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General Discussion / Re: New creatures
« on: April 30, 2012, 04:29:31 pm »
second they have been used several times in the past as gm creatures. one has incomplete animations so it's higly unlikely to get in a main area anytime soon.
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I rather wonder if you have such an antiquity of graphic card that it doesn't support OpenGL rectangle extensions correctly. But then it won't be suitable for the game anyway.several new configurations with macosx 10.7 sporting a broken opengl driver.
to name the issue more on a "cause" level: PlaneShift lacks rules developersYou are right, of course. I admit such a discussion is not very helpful.
...
without someone dedicated working on rules, there sure won't be a perfectly balanced system anytime soon.
The discussion may be more helpful if one ponders why there is a lack of someone. This point has been made for the GM team as well... that they can't handle something as mundane as name changes because of the small staff.
This sounds valid on face value. Yet my experience has shown that there is a deeper problem than lack of those stepping forward.
In August 2011 a member of the GM staff approached me to apply to the GM team. Being very active at that time their offer was excepted and the appropriate details submitted. Two month went by and the GM was approached to see what had happened. It was explained that they were trying to arrange an interview with the GM team and myself.
Two more month went by and again the same answer given. At the six month point the GM explained that they had had to go through such a torturous wait themselves.
It is now 9 months. My daughter came into creation in the same time frame.
It is madness to complain that help is needed and then expect help to await such slow movement in decision making.
Unless new blood is readily and happily brought into a project we will witness what we see now. A snail crawling pace of development and new players moving on without new blood being brought in. Instead just bad PR generated which fosters the continued spiral.
My experience of coding on a MUD for a number of years was very similar. A large hierarchy was created during the peak period of activity and then when things began slowing down that hierarchy killed the mud. Wizards would code great projects only to have things languish awaiting the Quality Control department to clear things. Many just threw up their hands and walked away.
Today the MUD is still there with the occasional wizards logging in their player characters to do some player killing with each other. The rest of the time the MUD lays empty. One wonders how many of the PCs we see active on PS are in fact GM run PCs and that the same sorry fate is underway on PS.
- Nova