Pictured guide to the settings in the LauncherAccess the settings pages of the launcher with the "Settings" button at the bottom:
Here you have 4 different kinds of settings: Audio - Controls - General - Graphics:
Audio:
- Enable Sound - What should I say? I think this is pretty self-explaining
- Sound Renderer (Software/OpenAL) - This is more interesting. Usually you should always use openAL here. If you don't have the openAL options see in TroubleShooting hot to install openAL.
Controls:
Yeah...the picture is right..there are no options here. Didn't anyone tell you PS is not a finished game?
General:
- Graphics Quality - I don't have the slightest clue...Please set this to "custom" as I guess in that setting is uses the options you set in "Graphics". I have no clue if an other setting will overwrite the "graphics" settings...but if that is the case this is bound to lead to problems. "Custom" should be the safest options as you can play around with different setting in "Graphics" in case the game crashes for you.
- Aspect Ratio - Mainly influences what resolutions you can choose. You should adjust this to the aspect ratio of your monitor so that the game doesn't look stretched/shrunken for you.
- Screen Resolution- The size of the window PS uses
- Enable Fullscreen - Never ever turn this on. Get used to play PS in a window. It always causes problem...so if you have this turned on and the game crashes it should be the first to try turning off again
- Language - The language of the user interface. Keep in mind that the game will still be played in English no matter what you choose here just the buttons might show up in a different language. In general leave this to English as it will make asking others for help much easier
- Current Skin - The skin/theme of the user interface. Make sure you have one chosen here or the game will crash at startup. The default is "elves"
Graphics:
- Color Depth - How many bits should be used to store colors? Seriously, leave this to 32..everything else is just bound to lead to problems.
- Anti-Aliasing - This option will smoothen displayed stuff that otherwise would show pixels. The higher the option the more computation power is needed. Also higher options mean that several rendered images need to be stored in advance to blend them together. This usually leads to nicer graphics...but means that you might notice some delay until a image is finally displayed. In case of troubles try turning this off or set it to a very low value.
- Anisotropic Filtering - This improves the display quality for textures..especially in cases the texture is stretched a lot. In case of troubles try turning it of or set it to a low value.
- Texture Quality - Defines the resolution of the used textures. Lower settings will need less display memory but also look worse (Okay..in fact lowest looks funny again...playing PS as a comic).
- Enable Shadows - Does this do anything already? As far as I know nonfunctional..it won't even save your setting.
- Enable Bloom - Bloom is a technique in which dark pixels next to bright pixels are made brighter. This gives some pretty nice effects like the sun behind the roof of a building coloring the building and making the edges less sharp. Pretty new function in PlaneShift and known to not work properly all the time. In case of problems turn it off.
- Enable HDR - High Dynamic Rending "stretches" the visibly colors over the available colorspace. Meaning...if you have a scene that almost contains only shades of the same color it will make the differences more visible. Also pretty new and can lead to troubles. Turn it off in case of problems.
- Enable Grass - After this option gets saved now I assume it does something. Sorry, no clue. But another option worth playing with in case of problems.
- Enable Weather - The weather effects of PlaneShift are known to cause crashes on some hardware. Try turning this off if you experience this (For all others..I think you can get rid of that annoying fog by turning this off also).
- Enable VBO (may cause crashes with ATI cards) - Vertex buffer objects are a way to store 3d model data in hardware memory. Usually this should be a lot faster...but for some reasons this option seem to lead to very strange behavior. In one case PlaneShift was almost unplayable slow with it turned on while no problem to play with it off. Also as the name already says it tends to lead to crashes. Ignore the warning about ATI...no matter what graphics card you have...if you have problems try changing this option. From my experience it's not possible to say that "off" is a good guess in general so try out both and see what works better.
- Loader Cache - No clue either. Default if off...so maybe better leave it at that
- Background Loading - How and when the game loads new models. Excuse me..last time I played this was so buggy that I couldn't justify suggesting anything else than turning if "off". But I heard it got a lot better. If you are annoyed about long loading times...or about a short loading window every few seconds try changing this option and see if you find a behavior that suits you better.
- Particles - The quality of the displayed particles in games. Those are usually needed for effects. So if you run into a crash when approaching a campfire or someone casting a spell try changing this.