Hello i have a question:
you see im creating a small game using Crystal Space and 3d Studio Max. Here i use the plugin provided by PlaneShift to export from 3DSMax to Crystal Space.
The thing is that in the exort guide you provided says that only a thingMesh can have more than 1 texture and they explain me in the Crystal Space forums (
http://www.crystalspace3d.org/forum/index.php/topic,1676.0.html) that a genMesh would be much faster (this being the problem that i have), and that the pluging should be already updated to export more than 1 texture in a genMesh.
could you give me an explanation on how to do this because i get this error when i try.
UV should not be welded on vertex 9.0
and it shows me no problem when i export it as a thingMesh Factory