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Topics - Lachesis

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other / [wishlist] Make CS an external definition in PS SVN
« on: August 01, 2008, 06:10:17 am »
Apparently each revision of planeshift is firmly tied to a specific revision of crystalspace. I think maintenance could be greatly simplified by using revisioned external definitions. That way developers and testers could automagically pull the correct CS version without having to bother about revision numbers themselves. It also has some other nice benefits, please read http://svnbook.red-bean.com/en/1.4/svn.advanced.externals.html for details.

example "patch":
Code: [Select]
Property changes on: trunk
___________________________________________________________________
Name: svn:externals
   + crystalscpace -r30564 https://crystal.svn.sourceforge.net/svnroot/crystal/CS/trunk


this will pull CS rev 30564 into trunk/crystalspace when you co/up trunk. You can use svn:propedit to change this to a different version in your working copy, and when you check in everyone pulling trunk will update to the changed revision as well (unless they also changed svn:externals, in which case they will have to resolve the conflict first, just like with a regular file). When you later use svn merge or svn copy to make/update a stable branch, the svn:externals property will be preserved just like a regular file, so users pulling the stable branch will always pull the correct revision of CS, regardless of what you do in trunk.

2
Complaint Department / Riddles in quests
« on: July 15, 2008, 08:57:31 am »
So far all but one of the riddles I saw in the game were about language (one was a logical one). I think the language-related riddles shouldn't take such a large portion, because they're incomparably harder to solve for non-native speakers, which make up a large portion, if not the majority of the player base. Also you should really take care that there is only one solution to your riddle, or accept all possible solutions. Here's an example for a riddle that has at least three solutions (I'm only giving solutions that are not accepted, so I guess that doesn't count as spoiler)

[NPC name removed] had a chest that was just a little too heavy for him to carry. He added something to the chest and then he could carry it. What was it he added to the chest?

Answer 1) Hair (To put hair on your chest = to strengthen you up, to make you a man)
Answer 2) nut (chest+nut = chestnut, which is a much lighter item)

3
Linux Specific Issues / Gamma correction
« on: April 20, 2006, 12:15:50 pm »
Hi there,

can you implement a slight gamma correction (might be faked tweaking light source brightness) for Linux? I know from another game I\'ve been developing for that different OS use different default gamma values, so for instance Linux appears quite a bit darker than Windows. The game is often that dark that all you see is a black screen with a chat window ;)  I would do it myself but I\'m not familar with the PS source and it\'d take a while to find the right places for corrections. Thank you!

With Regards
Lachesis

4
Linux Specific Issues / Only Beards in Character Creation Window
« on: April 01, 2006, 03:10:01 pm »
Wow guys, you indeed can call that installation an installation procedure :) Ok, the ebuild didnt work. Ok, so I downloaded the binaries (PlaneShift_CBV0.3.013.i686.bin). Ok, so I went to the forums and did this and that (Installing PlaneShift on Linux, Missing libraries, \"invalid pointer: 0x085a92fc\" error with updater and client). And yay! After all I got to the character creation screen. But now I\'m lost, all of the models that is displayed is their beards. I mean, those are nice beards, no doubt, but I would like to see the rest of the character as well :D Error messages in stdout/stderr:

crystalspace.canvas.openglcommon:
  Could not open driver database file \'/config/gldrivers.xml\'

crystalspace.engine.warning:
  Shader std_lighting.xml not available
  Shader std_lighting_portal.xml not available

Doesn\'t sound related to me. Btw, /opt/crystalspace/etc/crystalspace/config/gldrivers.xml exists and is readable (but not writable of course).

I probably lack some art files, but shouldnt the updater detect that? It says the tree is up to date. Any ideas? Thanks for your help!

With Regards
Lachesis

P.S. I know today is April 1st, but this really is not a joke! :)

5
Technical Help: Problems BEFORE entering the game / Using Socks Proxy
« on: April 03, 2005, 12:14:10 pm »
Hi fellowers,

  I am sorry if I bring up again an old topic, however using search I only found people asking the same question, but no answers to their request. Unfortunately I failed to figure out if the Planeshift client supports the use of socks proxies. Does it? And if so, how do I configure it to use my proxy?

I have the following scenario: my computer is connected to a network that is secured by a firewall that filters all UDP traffic and all incoming TCP connections. If don\'t have the possibility of changing the firewall\'s ruleset. However I have the possibility to establish an SSH tunnel to a machine that has full internet access. I know would like to know how to make psclient ready for using the socks proxy, if possible.

Thank you any help
Lachesis

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