Just a thought about testing such things...
If your setup gives "0.00-2.42 Damage", the majority of your damage distribution is probably in the negative range ("fail to do any damage"), and all you can use for your statistics are rare events, because only the tail of the distribution gives a positive result. If I had the patience to test this, I would aim for a setup that gives high dmg values and try to average a large number of hits (>100), because the fluctuations can be very wide.
Another thing:
Any chance of having them actually show up in active magic, for now?
if your weapon has some magical effect (e.g. attack/defense modifiers), it should already show up in the active magic window
That only shows the name of the weapon, so a "yes/no" type of information to "is that thing supposed to do anything?"
As mentioned on task PS#5244 where this fix was announced first, I think it would be important to give players a more useful hint what an item is supposed to do. The idea is nothing new and was part of PS#4617, a feature request from about one year ago.