Inspired by first post in
Toad\'s art thread I was going to build small room with stained glass window and nice light effect. Ewentually it has evolved into something else.
The art used for stained glass in NOT my. If the authors think that I did a bad thing using it, let me know, I\'ll replace it with my own crappy graphics. The big windows present the picture of female diaboli drawn by narix_ahene and colored by dragonfire999 (You can find it in
Zuki\'s artsy stuff). The round windows have Koumori (Koumorui?) on it, and I really don\'t remember, where I got this image from and who was the author (Moogie probably?). If anybody knows who has created it, let me know, I\'ll add this information here. Anyway - thanks for making those beautyful pictures.
As usuall - a short story.
At last ! I\'m here. Finally, after all those years I have found the Machine. According to the legend, some powerful, crafty Diaboli sorceress stole the secret of Xacha technology to build it. In the end she was captured and punished, but this room remained undiscovered. And it is me, who has found it! The only way here leads through the magic portal, and my luck allowed me to find The Key which opens it.
The Machine... It turns the pure magic energy emanating from Azure Crystal into liquid form, which then can be used to... Ah! I can\'t wait to try it!\"Video: 640x480, 1:20, 15MB,
link2 (files expire after 14 days of inactivity)
Tech info:
as usual, my tools were:
Blender,
blener2crystal,
Gimp and various text editors. Additionally, the
MusE was used to create simple music theme for the video (just to fill the silence with something).
Light coming through windows is simulated by haze meshes. Haze is a box or cone with special kind of texturing. Although it has some disadvantages (for example You can\'t see haze while looking from inside of it), it gives nice effects.
The material of the \"Machine\" uses reflectsphere shader, with procedural fire as reflection texture. The Key uses modified stat_dyn_reflect shader in similar way.
Triangle counts:
- the building - 1040 (construction is based on 32-side polygon)
- columns - 96 each
- candlesticks (candles not included) - 140 each (argh?! why so many ?)
- candelabrum - 128 (easy to count, isn\'t it ?)
- candles - insignificant
- chains - higly insignificant; they don\'t look very well here, because they were designed for other purposes, also, recent CS has changed transparency handling, so they look really bad on screenshots (I have changed some settings later).
- rotating rings - 288 each. Hmm... they still don\'t look smooth enough.
- the rest of the Machine - 208
- bowl (borrowed from bathroom
) - 86
- the Key - 110
Sizes of some textures:
- big window - 256x512
- round window - it was going to be 256x256, but due to my mistake it retained its \"original\" size (415x415)
- floor - less then half of 256x256 square shared with ceiling
- ceiling (dome) - less then half of 256x256 sqare shared with floor
- walls - 256x256 (too big, I guess)
- big window frame - 64x256
- candlestick - 16x16 ^_^ + 64x64 (does it make any sense to use 1x1 texture ?)
- candelabrum - 32x128
- chain - 128x512, but as stated above, it was made for other purposes, and my graphics card has 256MB memory
- the Key - 128x128
Enjoy the view
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To gather my previous PS related works in this stall:
People were wishing for bathrooms...Close Encounter of the Third Kind