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Messages - Janther

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other / Re: 3D studio max plugin problem
« on: July 23, 2008, 11:13:01 am »
funy thing even the exporter guide that comes with the plugin has a link to the Plane Shift Url, well the level exporter im using is the Version 48, if anyone of you uses a newer one i would thank you very much.

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other / 3D studio max plugin problem
« on: July 23, 2008, 10:01:50 am »
Hello i have a question:

you see im creating a small game using Crystal Space and 3d Studio Max. Here i use the plugin provided by PlaneShift to export from 3DSMax to Crystal Space.

The thing is that in the exort guide you provided says that only a thingMesh can have more than 1 texture and they explain me in the Crystal Space forums (http://www.crystalspace3d.org/forum/index.php/topic,1676.0.html) that a genMesh would be much faster (this being the problem that i have), and that the pluging should be already updated to export more than 1 texture in a genMesh.

could you give me an explanation on how to do this because i get this error when i try.

Code: [Select]
UV should not be welded on vertex 9.0
and it shows me no problem when i export it as a thingMesh Factory

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