Author Topic: 0.6.0 Release!  (Read 417258 times)

Talad

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0.6.0 Release!
« on: November 19, 2013, 06:55:10 pm »
PlaneShift Team is proud to present another major milestone in the development of PlaneShift! Release 0.6.0 is now live. The release will actually happen in two phases, first we release it to you, our beloved fans, so we can test it together for few days. It's in fact available as an update of the 0.5.x release you should already have installed. Then we will release it officially also to magazines, web sites and press, with more massive advertising and full installers. For the official launch (few days away) we have some additional good stuff to release!

Here is a summary of the 0.6 changes!

User interface
  • New Shortcut window. The quick spell bar has been combined with the shortcut bar. The new shortcut bar includes support for:
    • Icons in addition to text
    • Dragging of items from the spell book (the icon on the right) or inventory which will automatically generate use commands
    • Drag and drop of shortcuts to reorganise them (this option is toggled on/off with the lock icon)
    • Character specific shortcuts and key bindings. Now each char has its own set!
  • New active magic window. Whenever you have an active spell (buff or debuff) an icon will show in the active magic. Much more compact and user friendly than the old one. There are some known bugs in the bar, like the display of some icons may be duplicated.
  • Slight improvements to Quest book, guild window, chat window, options window.
  • "Basic chat" window removed to allow for setting of visible chat tabs without restarting the client.
  • Added ability to type in the chat window by just having the cursor over the chat window so you don't have to also click on it. This can be enabled in the advanced config chat window settings.
  • Added a new skin "Minimatuux", feedback is encouraged. You can select the new skin from the launcher.
Games and Mechanisms
  • Added engine support for mechanisms. These allow developers to add items in the world, like giant boulders, which can be moved by players by pressing a button or moving a lever.
  • Added ability to "use" certain static objects in the world.
  • Enhanced mini game support.
Moving objects
  • Fixed support for 'sequences and triggers' to allow things like the wheels in the sewers to move again. This will allow in the future to add more interactive elements to the areas.
Big Bosses
  • The game now supports scaling of characters, this will allow developers to create 'giant' or 'miniature' creatures from the current models. Hope to finally see some big bosses to fight!
Art
  • Welcome the male Nolthrir! Complete with all standard animations, armour, robe, and some customization options.
  • Bracers now show for -all races-.
  • Icons now available for all bracers so you will no longer have a sack filled with pink rings.
  • The new "Ash brotherhood" lair.
  • A new map and a new creature, undisclosed at this time, will be available as part of an in game event very soon.
Crafting
  • Many platinum-steel weapons have been made available for crafting (thanks to Tuathanach), you will find some of them are already available in the released crafting books (all common blades) while some (like axes and superior swords) will require new crafting books and will have to wait for a quest to introduce them.
  • All crafting, mining/harvesting and the Musical instruments now support the use of higher quality tools, in the future they will be available as quest rewards.
Spells
  • 11 new spells added, some will require a new quest to introduce new glyphs not yet available. New spells include: spells able to morph the spellcaster, new low level direct damage spells for azure and brown way spells. A new spell able to "charm" weak monsters, this is experimental and will be the first of a new series of spells.
Others
  • Added a multiplayer minigame "Tic Tac Toe" in Kada'el tavern lower floor, right click on the right table to start playing with a friend.
Crash reporting
  • Added support for crash reporting to Linux and Window builds. Whenever your client crashes, it will send a report to us with the details, so it can be analyzed. We also have a server side component which lists the most frequent crashes, so we can focus on the high priority ones. Lots of thanks to Talad, Eredin and Jilare for getting this done.
There is a lot more in this release, you can read the additional list of changes here

Big thanks to all developers who made this release possible, be sure to read the in game credits to see them all!
« Last Edit: November 28, 2013, 12:15:08 pm by Talad »

bloodedIrishman

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Re: 0.6.0 Release!
« Reply #1 on: November 19, 2013, 06:59:35 pm »
first comment

P.S. cool update!!  ;D

Rigwyn

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Re: 0.6.0 Release!
« Reply #2 on: November 19, 2013, 07:05:07 pm »


Do you know if there are new minimum hardware requirements?

Also, if the new client does not work for a player, can they use the old client fora period of time?


tman

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Re: 0.6.0 Release!
« Reply #3 on: November 20, 2013, 12:30:14 am »
 \\o// \\o// \\o// \\o// \\o// \\o//
An impressive list.  Downloading the update now.  Looking forward to the new features.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Adash

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Re: 0.6.0 Release!
« Reply #4 on: November 20, 2013, 12:40:18 am »
BEST UPDATE SO FAR!  WINNER 2013! AWARD!
BEST FREE OPEN SOURCE GAME ON WORLD WIDE WEB 2013!

I LOVE the SHORTCUT ICONS! So Many CHOICES!

Developers are getting BETTER at movable GUI parts, screens and tabs!
Developers are getting BETTER at NPC (AI) Systems!

TUTORIAL Starting Area:  Is 100% Perfect now! I enjoy helping new players who log in that area!

Thank you for also adding more and better IMAGES for ICONS and other objects in the world!

 \\o//    :thumbup:    :woot:    (Magitex Glossenique) is very pleased!
« Last Edit: November 20, 2013, 12:45:27 am by Adash »

Venalan

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Re: 0.6.0 Release!
« Reply #5 on: November 20, 2013, 01:02:24 am »
I must the tutorial is finally ready now that you can access the help file I wrote about 6 months ago but wasn't released with the actual tutorial (much to my annoyance).
..

LigH

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Re: 0.6.0 Release!
« Reply #6 on: November 20, 2013, 03:01:09 am »
By the way: Version 0.6.0 was named

Azure Spirit  :whistling: :innocent:

After all that hazzle around the poll, where the decision is still not yet officially revealed, I had to spoil it here.
__

Not too much more spoiling ... but I could imagine that the coming new map might be related to the new loading screen in the client-base...
« Last Edit: November 20, 2013, 03:11:08 am by LigH »

Gag Harmond
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Rigwyn

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Re: 0.6.0 Release!
« Reply #7 on: November 20, 2013, 05:21:49 am »
Nice work on this :)

steuben

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Re: 0.6.0 Release!
« Reply #8 on: November 20, 2013, 06:24:40 am »
\o/

now to spend a couple of days trying to build the server to update the postcard project...

is the svn up to date?
« Last Edit: November 20, 2013, 07:37:33 am by steuben »
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Adash

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Re: 0.6.0 Release!
« Reply #9 on: November 20, 2013, 01:16:32 pm »
\o/

now to spend a couple of days trying to build the server to update the postcard project...

is the svn up to date?


What is svn? example?

Eonwind

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Re: 0.6.0 Release!
« Reply #10 on: November 20, 2013, 01:18:36 pm »
\o/

now to spend a couple of days trying to build the server to update the postcard project...

is the svn up to date?

we always build the client and the server executable in production from SVN

LigH

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Re: 0.6.0 Release!
« Reply #11 on: November 20, 2013, 01:46:29 pm »
@ Adash:

SVN = Subversion is a software to manage contributions (source code as well as assets) of a whole team. This is not really trivial, because often contributions from different team members may change the same file in different locations, therefore it is necessary to keep track of local changes to be able to revoke an older change after several newer changes got established, if it is later found to cause problems.

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aladedragon

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Re: 0.6.0 Release!
« Reply #12 on: November 20, 2013, 07:22:57 pm »
we always build the client and the server executable in production from SVN

Wich revision was used for this building I was testing and old one.... ?

--------
Cal3D
--------

RevisiĆ³n obtenida: 507

--------
CS
--------

RevisiĆ³n obtenida: 38934

--------
 PS
--------

RevisiĆ³n obtenida: 8800


This is the higer revision I was able to build for 3.2.0-4-686-pae #1 SMP Debian 3.2.51-1 i686 GNU/Linux

By the way I'm glad to see new changes, graphics and so on :-D
ThAnKs dEv'S
 :sorcerer:
 \\o//
Elhorien

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Re: 0.6.0 Release!
« Reply #13 on: November 20, 2013, 07:34:12 pm »
Nice job one and all. The chat window handling is now excellent!  :thumbup:

Rirenil Masdo

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Re: 0.6.0 Release!
« Reply #14 on: November 20, 2013, 09:37:12 pm »
good job luca and team. way to keep on keeping on after all these years.

 :flowers:
"Jekkar really is Planeshift's very own Van Gogh - an iconoclastic rulebreaker, unheralded by his peers, who must await for history to recognise his talents at a later date." - Rinenud
"Jekkar is an old one-eared smelly elitist party-pooper jerkface."  - Neko K