I've always heard how developing for Mac is hard, costy, etc etc. But I never really got any of it clear. In the last PlaneShift UE4 update (the Crystal Run game) it was hinted that a version of the game couldn't be done for Mac, because nobody had a Mac or was a developer or whatever.
Well, I have a Mac, running macOS on actual Apple hardware, I'm a registered free developer, and I'm wondering what can we Mac users do for this, in regards of packaging the game for our platform, at least.