Recent Posts

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1
General Discussion / Re: Let's get ancient players back...
« Last post by Varonica on May 14, 2024, 03:57:08 am »
I played quite a bit way back in the old days, stopped playing just after Gug was added, player name back then was Zhaxor, maybe people remember me, maybe they don't, but I am impressed both with the conversion to Unreal and the seed with which updates are happening. Player name now is Varonica, started fresh and I must say enjoying it.
2
General Discussion / Re: Let's get ancient players back...
« Last post by Konrad Knox on May 10, 2024, 04:55:20 pm »
After being done with Illarion, I checked this game out back in 2009, then 2014, and now very impressed with the new version.
Consider me back.
3
The Hydlaa Plaza / Re: More Faces Behind the Players
« Last post by Konrad Knox on May 09, 2024, 06:20:34 am »
Hear hear!
Yours truly. Back after a decade break.
https://www.youtube.com/@konradknox
4
Guilds Forum / Re: [GUILD] The Dragon Council
« Last post by Tarel on May 02, 2024, 11:04:55 am »
But still one is around ;D
5
General Discussion / Re: Let's get ancient players back...
« Last post by Tarel on May 02, 2024, 10:53:06 am »
I am still one of the very old players and a former GM in the old days
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General Discussion / Re: Let's get ancient players back...
« Last post by Skain on April 30, 2024, 04:19:54 pm »
I love that this is still going, I am struggling to remember names, I do remember Moogie, Seperot, Safer, Draklar, Xordan, The K's! Karyuu, Kwartz, Kada-el, Khala, Dorbian
7
General Discussion / Re: Let's get ancient players back...
« Last post by CadRipper on April 19, 2024, 01:07:01 pm »
Oh hey there. A few more names I recognize. Hi. o/ :)

For what it is worth, I imagine the "migration" is a reference to migrating from the old engine (crystal space?) to the new one, Unreal.

However, I too felt like the forums being slow wasn't a great sign. But that feeling might only occur to those of us that are used to the forums being more active. Players that started while it was slow and older players that never engaged on the forums might not think much of it.

However, it is nice to see people here again. I wish some more folks would pop in for a hello...  :D

Hi back! :)

Ah, I see now. I misunderstood the "started out" as how PS started, but it just means it was a long migration, I guess.

Yes, I also have the feeling that forums are starting to become a thing of the past. Now, chat systems like Discord are replacing them, even if it's more a real-time conversation system like the old IRC than a forum.
8
General Discussion / Re: Let's get ancient players back...
« Last post by Illysia on April 16, 2024, 03:43:38 am »
Oh hey there. A few more names I recognize. Hi. o/ :)

For what it is worth, I imagine the "migration" is a reference to migrating from the old engine (crystal space?) to the new one, Unreal.

However, I too felt like the forums being slow wasn't a great sign. But that feeling might only occur to those of us that are used to the forums being more active. Players that started while it was slow and older players that never engaged on the forums might not think much of it.

However, it is nice to see people here again. I wish some more folks would pop in for a hello...  :D
9
General Discussion / Dev Q&A March 24th 2024
« Last post by gonger on April 14, 2024, 02:26:34 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

(22:12:31) [chat] Uadjet:  Hello and welcome to the Developer's Q&A!
(22:12:49) [chat] Uadjet:  It's an OOC meeting where you get to here about the development of the game and ask any questions you might have.
(22:13:03) [chat] Uadjet:  It's a good place to get player feedback, so feel free to speak up.
(22:13:23) [chat] Uadjet:  If you have any questions, please line up at the lecterns in front of the stage.
(22:13:31) [chat] >Zrak greets everyone.
(22:15:22) [chat] Uadjet:  As you all have no doubt noticed, we've had a new update to the game!
(22:15:37) [chat] Uadjet:  If you haven't noticed... How the heck did you get the game running on an old version?
(22:16:47) [chat] Uadjet:  Those who were at the event yesterday already know one part of the last update: Procedural dungeons!
(22:17:13) [chat] Uadjet:  Now, with a simple (well, 13 parameter if I don't use the window) command, I can spawn a random dungeon.
(22:17:14) [chat] Gonger:  Yeah, it was fun.
(22:17:38) [chat] Gonger:  I did not check, is the portal to the dungeon still active?
(22:18:17) [chat] Uadjet:  The dungeon will have been deleted on server crash, I think.
(22:18:27) [chat] Enarel:  i think talad put it back after the last update
(22:18:52) [chat] Uadjet:  Ah, no, it's active.
(22:18:56) [chat] Uadjet:  Good to know.
(22:19:06) [chat] >Anysu cheers happily!
(22:19:40) [chat] Uadjet:  I'll be able to build those for events, though I'll have to place actual treasure in them to make it worthwhile.
(22:20:02) [chat] Uadjet:  I can also set them up randomly, and maybe give hints to the portal location via NPC impersonation.
(22:21:00) [chat] Uadjet:  Talad has made improvements to crafting as well.
(22:21:28) [chat] Uadjet:  The crafting window now supports a search function, and it'll be easier to expand nodes than it was before.
(22:23:06) [chat] Uadjet:  He's also fixed the lava cave puzzle and quest, apparently. I haven't tested that myself, but it should be doable now.
(22:23:08) [chat] Gonger:  Are you sitting on a torch, Uadjet? That's how those weird shadows are created.
(22:23:46) [chat] Uadjet:  Heh, yeah. Items in my hands don't have slots to go into, so they go onto the ground between my feet.
(22:26:53) [chat] Uadjet:  Oh, and apparently you can now feed pets with stacks of items, not just one at a time.
(22:27:43) [chat] Anysu:  nice
(22:28:34) [chat] Gonger:  I will check out the crafting...
(22:28:42) [chat] Enarel:  the crafting changes are nice
(22:29:50) [chat] Enarel:  is the location of the first dungeon portal a secret?
(22:31:29) [chat] Gonger:  No.
(22:31:44) [chat] Gonger:  You know the small outpost behind the old tutorial area?
(22:32:02) [chat] Enarel:  yes
(22:32:06) [chat] Uadjet:  Just down the road a bit.
(22:32:09) [chat] Enarel:  okay
(22:32:19) [chat] Gonger:  Go through the small gate of the outpost, then look to your right, up the hill.
(22:32:28) [chat] Enarel:  okay, thank you
(22:33:06) [chat] Gonger:  Screenshot here: https://www.reddit.com/r/planeshiftrpg/comments/1bmrm9p/the_yliakum_times_event_recap_too_close_to_home/
(22:33:17) [chat] Enarel:  okay
(22:33:35) [chat] Enarel:  oh, monsters should be fighting better now with the last server update
(22:34:39) [chat] Uadjet:  There are quite a few other bug fixes, but those are the biggest bits of news.
(22:35:01) [chat] Uadjet:  Although just today Talad fixed the crash bugs that were causing issues at the event yesterday.
(22:35:13) [chat] Uadjet:  And he found the reason NPCs don't attack players.
(22:35:29) [chat] Uadjet:  So if you were relying on NPCs not fighting back, be careful out there. ;)
(22:37:55) [chat] Uadjet:  Any questions on any of that?
(22:38:08) [chat] Anysu:  Dungeon question
(22:38:25) [chat] >Lurielle greets everyone.
(22:38:58) [chat] >Zrak greets Lurielle.
(22:39:17) [chat] >Enarel waves at Lurielle
(22:39:30) [chat] Uadjet:  Anysu?
(22:39:46) [chat] Anysu:  Are they random when entered by a player. In that if I went into one and someone else went in behind me. We would both have different dungeons we apperar in or would we be in same one?
(22:40:59) [chat] Uadjet:  The dungeons are set when they're generated.
(22:41:17) [chat] Uadjet:  Different players can enter at different times, and they'll be in the same dungeon.
(22:41:43) [chat] Uadjet:  The dungeon won't change unless it's removed via server restart, or someone uses the /dungeon delete command.
(22:42:04) [chat] Uadjet:  So one player can be in there for hours, and be there to greet someone who just came in.
(22:42:46) [chat] Anysu:  Okay. And will there be a way to know if the npc monsters inside before a player enters would be too high for them to fight. ie low level player wonder into dungeon with higher level monsters then themselves.
(22:43:34) [chat] Uadjet:  There's no warning outside, no.
(22:43:57) [chat] Uadjet:  And the NPCs inside currently act as turrets, just staying in place and attacking with ranged magic attacks until killed.
(22:44:28) [chat] Anysu:  That is too bad for low levels who may wonder in and die...
(22:44:33) [chat] Enarel:  wonder if Talad could use portal colors to signify difficulty
(22:45:09) [chat] Anysu:  That is a good idea Enarel
(22:45:14) [chat] Uadjet:  Yeah, I like that.
(22:46:09) [chat] Anysu:  Because every level should be able to have access to a dungeon and have a chance to finish it.imo
(22:46:31) [chat] Anysu:  That is all
(22:46:34) [chat] Uadjet:  Currently there can only be one procedural dungeon at a time.
(22:47:01) [chat] Gonger:  I think those dungeons have a lot of potential.
(22:47:09) [chat] >Anysu nods at Gonger.
(22:47:48) [chat] Uadjet:  There's a "rare rooms" parameter that doesn't work yet, but once it is it should be great. Treasure rooms, temples, boss fights, etc.
(22:49:22) [chat] Uadjet:  Oh, here's a fix I missed: Targeting of spells on friendly creatures.
(22:49:47) [chat] Gova:  I noticed that. I was able to use healing flash normally, without workaround.
(22:50:03) [chat] Gonger:  That is a great fix!
(22:50:13) [chat] >Anysu nods at Gonger.
(22:50:27) [chat] Enarel:  yeah, and well timed for doing dungeons
(22:50:35) [chat] Anysu nods
(22:50:41) [chat] Uadjet nods.
(22:50:51) [chat] Uadjet:  That is an important one.
(22:54:17) [chat] Uadjet:  Hopefully we'll get the Observatory quests in soon. It's just a matter of getting the NPCs loaded (4 new ones), new quest items made (no new art, just new names and descriptions), and a few items placed. in the world. Once that's done, I'll go back to working on Essential Trail quests.
(22:57:24) [chat] Uadjet:  There's a lumbermill model that's free online, and I hope Talad will approve it. I tink it can be animated pretty easily, too.
(22:57:54) [chat] Anysu:  Neat
(22:58:39) [chat] Uadjet:  We've got a few mining quests, but we have few quests for the other parts of that faction.
(23:00:43) [chat] Uadjet:  That'll include fishing, farming, hunting, and lumberjacks.
(23:00:55) [chat] Uadjet:  I've got some quest ideas mapped out, and a few written.
(23:01:10) [chat] Uadjet:  That's what I was doing before I started work on the Observatory quests.
(23:02:04) [chat] Anysu:  Haven't tried fishing since made it to psu
(23:04:41) [chat] Uadjet:  It's different now.
(23:04:45) [chat] Uadjet:  You can't just fish anywhere.
(23:04:56) [chat] Uadjet:  You find a dock, and you fish from there.
(23:06:16) [chat] Uadjet:  Oh, that reminds me. I have to check the dock in Delver to see if there are fish  in that aquifer.
(23:06:21) [chat] Enarel:  it would be cool if fishing had a decent mini game but i realize that's a bit of a lift with the small team
(23:07:59) [chat] Uadjet:  I've got a lockpicking minigame on my to-do list, but I've just got a model of a lock (well, half a lock) and some basic textures for it.
(23:08:06) [chat] Uadjet:  I've never tried making it a mini-game.
(23:09:46) [chat] Enarel:  lockpicking mini game would be good too
(23:10:20) [chat] Uadjet:  Any other questions?
(23:10:45) [chat] Anysu:  Lockpickig practice now is on chest and crates and doors in dungeon as well.
(23:11:02) [chat] Uadjet:  But not on guildhouse doors anymore.
(23:11:20) [chat] Uadjet:  Talad gave me security level 30, so I can fix that on my own. :)
(23:11:34) [chat] Uadjet:  If you see any guildhouse doors that are pickable, let me know.
(23:12:24) [chat] Anysu:  Chets around world..not just dungeon I mean.
(23:13:45) [chat] Arireare:  before i go jumping into the nothingness for the third time, is the dungeon up by chance
(23:14:14) [chat] Uadjet:  One exists
(23:14:24) [chat] Arireare:  thanks Uadjet
(23:14:41) [chat] Uadjet:  I'm going to have fun now that I have access tot he /key command. :D
(23:15:01) [chat] Uadjet:  If there's nothing else...
(23:17:23) [chat] Anysu:  oh yes I will tell you of those pickable guild doors Uadjet.
(23:17:29) [chat] >Anysu grins impishly.
(23:17:35) [chat] Uadjet:  Heh, thanks!
(23:18:05) [chat] Uadjet:  In that case, I think we can bring the meeting to a close. Thank you all for coming, and I'll see you all again at the next meeting in two weeks.
(23:18:20) [chat] >Anysu grins at Uadjet impishly.
(23:18:21) [chat] Uadjet:  Until then, have fun playing and maybe try an event or two@
(23:18:32) [chat] >Zrak thanks everyone!
(23:18:53) [chat] Anysu:  Thanks for updates!!
(23:18:56) [chat] >Enarel waves at Uadjet
(23:19:00) [chat] >Anysu waves.
(23:19:23) [chat] >Anysu smiles at Anysu's Small Table
(23:19:23) [chat] Gonger:  Thank you. Good night. Do not forget to leave this room before logging off.
10
General Discussion / Dev Q&A March 10th 2024
« Last post by gonger on April 14, 2024, 02:18:37 pm »
Talad (Leader/Founder)
Eonwind (Rules)
Tuathanach (Rules)
Zunna (Rules/Settings)
Mordaan (Settings)
Venalan (Settings Lead)
Uadjet (GM Lead)
Emaline (GM Team)
Zweitholou (Art)
Gonger (PR)

(22:04:02) [chat] Uadjet:  Hello and welcome to the Developer's Q&A!
(22:04:30) [chat] Uadjet:  This is an OOC meeting where you can hear what's going on behind the scenes, and ask any questions you have.
(22:05:04) [chat] Uadjet:  We also do a lot of chatter about game features and bugs, so it's a good source of feedback for the Devs.
(22:07:06) [chat] Gonger:  It's also a good occasion to discuss ideas you have.
(22:08:57) [chat] Uadjet:  I apologize for teh starting time confusion. Daylight savings time is just fun for everyone, isn't it?
(22:09:06) [chat] Uadjet:  Gah! Can't get an irony mark in here.
(22:10:50) [chat] Uadjet:  You have a question, Korzala?
(22:11:11) [chat] Koraza:  Yes I do. My question is regarding how to load more arrows when your first stack is gone. I seem to be able to only add another stack of arrows if I log out and back in again.  I looked at the bug tracker but didn't see anyone else having this problem.  Maybe it's a simple keyboard comand I need to learn?
(22:12:14) [chat] Uadjet:  Yeah, there's no equip command right now.
(22:12:14) [chat] Gonger:  Did you try different arrows / bows?
(22:12:22) [chat] Koraza:  Oh, I did turn off combat mode.
(22:12:39) [chat] Koraza:  Only different arrows.
(22:13:47) [chat] Koraza:  We used to simply be able to drag and drop another stack.
(22:14:10) [chat] Uadjet:  Yeah, I can swap stacks now, but of course that does not replicate your issue. One moment.
(22:16:07) [chat] Uadjet:  Well, can't teleport in a training dummy as there appears to be a dev-locked item by that name.
(22:16:23) [chat] Koraza:  Alright. :)
(22:16:31) [chat] Uadjet:  Give me one moment...
(22:17:13) [chat] Anysu:  Uadjet poofed?
(22:17:27) [chat] Koraza:  He may be going to shoot an arrow or two
(22:18:43) [chat] Anysu:  Ouch it looks like you are sitting on that bow.
(22:19:17) [chat] Uadjet:  Okay, I was able to manually place a new stack of arrows into my rand hand.
(22:19:24) [chat] Uadjet:  Am I misunderstanding?
(22:19:46) [chat] Koraza:  Nope.. my alt couldn't place them into her hand.
(22:20:25) [chat] Uadjet:  That's odd. It seems to be working normally for me.
(22:20:31) [chat] Uadjet:  Anyone else want to try it?
(22:20:53) [chat] Koraza:  I have no arrows on this character or I would be happy to. ^ ^
(22:22:23) [chat] Larasay:  Me neither :/ I'm often unarmed xD
(22:22:39) [chat] Anysu:  I might have arrows
(22:23:48) [chat] Anysu:  I can't now.. not in group with Larasay
(22:24:12) [chat] Larasay:  Invite
(22:25:35) [chat] Uadjet:  Is this a problem that repeated, or was it a one-off thing?
(22:26:41) [chat] Koraza:  I used up a stack of 6 arrows and can add more now that I am grouped.
(22:27:32) [chat] Uadjet:  It could have been a rare glitch, I suppose.
(22:27:43) [chat] Larasay:  It works normally, I can use another stack after the first
(22:28:14) [chat] Koraza:  Maybe something to do with my other character. It has been happening for a couple of weeks now.
(22:28:16) [chat] Uadjet:  Even if the game thought there was something in the slot, it should simply have swapped them.
(22:28:24) [chat] Anysu:  I was able to move a stack to hand. But I had to go out of combat mode to do it. Is that right?
(22:28:44) [chat] Koraza:  Seemed like my mouse wouldn't recognize my inventory window.
(22:29:13) [chat] Larasay:  I think it doesn't changes it automatically
(22:29:15) [chat] Koraza:  My alt did go out of combat mode.
(22:30:39) [chat] Anysu:  Nope
(22:30:40) [chat] Koraza:  I can add more arrows without getting out of attack mode.
(22:31:03) [chat] Larasay:  How?
(22:31:28) [chat] Anysu:  Got to remove crosshairs, to drag from inventory.
(22:31:37) [chat] Larasay:  Me too
(22:31:39) [chat] Koraza:  Use the CTRL key + my mouse to select the stack. Same way as in Legacy I think?
(22:32:19) [chat] Larasay:  Yes I do that, but not when in combat mode
(22:32:43) [chat] Uadjet:  The mouse pointer is disabled in combat mode, so I can't click on anything.
(22:32:53) [chat] Larasay:  Yeah indeed
(22:32:57) [chat] Anysu:  What Uadjet said
(22:33:15) [chat] Koraza:  Just hit the Enter key first
(22:33:26) [chat] Larasay:  Cool
(22:33:49) [chat] Larasay:  Figured out :D
(22:33:52) [chat] Koraza:  Shouldn't have to mess with keyboard commands when in a real battle. :D
(22:33:53) [chat] Uadjet:  Ahh, I didn't know that. Thanks!
(22:35:16) [chat] Larasay:  Just a tip for you guys...you can power spells in the hotkeys by pressing the corresponding key
(22:36:14) [chat] Koraza:  How do you get to your hotkey menu? It was included earlier with EU but not now.
(22:36:18) [chat] Larasay:  Though I have a question... are stances still existing? Aggressive, defensive etc...?
(22:37:07) [chat] Larasay:  There's the option for the hotkeys
(22:37:38) [chat] Uadjet:  We do have different combat moves now, which have large taken the place of the old stances.
(22:38:13) [chat] Uadjet:  Combat maneuvers are weapon-specific, and you can scroll through them with q and e (one for each hand).
(22:38:38) [chat] Anysu:  I still have issues with those.
(22:39:15) [chat] Koraza:  So both of you have used a stack of arrows when not grouped and been able to add another stack with no problems?
(22:39:42) [chat] Uadjet:  I wasn't grouped.;
(22:40:00) [chat] Larasay:  Oh ok got it. So with Q and E you can activate moves like Side Slash(for sword)?
(22:40:03) [chat] Koraza:  Must have something to do with my alt then.
(22:40:40) [chat] Uadjet:  What message were you getting? And were you getting the "out of ammo" message when trying to attack with an empty hand slot?
(22:41:19) [chat] Koraza:  Got the out of ammo message but couldn't add more arrows from my inventory to my hand.
(22:41:33) [chat] Koraza:  ....until I relogged.
(22:41:34) [chat] Anysu:  I didn't get the enter key. I did click and got cursor back and crosshair remained in place, but I could not reactivate the crosshairs to actually hit without hitting tab again.
(22:42:48) [chat] Koraza:  Talad mentioned he was working on Ranged in Discord a short while ago. I thougnt maybe this was the problem he was working on.
(22:43:42) [chat] Koraza:  Trying to return your bow and arrows
(22:46:48) [chat] Uadjet:  Okay, since we can't repeat the bug, are there any other questions?
(22:47:46) [chat] Tix:  just a quick one from me, how active is the weekly market?
(22:48:13) [chat] Larasay:  Yes, regarding the combat moves with Q and E... are they the same like Side Slash, Furtive strike etc?
(22:48:37) [chat] Uadjet:  @Larasay:Yes, that's what those are.
(22:48:53) [chat] Uadjet:  @Tix: It's very slow lately. Were you there today?
(22:49:12) [chat] Larasay:  Ok thank you
(22:50:30) [chat] >Larasay greets Tix.
(22:50:39) [chat] Tix:  I wasn't today but last few Sundays there was no one there
(22:51:00) [chat] Tix:  just checking its not the "winter season" and it is closed
(22:51:37) [chat] Uadjet:  I'll show up next weekend with an engraver, and I'll try to think up some other NPC merchants just to get people to show up.
(22:52:07) [chat] Anysu:  engraver is neat.
(22:52:11) [chat] Tix:  ok that sounds good, i guess most people are very expereinced so prob dont need to buy anything
(22:52:28) [chat] Anysu:  I am often busy during that time though.
(22:54:08) [chat] Anysu:  time difference will also probably affect when market is as well.
(22:54:09) [chat] Uadjet:  In recent years it's been more about RP than commerce.
(22:56:34) [chat] Uadjet:  Okay, now for the update.
(22:57:03) [chat] Uadjet:  Talad's been polishing the new dungeons, including working on the actual portals.
(22:57:06) [chat] >Anysu claps for Uadjet.
(22:57:16) [chat] Uadjet:  People in Discord may have seen previews of what they may look like.
(22:59:54) [chat] Uadjet:  The last two weeks have been mostly about dungeons and ranged combat, but in the last few days he's been working on bug fixes, which often means he's working up to a new release.
(23:03:11) [chat] Larasay:  If I may suggest something... the presence of a record of npcs the PC has interacted, with the details about the place where they can be found
(23:03:51) [chat] Larasay:  Something that could be saved in the Compendium
(23:03:57) [chat] Uadjet:  Like in a section of the compendium?
(23:04:02) [chat] Larasay:  Yep
(23:04:05) [chat] Uadjet:  Ah, you just said that. :)
(23:04:33) [chat] Uadjet:  There is an unused section of the People and Locations compendium. Namelyh the "People" part.
(23:05:26) [chat] Uadjet:  I'm not sure the best way to work that. Maybe every NPC that gives a quest has their name and the name of the quest listed there.
(23:05:32) [chat] Uadjet:  Maybe their description?
(23:05:38) [chat] Uadjet:  That could be done automatically.
(23:06:02) [chat] Uadjet:  More detail would involve writing up summaries of quest interactions.
(23:06:33) [chat] Uadjet:  There is also a Notable People section under Factions, but not everyone is necessarily a noteworthy member of a faction.
(23:07:39) [chat] Koraza:  Wish we could still add a very short note after players names in our friends list too. Made it so easy to know if we met OOC or IC inLegacy.
(23:08:08) [chat] Koraza:  Simply needed to add an underscore after the players name.
(23:09:00) [chat] Larasay:  Well, it would help a lot, also because of the npcs in the wilderness, Yliakum is greater than before and slightly confusing :')
(23:09:17) [chat] Koraza:  yes it is :)
(23:09:50) [chat] Anysu nods at Larasay
(23:10:50) [chat] Koraza:  Heard some guilds had that info but now it may be outdated.
(23:11:46) [chat] Uadjet:  Locations of NPCs in the wilderness - like Grok, Kora, th e Dark Wanderer - is an issue.
(23:11:47) [chat] Larasay:  There was an interactive map once before, but I think the site went down
(23:12:12) [chat] Uadjet:  We chatted about making the compedium map a little more interactive, but that would be a ton of work.
(23:12:12) [chat] Gonger:  Yes, a fully editable Buddy list would be most appreciated...
(23:12:31) [chat] Koraza:  Had a quest for Kora and the NPC told me how to find her. It still worked.
(23:13:19) [chat] Koraza:  Only because I've been lost for hours since I returned and started to learn the new routes ;)
(23:13:55) [chat] Uadjet:  Ah, yes. I have many more signposts to add.
(23:14:02) [chat] Uadjet:  And some to clarify.
(23:14:10) [chat] Anysu:  Yes please signposts
(23:14:14) [chat] Uadjet:  I can only do that for roads, though.
(23:14:16) [chat] Koraza:  So many have helped too.
(23:14:52) [chat] Koraza:  Some signs are hard to read unless you get out a torch.
(23:14:52) [chat] Anysu:  Is there a sign to find ruins near Gug?
(23:14:58) [chat] Larasay:  Maps addition helps fortunately
(23:15:26) [chat] Uadjet:  Oh, which type of signposts do you prefer: One signpost where the description gives directions, or multiple signposts that overlap and are named for what the road leads to?
(23:15:32) [chat] Uadjet:  One moment. I'll do an example.
(23:15:58) [chat] Koraza:  Faster to see a name on the signpost without having to click on it. :)
(23:16:01) [chat] >Uadjet dropped a Multiple Signpost.
(23:16:06) [chat] >Uadjet dropped a Signpost.
(23:16:09) [chat] >Uadjet dropped a Signpost.
(23:16:29) [chat] >Uadjet picked up an Ojaveda
(23:16:31) [chat] >Uadjet picked up a Hydlaa
(23:16:33) [chat] Gonger:  What about portals...?
(23:16:34) [chat] >Uadjet dropped a Hydlaa.
(23:16:37) [chat] >Uadjet dropped an Ojaveda.
(23:18:03) [chat] Larasay:  The ones with the name on them would be less confusing, but need to zoom alot, still a good option though
(23:25:05) [chat] Uadjet:  So, any preference for sign type?
(23:25:38) [chat] Uadjet:  The only issue with the type nearest gonger, is that people might not knowto click on the 'leaves' of the sign.
(23:25:49) [chat] Uadjet:  If they click on the post itself... pure confusion.
(23:26:31) [chat] Anysu:  More than two must be placed well so the pointing is easy to know what direction.
(23:26:42) [chat] Anysu:  Each points.
(23:27:46) [chat] Anysu:  I like to click and see name come up on screen. Instead have to read it.
(23:28:05) [chat] Anysu:  ie see name on sign.
(23:30:52) [chat] Uadjet:  Well, I'll see what I can do. If you find an intersection that could use a sign, feel free to file a petition with the coordinates.
(23:31:51) [chat] Uadjet:  So I think we can bring the meeting to a close, now. Thank you all for coming, and I'll see you all again in two weeks!
(23:32:03) [chat] Uadjet:  Until then, have fun playing and maybe try and event or two!
(23:32:46) [chat] Anysu:  Thanks for the update!
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