If we can't discusss without beeing called "bashers", we wont go far... But i think THERE is the main problem no ? You can't take critiscism without a spoon of sugar? Com'on.
NO ONE of the tasks asked to either Devs, prospects or GMs are easy. It's never something like : "Hey here is my work ! Thanks, wonderful *implemented*"
. There is always 67 steps before the work is even tested.
There is always something that is to take into account and which, in the end, ask to rework the submitted work : lore not fitting, impossible to do engine wise because totaly crazy, too long for a quest, etc... And EVEN DEVS has to abandon some ideas because of those reason.
In the other hand, it's not easy for a new prospect to enter a team that work together since years. It's true, not easy. But maybe it's due to the number of people coming and going too. Still it's possible and trust me, some are extremly welcoming and do all to help you feel listenned and supported. But in the other hand if you can't take criticism such as : " We can't do this." than you are just not made to work in team. That is all. Nobody is perfect, i know no team where there is no problem at some point. It's HUMAN !
And i still, i really still prefer to have a "NO, YOUR ARE SILLY" kind of answer then no answer at all, it's the worse thing possible to do to a possible prospect.
All in all, either you feel like working in for the game (motivation reason is enterly up to you), either you don't. I don't think there is a middle ground here.
Side note : We should avoid going personnal, it's all except a personnal affair. Honestly thought, i don't see the problem with Taya's first post o.O' I re-read it several time and still don't see where is the problem ? As i understand it, she was just trying to make the balance, it's not all on the Dev shoulders...
To the Project Dev Topic now
TUATHANACH ASKED :
1: Are people interested in contributing to either a: a project lead by me or b: the game in general?
2: Do people have ideas to increase/encourage community involvement in game development?1/a. Should be hell of a fun !
2. I think despite the tone of the post, TheAuthor gave some ideas to improve the involvement. Dev should atleast ANSWER to the prospect, give a feedback beeing negative or not. In the other hand prospect should be ready to take criticism and ready to rework several time on their stuff. It's no BIG DEAL! Doesn't mean the work is bad, it's just normal. To give an image to this : You have to make a square fit in a circle. Yes it ask several work around