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Messages - Kerol

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1
The Hydlaa Plaza / Re: Which GM is the coolest?
« on: May 06, 2010, 06:57:41 pm »
Stfrn or Uyaem.. can't decide.

2
The Hydlaa Plaza / Re: ancient planeshift artifact unearthed!
« on: September 16, 2009, 11:02:58 am »
Maybe you should have googled the underlining name, too..

http://www.wizards.com/Magic/TCG/Article.aspx?x=mtg/tcg/shardsofalara/spoiler

This is the "Planeshift" of Magic the Gathering.

3
Wish list / Re: Typing-Fingerprinting
« on: July 28, 2009, 08:22:52 am »
Nope, I only read some news some time ago regarding a similar solution in a commercial application which gave me the idea of its feasibility but no clue on how to realize it. I thought of using a neural network but that'd be too difficult to synchronize with the server and it's hard to compress the data, I think. Alerele gave me the idea of using FFT to make a spectral analysis and use the approximated function as compressed data.

4
Wish list / Typing-Fingerprinting
« on: July 27, 2009, 05:08:38 pm »
As I've retired my duties as GM lead and stopped being involved in development as well I think it's fair to note down some ideas that I think might be helpful in future.
I have worked on a proof-of-concept for this idea in python for a while and I think it can work with some tweaking.

The problem is following:
It is hard to judge whether two characters ingame are played by the same person or not. As GM you still can check whether the IP is the same, but as player you only can judge by the way they act with factors taking into account like speed of typing, spelling errors, usage of words, inside knowledge and so on. The later also only works if you know the two characters very closely.
As GM you often don't have this close view onto these characteristics; so if someone logs in with a different char and a different IP it's near impossible to tell for sure it's the same person or not.

This issue is the same for any application with identity being a critical factor, therefor approaches to the problem also are manifold:
- using the MAC address
- using other hardware characteristics like harddrive number, CPU and such
- using unique accounts that are sold in RL
- registering accounts by creditcard number
- registering by making a payment via money transfer (paypal, etc)

Any of these measures however can be circumvented, are massively intrusive into the user's privacy and don't even tackle the issue directly - to identify the user while they use the product.

The idea now was to use what's already there: the typing of the player when they play the game.
For this all keystrokes are recorded client-side as a pair of (previous_stroke,current_stroke), which are used as keys for a dictionary to record the according timing and the number how often the combination was entered.
If the combination is entered again, the timing is adapted either by averaging or using a weighted term.
Every now and again the whole dictionary client-side is read out and put into the form of a list sorted by timing (fast combinations first). All combinations that were entered only once or few X times are left out.
This sorted list is sent to the server, where a similar list is recorded for any account and adapted each time a client reports back.
The sorted list provides a form of frequency distribution that gives insight into which combinations of keystrokes are trained best by the user, which is a unique feature which can be used to distinguish one player from another and also who is using a bot and who doesn't.

I have used python with Tkinter to make a prototype for this, which worked quite well in the first tests I ran.
To reduce the load on the server it might be possible to identify the combinations used in English most often and use this as base for the distribution and then take a discrete function to describe each user's unique typing-fingerprint (utilizing fast Fourier transformation for example).

5
Wish list / Re: Reactive landscape
« on: July 27, 2009, 04:19:10 pm »
Me.. *twitch* - crazy?! *twitch*  :sorcerer:

6
General Discussion / Re: Player again
« on: July 19, 2009, 10:14:01 am »
Lazy world? Not really, but thanks ;)

7
General Discussion / Re: Player again
« on: July 15, 2009, 07:44:31 am »
Quote
Finally there is hope that Queen Lolitra Purrty might find *any king* when Rilar is back...
I expected that reply sooner :P
Well, can't promise anything, but it's more likely now again  :sorcerer:

8
General Discussion / Player again
« on: July 14, 2009, 04:15:06 pm »
Two days ago I resigned from my duties as GM leader, now I would like to announce this to you, the players, as well.
I have started playing PS four years ago. I was active as player, then as GM, settings dev and finally GM lead.
It was a long run with many ups and downs. I found many friends and people I respect for their personality and skills.

I always tried to be just and fair as GM as I saw the position more as a mediator than a policeman who has to put evildoers into jail.
The same counted for the position as GM lead, at which I hoped to help and guide as advisor, not as much as a dictator.
As such I wanted to be an example for the GMs and make their ruling over the players a just and fair one.
Investigate and mediate, that was the base in most cases, and I think it was the right one.

As much as I liked the job and most of the people, personal problems grew while my spare time to handle them waned, so I decided it was time to move on and face new (RL) challenges.

Maybe I'll have more time now to play casually again.. or maybe not. Future will tell.  :sorcerer:

9
Forum and Website Discussions / PSwiki update delay
« on: May 26, 2009, 08:27:01 pm »
I ran into some issues while attempting to update the mediawiki software for pswiki.xordan.com. I hope to have these resolved by tomorrow.
Backups of the DB and files are kept, so our butt should be covered if all fails.

10
The Hydlaa Plaza / Re: An announcment, a changing of the guards
« on: April 01, 2009, 11:11:02 am »
Finally! I surely poked and prodded her long enough.  :sorcerer:

It really is a pleasure and honour to have Kada-El back at last. Hopefully she'll stay around :)

Take care Neko. I wish you good luck with everything - and maybe check by from time to time?

11
Fan Art / Re: Svetnikov's Scribbles
« on: January 25, 2009, 08:07:04 pm »
Totally freaking awesome  :D  :sorcerer:

Thanks so much Kieve!  :flowers:

.oO(Now I only need to figure out how/if I can use this as forum sig..)

12
Complaint Department / Re: ezpcusa server
« on: January 16, 2009, 10:17:38 pm »
* Kerol jumps on Morla to make it harder for Karyuu to leave again!

13
General Discussion / Re: What's with all the free stuff?
« on: December 25, 2008, 10:20:12 pm »
Quote
Are you divin out free stuff cause your gonna wipe the characters soon?
No.
Quote
Either that or they're trying to placate us for the Guild house fiasco.
No.
* Kerol locks yet another wipe-thread.

14
Complaint Department / Re: Is Xmass only for American ?
« on: December 25, 2008, 09:59:18 pm »
All of that was explained ingame. Sorry to those who didn't get anything, congrats to those who got something.

Thanks to UtM and Caarrie I think everything relevant is said. If you feel mistreated for another unmentioned reason you feel is important you can contact me on IRC or via forum pm.

15
The Hydlaa Plaza / Re: Percent Virgin
« on: December 22, 2008, 12:53:57 am »
If I count correctly my virgin count is 38%  :sorcerer:

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