Your hard work is really appreciated!  :thumbup:

Lumi

  • Hydlaa Resident
  • *
  • Posts: 86
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #34 on: November 12, 2013, 06:00:52 am »
* Lumi catches everybody and hugs them tight.

Thank you all ! And Sanrai your post was so sweet  :-*
<*> The Way of the Hammer <*>

Sen

  • Hydlaa Notable
  • *
  • Posts: 746
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #35 on: November 12, 2013, 02:21:13 pm »
A big thank you and congratulations to all who were involved organizing the event!
And also thanks for the players who attended and made this very nice RP atmosphere.

It's a real pity that my RL decided to keep me very busy just that weekend. I'm happy for each moment I could attend this event that was much fun every single moment.
And if someone writes a book about the creative games (including the ooc rules), my char would be as eager to buy it as the player  ;)

I hope this will be done again and I'm more than willing to help as much as possible with my limited time.
.....also a saddle that won't pinch the tail. One day!

Mouli

  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #36 on: January 26, 2014, 11:34:50 am »
« Last Edit: March 20, 2014, 07:44:36 am by Mouli »
Too many chiefs, not enough Indians...

Eonwind

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 815
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #37 on: January 26, 2014, 12:07:56 pm »
 \\o//

Mouli

  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #38 on: January 27, 2014, 12:20:37 pm »
Who will beat the record ?


- Venorel 30.4 meters
- Sanrai 24.8 meters
- Gorub 24.1 meters
« Last Edit: January 27, 2014, 12:29:22 pm by Mouli »
Too many chiefs, not enough Indians...

bilbous

  • Guest
Re: [Event] Festival of the Hammers
« Reply #39 on: January 27, 2014, 12:36:09 pm »
Yabut who threw it the shortest distance? Surely that is worth a mention too!

Mouli

  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #40 on: January 27, 2014, 12:54:48 pm »
This is your record gemma... \\o//
- Bilbous 3.2 meters
Too many chiefs, not enough Indians...

Mouli

  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #41 on: March 16, 2014, 04:56:58 am »
« Last Edit: March 20, 2014, 08:10:17 am by Mouli »
Too many chiefs, not enough Indians...

Mouli

  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #42 on: March 20, 2014, 04:50:43 am »
one week to go
Did you train yourself at Tossing the Anvil ?
Too many chiefs, not enough Indians...

Mouli

  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #43 on: March 28, 2014, 04:26:31 am »
The Hammers are now ready and are waiting for you...
Festival is starting today at 6pm GMT.
Too many chiefs, not enough Indians...

Eonwind

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 815
    • View Profile
Re: [Event] Festival of the Hammers
« Reply #44 on: March 28, 2014, 01:36:23 pm »
 \\o//