14
« on: November 11, 2007, 04:52:05 pm »
Crash Number:39CA1FBE
Description: Some problem with encoding of light in xml (I suppose) within CS at startup.
BT:> ptpdlight.dll!CS::Plugin::PTPDLight::ProctexPDLight::PDMap::Crop() Line 251 + 0x7 bytes C++
ptpdlight.dll!CS::Plugin::PTPDLight::ProctexPDLight::AddLight(const CS::Plugin::PTPDLight::ProctexPDLight::MappedLight & light={...}) Line 316 C++
ptpdlight.dll!CS::Plugin::PTPDLight::ProctexPDLightLoader::Parse(iDocumentNode * node=0x7c6e001c, iStreamSource * __formal=0x08f96584, iStreamSource * __formal=0x08f96584, iBase * context=0x00000000) Line 177 C++
xmlread.dll!csStringBase::~csStringBase() Line 40 + 0xf bytes C++
xmlread.dll!TrDocument::Parse(const ParseInfo & __formal={...}, char * p=0x39c8d418) Line 254 C++
xmlread.dll!csXmlReadDocument::Alloc() Line 508 + 0x1b bytes C++
xmlread.dll!csXmlReadNodeIterator::Next() Line 152 C++
psclient.exe!csGetMicroTicks() Line 116 + 0x35 bytes C++
psclient.exe!psWorld::ExecuteFlaggedRegions(bool transitional=false) Line 175 + 0x8 bytes C++
psclient.exe!ZoneHandler::ExecuteFlaggedRegions(const csString & sector={...}) Line 362 C++
psclient.exe!ZoneHandler::OnDrawingFinished() Line 247 + 0xb bytes C++
psclient.exe!psEngine::HandleEvent(iEvent & ev={...}) Line 808 C++
psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...}) Line 222 C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...}) Line 576 + 0x7 bytes C++
psclient.exe!csEventTree::Notify() Line 547 C++
psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...}) Line 262 + 0x36 bytes C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...}) Line 576 + 0x7 bytes C++
psclient.exe!csEventTree::Notify() Line 547 C++
psclient.exe!csEventQueue::Process() Line 298 C++
psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00b93cb8) Line 91 + 0x6 bytes C++
psclient.exe!main(int argc=1, char * * argv=0x003d44b8) Line 1878 C++
psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0015234f, int show=1) Line 205 + 0x1a bytes C++
psclient.exe!WinMainCRTStartup() Line 390 + 0x1b bytes C
kernel32.dll!7c816fd7()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Status: To be investigated
Crash Number:04A1600B
Description: Turn Load all models off and enter the guildlaw, for leaving it. It crashes when leaving the house.
BT:> rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x0afda9c8, iSector * sector=0x2dbf1634, iLight * light=0x00000000, iShaderVarStack * stacks=0x00ad7148) Line 572 + 0x9 bytes C++
rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x00ac7518, iSector * sector=0x00000300, iShaderVarStack * stacks=0x00000000) Line 309 C++
psclient.exe!csView::Draw(iMeshWrapper * mesh=0x00000000) Line 160 + 0x18 bytes C++
psclient.exe!psCamera::Draw() Line 699 C++
psclient.exe!psEngine::HandleEvent(iEvent & ev={...}) Line 786 C++
psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...}) Line 222 C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...}) Line 576 + 0x7 bytes C++
psclient.exe!csEventTree::Notify() Line 547 C++
psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...}) Line 262 + 0x36 bytes C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...}) Line 576 + 0x7 bytes C++
psclient.exe!csEventTree::Notify() Line 547 C++
psclient.exe!csEventQueue::Process() Line 298 C++
psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00ade818) Line 91 + 0x6 bytes C++
psclient.exe!main(int argc=1, char * * argv=0x00a64890) Line 1878 C++
psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152344, int show=1) Line 205 + 0x1a bytes C++
psclient.exe!WinMainCRTStartup() Line 390 + 0x1b bytes C
kernel32.dll!7c816fd7()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Status: To be investigated
NEWCrash Number:1C4CCA6C, ****CA6C
Description:Problem with /screenshot nogui for reproducing bug OLD BT #1953
BT:> emit.dll!csParticleSystem::GetRenderMeshes(int & n=, iRenderView * rview=0x1818da90, iMovable * movable=0x1c1b2e34, unsigned int frustum_mask=32637836) Line 368 + 0x78 bytes C++
rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x00b26e30, iSector * sector=0x00000258, iLight * light=0x00000000, iShaderVarStack * stacks=0x076515d0) Line 396 C++
psclient.exe!csView::Draw(iMeshWrapper * mesh=0x0000007f) Line 160 + 0x18 bytes C++
psclient.exe!csGetMicroTicks() Line 116 + 0x35 bytes C++
psclient.exe!psEngine::FrameLimit() Line 933 + 0x5 bytes C++
psclient.exe!psEngine::HandleEvent(iEvent & ev={...}) Line 786 C++
psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...}) Line 222 C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...}) Line 576 + 0x7 bytes C++
psclient.exe!csEventTree::Notify() Line 547 C++
psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...}) Line 262 + 0x36 bytes C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...}) Line 576 + 0x7 bytes C++
psclient.exe!csEventTree::Notify() Line 547 C++
psclient.exe!csEventQueue::Process() Line 298 C++
psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00b43cb8) Line 91 + 0x6 bytes C++
psclient.exe!main(int argc=2, char * * argv=0x003d25e8) Line 1878 C++
psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x0016234f, int show=1) Line 205 + 0x1a bytes C++
psclient.exe!WinMainCRTStartup() Line 390 + 0x1b bytes C
kernel32.dll!7c816fd7()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
NEW Status: Fixed in SVN
Crash Number:6B28CE6E, (with similar BT) 0162C9E8, 04A1600B, 00792000
Description: Experiments with Video.OpenGL.UseExtension settings: login in different areas with Load all models off.
BT:> 6b28ce6e()
rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x060e8160, iSector * sector=0x273c5f8c, iLight * light=0x00000000, iShaderVarStack * stacks=0x00ad7148) Line 581 C++
rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x00000000, iSector * sector=0x00000000, iShaderVarStack * stacks=0xbf800000) Line 309 C++
rendstep_std.dll!csGenericRenderStep::RenderMeshes(iRenderView * rview=0x060e8160, iGraphics3D * g3d=0x274f7294, const ShaderVarPusher & Pusher={...}, unsigned int ticket=69462356, meshInfo * meshContexts=0x00000000, csRenderMesh * * meshes=0x00000000, unsigned int num=646091120, iShaderVarStack * stacks=0x00000000) Line 294 + 0xc bytes C++
rendstep_std.dll!csGenericRenderStep::Perform(iRenderView * rview=0x00ac7518, iSector * sector=0x00000300, iLight * light=0x00000000, iShaderVarStack * stacks=0x04a6e458) Line 559 C++
psclient.exe!csView::Draw(iMeshWrapper * mesh=0x005a2d90) Line 160 + 0x18 bytes C++
psclient.exe!csHash<unsigned long,char const *,CS::Memory::AllocatorMalloc>::Get(const char * const & key=, const unsigned long & fallback=) Line 482 + 0xe bytes C++
psclient.exe!csGetMicroTicks() Line 116 + 0x35 bytes C++
psclient.exe!psEngine::FrameLimit() Line 935 C++
psclient.exe!psEngine::HandleEvent(iEvent & ev={...}) Line 786 C++
psclient.exe!psEngine::EventHandler::HandleEvent(iEvent & ev={...}) Line 222 C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...}) Line 576 + 0x7 bytes C++
psclient.exe!csEventTree::Notify() Line 547 C++
psclient.exe!csEventQueue::iTypedFrameEventDispatcher::HandleEvent(iEvent & __formal={...}) Line 262 + 0x36 bytes C++
psclient.exe!csEventTree::Dispatch(iEvent & e={...}) Line 576 + 0x7 bytes C++
psclient.exe!csEventTree::Notify() Line 547 C++
psclient.exe!csEventQueue::Process() Line 298 C++
psclient.exe!csDefaultRunLoop(iObjectRegistry * r=0x00ade818) Line 91 + 0x6 bytes C++
psclient.exe!main(int argc=1, char * * argv=0x00a64870) Line 1878 C++
psclient.exe!WinMain(HINSTANCE__ * hApp=0x00400000, HINSTANCE__ * prev=0x00000000, char * cmd=0x00152344, int show=1) Line 205 + 0x1a bytes C++
psclient.exe!WinMainCRTStartup() Line 390 + 0x1b bytes C
kernel32.dll!7c816fd7()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Status: Probably solved in rev. 169