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Messages - Edicho

Pages: [1] 2 3 4
1
Wish list / Re: Difficulty Servers
« on: May 09, 2013, 02:21:28 pm »
Must I point I see the reason for this player amount is the server difficulty? If you didn't read my previous post that's what I'm saying. Players won't stay because they get frustrated over how hard is the game for the beginners.

2
Wish list / Difficulty Servers
« on: May 09, 2013, 01:44:24 pm »
I just had some thoughts about the game being too hard on players, and watched as every suggestion for making this game easier would go unimplemented. But Just as we have non RP and RP servers, these may just represent difficulty. Is there be a possibility to create another server instances? e.g:
Easy - all mining spots are marked with signs, skills require less PP/money, monsters are easier to kill it's easier to loot nice items. there are more hints on how things work, just like the tutorials, but covering more topics (picking up some material gives you hints what you can do with it and with which skill ). materials are easier to mine. Yes, just a plain noob server instance ;)
Medium - only basic minerals are marked (lets say coal + iron), skills require a little more PP/money to train, items cost more and there are less hints overall.
Difficult - no mining spots are marked. just a normal game
Hard - (RP one) - RP required, e.g: speaking ooc publicly can make you lose skills.

with each difficulty/server mines can be placed in different locations, monsters can have different strengths, npcs can be located in different places. (but doesn't have to).

Why?
I always found myself enjoy the game, master it more and more and then say: "Hm, I'm doing very good, and this is starting to be too easy to be rewarding... I'll try something more difficult" And that made me stay with the games for longer time than I thought I will.
How is that better from starting from difficult mode ?
For me? there's not much of a problem to start from difficult mode. I'm a patient guy, but not all of gamers are (and i'm pretty sure most of them aren't), and if all they have to do is have a great amount of problems before they even start to enjoy the game, they can as well not launch it anyway.

I'm not saying make this game easier for everyone. After spending a lot of time on developing the game I'm pretty sure you know it in and out. You know where to search for information, and where to find minerals. But not all players do. Let us enjoy the game, and then switch to the point when we want to explore on our own and make things more difficult.

On the other hand, just send your kids for their jobs instead of school, just for the sake of 'easy is lame'... Just kidding ;)

3
Wish list / topic prefixes in granted/negated forum
« on: May 09, 2013, 01:14:54 pm »
Can the threads be tagged with prefixes [ACCEPTED] [REJECTED] for easier browsing/commenting?

4
General Discussion / Re: Non-English Speakers Wanted
« on: December 20, 2011, 06:38:45 pm »
I see no Polish gui language in the drop down menu(but it is available here :http://planeshift.ezpcusa.com/pswiki/index.php?title=PStrans_Polish). What's the current status of polish translation?

5
Linux Specific Issues / Re: Game not able to run after update to 0.5.8.2
« on: December 20, 2011, 06:59:11 am »
yup, executing

Quote
chmod +x pslaunch pslaunch.bin psclient psclient.bin
Did the trick, didn't need special permissions to do that, so I wonder why updater didn't make it.

6
Linux Specific Issues / Game not able to run after update to 0.5.8.2
« on: December 18, 2011, 03:00:40 pm »
Quote
jan@mymachine:~/Gry/PlaneShift$ ./pslaunch
WARNING: could not load plugin ‘iSoundManager’
ERROR: Couldn't load plugin with class ‘iSoundManager’!
Couldn't open xml file '/this/updateservers.xml'!
Unable to get root node!
Opening GLX2D
Checking for updates to the updater: Creating Context
Video driver GL/X version (direct renderer)
Visual ID: 0x00000021, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
NOTIFY: OpenGL renderer: Gallium 0.4 on AMD RV730 (vendor: X.Org) version 2.1 Mesa 7.11
NOTIFY: Using windowed mode at resolution 1024x768.
NOTIFY: Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
NOTIFY: Multisample: disabled
NOTIFY: Using VBO with 64 MB of VBO memory
Using mirror http://194.116.72.94/update/ for updaterinfo.xml
Mounting skin: /planeshift/art/pslaunch.zip
Texture Manager parsing /paws/launcher/imagelist.xml
Using mirror http://194.116.72.94/update/ for updateservers.xml
No updates needed!
Checking for updates to all files: Updates Available!
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >/paws/base/maps/leather/top_left_1.png<
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >/paws/base/maps/leather/top_right_1.png<
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >/paws/base/maps/leather/bottom_left_1.png<
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >/paws/base/maps/leather/bottom_right_1.png<
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >/paws/base/maps/leather/left_1.png<
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >/paws/base/maps/leather/right_1.png<
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >/paws/base/maps/leather/top_1.png<
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >/paws/base/maps/leather/bottom_1.png<
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
Sun Dec 18 14:10:48 2011, <src/common/paws/pawsimagedrawable.cpp:69 PreparePixmap SEVERE>
Sun Dec 18 14:10:48 2011, Could not open image: >Scaling Field Background<
Sun Dec 18 14:10:48 2011, Sun Dec 18 14:10:48 2011, ART ERROR: PawsTextureManager wasn't able to load the requested image: Scaling Field Background
DEBUG: Initializing OpenAL sound system
DEBUG: Retrieving available devices.
DEBUG: Available OpenAL device: PulseAudio Software
DEBUG: Available OpenAL device: ALSA Software
DEBUG: Default OpenAL device: PulseAudio Software
DEBUG: No device specified
DEBUG: Falling back on default device
DEBUG: OpenAL context frequency: 44100 Hz
DEBUG: OpenAL context refresh: 21 Hz
DEBUG: OpenAL context uses asynchronous (threaded) context
DEBUG: OpenAL context should support 255 mono sources
DEBUG: OpenAL context should support 1 stereo sources
Couldn't locate resource Examine Background in the current skin!
Couldn't locate resource Examine Background in the current skin!
Downloading generic update file..

Using mirror http://194.116.72.94/update/ for generic-0.5.8.2.zip

[------------------------------]   1.3MB (100%)  52.5kB/s eta 0s     

Failed to remove file /this/art/sounds/gui/instruments/pan_flute/A#2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/A#3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/A#4.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/A2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/A3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/B2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/B3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/C#2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/C#3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/C#4.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/C2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/C3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/C4.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/D#2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/D#3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/D#4.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/D2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/D3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/D4.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/E2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/E3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/E4.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/F#2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/F#3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/F#4.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/F2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/F3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/F4.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/G#2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/G#3.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/G#4.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/G2.ogg
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/G3.ogg
Patching file art/apps.zip: Failed - reverting!
Scheduling a repair at the end of the update!
Patching file art/instruments.xml: Failed - reverting!
Patching file art/materials.zip: Failed - reverting!
Patching file art/meshes.zip: Failed - reverting!
Patching file art/skins/base/client_base.zip: Failed - reverting!
Patching file art/skins/elves.zip: Failed - reverting!
Patching file art/soundlib.xml: Failed - reverting!
Patching file art/soundlib.zip: Failed - reverting!
Patching file art/sounds/gui/instruments/pan_flute/A4.ogg: Failed - reverting!
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/A4.ogg
Couldn't read file /this/art/sounds/gui/instruments/pan_flute/A4.ogg.old!
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/A4.ogg.old
Patching file art/sounds/gui/instruments/pan_flute/B4.ogg: Failed - reverting!
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/B4.ogg
Couldn't read file /this/art/sounds/gui/instruments/pan_flute/B4.ogg.old!
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/B4.ogg.old
Patching file art/sounds/gui/instruments/pan_flute/G4.ogg: Failed - reverting!
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/G4.ogg
Couldn't read file /this/art/sounds/gui/instruments/pan_flute/G4.ogg.old!
Failed to remove file /this/art/sounds/gui/instruments/pan_flute/G4.ogg.old
Patching file art/world.zip: Failed - reverting!
Patching file docs/credit.txt: Failed - reverting!

Fixing files which failed to update...
Couldn't open xml file '/this/updateservers.xml'!
Unable to get root node!
Attempting to restore updateservers.xml!
Using mirror http://194.116.72.94/update/ for updaterinfo.xml
Downloading integrity data:

[------------------------------]   1.2MB (100%)  23.4kB/s eta 0s     

Checking file integrity:
Using mirror http://194.116.72.94/update/backup/


Downloading file: art/apps.zip

[------------------------------]   1.1MB (100%)  18.9MB/s eta 0s     

 Success!

Downloading file: art/instruments.xml
 Success!

Downloading file: art/materials.zip

[------------------------------]  453.6MB (100%)   1.1MB/s eta 0s         

 Success!

Downloading file: art/meshes.zip

[------------------------------]  94.6MB (100%)   1.1MB/s eta 0s         

 Success!

Downloading file: art/pslaunch.zip

[------------------------------]   2.6MB (100%)  167.6kB/s eta 0s     

 Success!

Downloading file: art/skins/base/client_base.zip

[------------------------------]  22.9MB (100%)   1.4MB/s eta 0s         

 Success!

Downloading file: art/skins/elves.zip

[------------------------------]   1.2MB (100%)  45.6kB/s eta 0s     

 Success!

Downloading file: art/soundlib.xml
 Success!

Downloading file: art/soundlib.zip

[------------------------------]  226.1kB (100%)  104.4kB/s eta 0s   

 Success!

Downloading file: art/sounds/gui/instruments/pan_flute/A4.ogg
 Success!

Downloading file: art/sounds/gui/instruments/pan_flute/B4.ogg
 Success!

Downloading file: art/sounds/gui/instruments/pan_flute/G4.ogg
 Success!

Downloading file: art/world.zip

[------------------------------]  21.0MB (100%)   1.9MB/s eta 0s         

 Success!

Downloading file: data/servers.xml
 Success!

Downloading file: docs/credit.txt
 Success!

Downloading file: psclient.cfg
 Success!

Downloading file: win64/Microsoft.VC90.CRT.manifest
 Success!

Downloading file: win64/OpenAL32.dll

[------------------------------]  122.9kB (100%)  196.1kB/s eta 0s   

 Success!

Downloading file: win64/cg-x64.dll

[------------------------------]   8.4MB (100%)   1.6MB/s eta 0s       

 Success!

Downloading file: win64/cgGL-x64.dll

[------------------------------]  437.2kB (100%)  182.2kB/s eta 0s   

 Success!

Downloading file: win64/dbghelp-x64.dll

[------------------------------]   1.4MB (100%)  118.3kB/s eta 0s     

 Success!

Downloading file: win64/msvcp90.dll

[------------------------------]  853.3kB (100%)  205.6kB/s eta 0s   

 Success!

Downloading file: win64/msvcr90.dll

[------------------------------]  624.4kB (100%)  191.5kB/s eta 0s   

 Success!

Downloading file: win64/psclient.exe

[------------------------------]  13.6MB (100%)   1.2MB/s eta 0s         

 Success!

Downloading file: win64/pslaunch.exe

[------------------------------]   3.7MB (100%)  179.7kB/s eta 0s     

 Success!

Done!
Beginning self update!
Using mirror http://194.116.72.94/update/ for pslaunchlinux32.zip

[------------------------------]   4.8MB (100%)  164.3kB/s eta 0s     

Naruszenie ochrony pamięci
jan@mymachine:~/Gry/PlaneShift$ ./pslaunch
./pslaunch: line 5: /home/jan/Gry/PlaneShift/pslaunch.bin: Brak dostępu
./pslaunch: line 5: exec: /home/jan/Gry/PlaneShift/pslaunch.bin: nie można uruchomić: Brak dostępu

since some messages are in polish:
Brak dostępu - permission denied
Naruszenie ochrony pamięci - Segmentation fault

7
General Discussion / Re: Non-English Speakers Wanted
« on: December 14, 2011, 07:51:24 pm »
link in the first post is broken. please update it.

8
General Discussion / Re: Expansion of MyPlane!
« on: July 30, 2011, 05:03:57 pm »
In each character there is a attribute Created, and mine says:
Created: 16.Sep.2006
this is plain wrong, the Account has been propably created that date, but not my two chars. each of them should have it's own creation date, and if that date is meant to show account (not character) creation date, please put it on the character listing. or even better:
Account created YYYY-MM-DD
Character Created/ First Appearance: YYYY-MM-DD

9
hm maybe you're right, fixing the bad things now would be a great thing too. and yeah, i agree, it's too difficult as it is now, i just visit the game to see what has been updated cause don't have enought time for making my char better. and there's too small amount of people to really roleplay without events.

10
Well, just to be sure. We're not talking about 'first someone hacks our server, then we close planeshift for a month or so and when we're up, we let you pick a free minigame' :P
------
Because at first, gaining levels and cash was way easier than now, newbies might not keep up, but that's not the point.
What I would like to see is:

1. When your player is weaker than (lets say 3/4, but pick your own point) of the players, you gain a bonus. until you reach that level, you get more experience than you would usually do.
2. When you are not logging into the game for X amount of time (let's say 2 weeks). you gain a temporary bonus of some sort too. If you were training alchemy last time, you gain some more alchemy stuff, if you were training sword you get a good sword. This is to help people get back on track with their characters' skills.

The overall point would be:
1. get players back as soon as possible
2. help people keep up with their characters growth in case they thought it's too hard and left the game 'for now'.

11
PlaneShift News and Rules / Re: Welcome to MyPlane !!
« on: April 22, 2011, 04:18:32 pm »
Hi, I asked Tux to contact you, and to my knowledge you declined! :) If you want to help it's definitely possible !

not really, I've agreed to cooperate with Tux since the first mail. as far as our jobs allow us, we move on further. We're in the middle of moving things to his machine now.

12
PlaneShift News and Rules / Re: Welcome to MyPlane !!
« on: April 17, 2011, 03:56:51 am »
nice to see my idea from last year's June implemented, too bad you didn't asked for help on it (basics idea is implemented though so still fine :) )

13
PlaneShift News and Rules / Re: New trainers!
« on: January 19, 2011, 11:27:05 am »
How will EXP and money gain be affected ?
Is there a solution for players to get enough money and exp to be able to train their levels so the level will be worth it? (e.g. magic)

does that mean crafters need to train themselves up to make 300q items again? also just a thought: if they will just do better items like 600q, will that mean more damage per hit and monsters won't be really as tough?

Also: requesting monsters that gives more xp / good loots but can only be killed in groups "you cannot attack, you are alone" of some sort, that would make it more fun. ;)

14
Wish list / wishlist questions
« on: July 18, 2010, 09:11:59 am »
I don't get it... so please explain. I just found (and yeah I know it's propably been there for ages etc) this point of wishlist rules:

# You want to suggest things that are in completed games and are just not here yet, or anything else in violation of the guidelines below

So, Question 1: Doesn't it just make wishlist forum section completely pointless? If we want to see something (and there's like 100% we've seen it somewhere, or it it in some other game out there) You'll just say Planeshift is not finished product and you'll feel fine (by you, I mean anyone who decided to create wishlist).

Let's get an example:
Request: I would like Planeshift to be more playable. (yeah yeah i know planeshift must be unique and while other mmos are playable PS must be unique at this point too ;) ). The levelling system is too much trouble for most players to bear.
And here we get our 3 points:
    * A new idea that could be used in the game mechanics
    * A variation on an old idea that could be applied (preferably in a unique way)
    * Comments on a current idea and how you think it could be changed

Well, when we want some better levelling system, we propably think planeshift levelling system sucks because we've seen better system somewhere else. 
So you can automatically ignore our post and mark it as violating board rules.
So what should we do? ask the other game developers to change their game status to beta so you can accept our request?

Thinking out completely new (because you like your unique-ness) system is pointless, because THERE ARE ALREADY well thought systems, but then you don't want to apply them, shielding youselves with BETA/SOON/VIOLATING BOARD RULES (pick your choice).

and also, why I'm here, why won't you move some bugs from old bugtracker to new bugtracker? I know it looks better where there are less bugs on the wallpaper but please... that's not the point of a bugtracker, if you're going to put a new bugcktracker system every now and then, why not to just add some new statuses like "works for me", "too lazy to fix" or something like that :P I'm a developer, and what you're doing is wrong.

Then Let's get back to our Question 1:
why do we have this forum section if you don't really going to change game to players' likeness?

I also won't say project need more and better developers because there's rule to that :
    * Saying we need "more" or we need "better" isn't enough, and threads asking for this will be deleted.

also asking for ideas that are doing their jobs well in other projects is useles:
    * Do not suggest things just because they're in another game.  (of course, why to learn from other's experiences, it's better to make our own mistakes and make it take more time)


And before you ask 'Why?' :
Reason 1: Because I don't know what wishlist is for, if all requests are going to be cancelled anyway.
Reason 2: Because I don't know what developers are thinking about the project and what they actually want to do with it in the future (because making it better doesn't seem like it).

Forgive me asking difficult questions, don't be opera - listen to users and apply to their voices

15
anyone suceeded on this and may provide us with howto ? As far as I know I'm not the only one whos light instances calculate each PS run. (runing it as root doesn't change a thing). Optionally : where is cache so we could check what's there?

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