Author Topic: About text  (Read 492 times)

aladedragon

  • Traveller
  • *
  • Posts: 48
  • Elhorien
    • View Profile
    • La cueva del tigre
About text
« on: January 24, 2013, 09:42:33 pm »
Hi there, excuse my English please.

I have problem to read the text in the game, only a few text is "scalable".
Is my problem, I know..., I'm who has a visual disabilities.
I think words are very small. For those people like me, who can't use visual references, like a red building, or the green door upon this floor.... this game is a little bit messy. I found some signals but some times the text is hiding below buildings and isn't so clear. There is no way of references like a compass, also in maps, or maybe like in a subway "You are here points".
Thanks for the effort of the community to make a game as free as you can imagine.
:D
Elhorien

Illysia

  • Forum Addict
  • *
  • Posts: 2774
    • View Profile
Re: About text
« Reply #1 on: January 28, 2013, 12:29:24 am »
I am sorry to hear that you have had trouble. I am not sure that there is much that can be done. That is probably why no one else has responded.

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: About text
« Reply #2 on: January 28, 2013, 03:43:08 am »
I hoped for Aiwendil... ;)
__

Some of the text is scalable; but it will require editing some of the CFG and XML files.

The file planeshift.cfg in your application data directory contains an entry "Font.ScalePercent" which can probably be edited. Where fonts are still too small, one may have to edit XML files in the data/gui directory of your game installation.

The position of labels is not always useful. There are some waysigns with house titles which belong to the old style of Hydlaa-East and disappear inside buildings in the new Hydlaa-East models now. And the fact that female Nolthrir labels are severely misplaced is known for years now, but it was never important enough to be fixed in a minute.

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Aiwendil

  • Hydlaa Citizen
  • *
  • Posts: 463
    • View Profile
Re: About text
« Reply #3 on: January 29, 2013, 08:08:21 am »
Shouldn't you better hope for a PS developer? Aww sorry, I forgot...no active devs left...

There is one very important file to configure text sizes of PS: "data/gui/styles.xml". There you can change almost all default font-sizes for every GUI element in PS.

For example changing
Code: [Select]
    <!-- Font used for all standard (non-editable, non-clickable) text -->
    <style name="Standard Font">
    <font name="/planeshift/data/ttf/LiberationSans-Regular.ttf" r="121" g="147" b="42" size="9" shadow="no"  />
    </style>

to "size="20"" will give you this:


But as you can see it also causes some problems like in the Info-window. Almost every window in PS is coded with a fixed size and can't handle changes of the font size so you are bound to run into problem with text not fitting in a specific area.

Still, in most cases you should be able to find font-sizes there that at least allows you to play the game to some extend. You can change the size of the font for almost ever gui element there, including buttons, text input boxes and even the floating name and guild labels in game. You also can switch to another font there but keep in mind to use the PS notation for the filename...meaning you have to use "/" to separate directories and you can only access folders that are below the installation folder of PlaneShift.

Reminder: If you change styles.xml always make a backup of your changed files. The updater of PS will most likely overwrite your changes with the next update again. Oh..and depending where you installed Planeshift you might need administrator/root rights to edit that file.


Now for orientation in game...mhh...all textures used in PS are inside "art/materials.zip". So it should be possible to change some wall textures there to simpler versions with higher contrast. But it will be for sure some work...and this is part of the PS art so the ABC license forbids to publish modified versions, meaning you are all on your own with those changes (What reminds me...most likely anything I say here is seen as modifying the client what is forbidden. But I assume nobody will really enforce this policy in this case...heck even I was never banned for using a modified client and only for speaking out too loud). I can just assume that changing for example the skins textures of "characters" to some brighter color might make it easier to identify them against the background. In case you want to change some textures just unpack that zip file somewhere, edit the textures (but make sure to not change their filenames), save them as .dds (Direct Draw surface...I think most image editing tools support that format...gimp does for sure) again, then package everything in a materials.zip file again and replace the old one with it.


And last but not least...a compass or mini-map. Good luck with this one. Both are discussed for many, many years now. I have seen some pretty sophisticated suggestions for a compass system including the math needed for a polar coordinate compass system over the last years. But even in times when PS actually still had some active devs none of those suggestions ever made it in the game. So...I wouldn't count to see a compass or a mini-map within the next ten years.

Edit: Typos
« Last Edit: January 29, 2013, 08:13:16 am by Aiwendil »

Bonifarzia

  • Hydlaa Notable
  • *
  • Posts: 718
    • View Profile
Re: About text
« Reply #4 on: January 29, 2013, 12:09:53 pm »
I was just about to give a clue about styles xml ... and find these very detailed instructions by Aiwendil. Hope this will help some people, thanks for taking the time to explain things.

And last but not least...a compass or mini-map. Good luck with this one. [...].
..I wouldn't count to see a compass or a mini-map within the next ten years.
Definitely not in an official client  ;D

aladedragon

  • Traveller
  • *
  • Posts: 48
  • Elhorien
    • View Profile
    • La cueva del tigre
Re: About text
« Reply #5 on: February 12, 2013, 07:24:18 am »
Hello again, I would like to thank you all for your responses and advice. I will implement some of them to customize the "GUI".

I understand that today there are no active developers, I am satisfied with the game as this.

 ::)
Elhorien

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: About text
« Reply #6 on: February 12, 2013, 08:41:39 am »
Not really "no developers at all"; but less in certain departments. There is as much progress as possible, for a spare time project.

Gag Harmond
Knight and Ambassador
The Royal House of Purrty

Eonwind

  • Developers
  • Hydlaa Notable
  • *
  • Posts: 815
    • View Profile
Re: About text
« Reply #7 on: February 12, 2013, 12:23:54 pm »
Shouldn't you better hope for a PS developer? Aww sorry, I forgot...no active devs left...

it's false. Weltall is still actively committing a number of patches/fixes and implementing features required by settings and rules department, Magodra has been doing a lot of work on the NPCClient, a good deal of what npc can do in game at the moment was coded this year.
And there's not only the work of engine's devs.

LigH

  • Forum Legend
  • *
  • Posts: 7096
    • View Profile
Re: About text
« Reply #8 on: September 20, 2014, 05:35:22 pm »
And the fact that female Nolthrir labels are severely misplaced is known for years now, but it was never important enough to be fixed in a minute.

Or is it really too hard for a minute-fix? Then I wonder why exactly (I was told that the label position is not just one number)... PS#4461


Gag Harmond
Knight and Ambassador
The Royal House of Purrty