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Arch AUR PKGBUILD
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Topic: Arch AUR PKGBUILD (Read 354 times)
Thaodan
Wayfarer
Posts: 5
Arch AUR PKGBUILD
«
on:
November 20, 2012, 08:22:55 am »
Is it allowed to post a PKGBULD that downloades the sources of the game and downloads the medias to build a package?
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Aiwendil
Hydlaa Citizen
Posts: 463
Re: Arch AUR PKGBUILD
«
Reply #1 on:
November 20, 2012, 11:35:16 am »
http://www.hydlaaplaza.com/smf/index.php?topic=27667.0
I think those included downloading of data as well...and the thread is still a sticky. An other way would be of course to just include the source in your package and have the included updater download all data at the first start. Probably the easier solution when it comes to PS licensing.
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Thaodan
Wayfarer
Posts: 5
Re: Arch AUR PKGBUILD
«
Reply #2 on:
November 20, 2012, 01:19:09 pm »
I woud split the game itself and the game data in different packages so that its indepent between different builds.
Additionally i might just ship a script that downloads the game data like with the package ryzom-data:
https://aur.archlinux.org/packages/ryzom-data/
for ryzom.
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Aiwendil
Hydlaa Citizen
Posts: 463
Re: Arch AUR PKGBUILD
«
Reply #3 on:
November 22, 2012, 04:40:39 am »
Best just get into the
PS IRC channel
and ask some offical there. The whole licensing of PS is a bit...lets try to put this nice...complicated. For example it seems some files in the offical source repositories are considered ABC licensed instead of GPL. There is just no documentation about this...so the only way to find out is talking to some PS officals I fear.
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