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Topics - Candy

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1
Guilds Forum / [GUILD/ORGANIZATION] Hydlaa Asylum
« on: March 06, 2013, 02:08:14 am »
The Hydlaa Asylum

First off, you should know that the Hydlaa Asylum is going to take a while to become a thing. I have real-life issues going on and there's a lot of role play to be done to lead up to the Asylum becoming an in-character part of Hydlaa, but due to the evident interest in this now that I've let the cat enki lemur out of the bag, I'm going to just post the thread now. The description may or may not change in the future, depending on where the aforementioned roleplay goes.

I am open to suggestions as to how both the organization and this thread can be improved.


Overview
The Hydlaa Asylum is a non-profit organization aiming to provide a safe, comfortable place for the mentally ill citizens of the Dome. The organization is made up of doctors and nurses, patients, donors, and those who wish to support the Asylum in other capacities (such as volunteering), and will run entirely on donations unless its people can manage to persuade the Octarchy to fund it. Players will not have to join the guild if they don't want to, hence the addition of "organization" to the title.

History/Settings

After years of searching Yliakum, Daintywhisp Locay had failed to find a safe haven for her mentally ill mother. Shortly after arriving in Hydlaa, she resolved to become a psychologist and found the Hydlaa Asylum. She seeks other compassionate, intelligent people to join her in her quest to provide a sanctuary where the mentally ill can be cared for, studied, and perhaps even cured.

Guild Ranks:

  • Head Nurse - Responsible for running the Asylum
  • Doctor - Responsible for diagnoses, research, and treatment of the patients
  • Nurse - Responsible for the treating the patients and ensuring their comfort
  • High-Risk Patient - Patients who pose a danger to themselves and/or others. May be kept in isolation.
  • Patient - Just that, may be kept in the asylum once we have a building or allowed some independence so long as they come back for check-ups regularly.
  • Janitor - [Honestly, I'm not sure I'm going to keep this rank.] Staff responsible for cleaning and tidying the Asylum for a small [and most likely just roleplayed] wage.
  • Security- Keep the patients safe, report any assaults, thefts, etc. that happen in  the Asylum to the guards

Getting Involved

PM Candy or contact Daintywhisp or one of my other characters in-game.


2
So I did the CheckIntegrity thing with my updater, and I got this:

Quote
PlaneShift Updater Version 5 for macosx.

Checking the integrity of the install:

Failed to download integrity.zip!

Updater finished, press enter to exit.

Um...would that explain why my updater refuses to run for me?

3
Mac OSX Specific Issues / Some Maps Not Working...
« on: July 18, 2008, 10:23:53 pm »
...and yes, I have run the updater.

However, I still crash every time I try to go to the Arena or the woods. The other maps that I can currently access work fine. I had originally thought it was the updater that was causing the problem, but I got it working tonight and I ran it successfully. It's saying there are no updates available, and I'm still crashing every time I try to go onto the aforementioned maps.

If it helps any, I'm running Mac OS X 10.4.11, my processor's a 2 GHz Intel Core 2 Duo, and I have 1GB memory.

4
The Hydlaa Plaza / Short Break
« on: July 03, 2008, 09:15:55 pm »
So, yeah, the new client's screwed up and hardly anyone on my BL's online when I log in any more, so I'm just going to focus on my non-PS-related writing and drawing and stuff for a few days. Maybe catch up on some books and webcomics...y'know, all the stuff I did before another MMORPG came along and stole all my free time. :P

I'll still be lurking here and possibly on the IRC, but just in case anyone's wondering where I went in-game, I'm letting y'all know.

5
Single Author Stories / Rise of the Runt
« on: June 29, 2008, 10:45:41 pm »
[Here's a little something to read while ye wait for the server to come back up ;) It's my alt's backstory.]

A tribe of feral Enkidukai lived on the outskirts of Ojaveda, hidden away from the well-trodden roads. They occasionally wandered towards the road on large group hunts to take down Ulbernauts; the hulking beasts provided enough food to last them quite some time before they had to hunt again. Most able-bodied warriors of the tribe had seen this road before.
   
One, however, had not.
   
She was a little fenki named Asailie, and she was the runt of her birth year's litter - in fact, she was one of the smallest fenkis in her tribe's known history. The other cubs taunted her, saying they didn't know an Enkidukai could be so tiny. Her parents were immensely protective of her, but everybody else in the tribe - even her own siblings - rejected her based solely on her size. The ones that didn't simply ignore her told her - both indirectly and otherwise - that she would never be a mighty huntress like her mother, and that she wasn't going to live long enough to even see the next summer because she was so small and weak. She proved them wrong in the latter, at least - she lived off of the meat her parents brought her and the tiny creatures she could catch. She tried to get stronger, but every time somebody saw her fighting the large rats, they assumed it was in self-defense and jumped in, finishing off what could have been her kill.
   
One day, in the middle of a particularly hot afternoon, everyone around the tribe's camp was asleep except for Asailie. She snuck around, nibbling on the best of the stored food, trying a few swings of her siblings' weapons while they slumbered, pouncing on small rodents and enjoying the taste of their fresh meat and blood. Then a thought occured to her.
   
"Now is my chance; I can get away! While nobody's watching, I can run from the camp and find a new tribe, where I'll no longer be the runt!"
   
Excitedly, she bolted  towards the outskirts of the encampment. She paused, a little too fast, nearly crashing into a pile of armour and weapons that the adventurers who discovered the tribe traded for supplies. The fenki silently reminded herself that it was dangerous outside of her home, and guessed that the torn and dirty dress she wore wouldn't last the journey. She picked through the pile, taking a belt, dagger, and short sword. She stalked over to the tent in the middle of the camp, where more things that could be traded off to adventurers were stored. She plucked some cothing tailored for a Yilan male, much larger than herself, out of one of the chests, and a simple pack out of another. She stole some supplies for the journey ahead of her, and bolted away before anybody woke up.
   
Silently vowing that she would never come back to her first tribe, Asailie followed the road, sneaking past the Trepors and skirting the Tefusangs. She found a dusty, hot city where people spoke an unfamiliar language. Staying there for a brief time, she picked up quite a bit of the common tongue, with the help of merchants that spoke the Enkidukai language, though it was a different dialaect than her tribe's. She learned that this place was called Ojaveda. She fought rats and did quests, until someone asked her to go to Hydlaa.
   
Asailie tried to ask where Hydlaa was, but found no  answer. She tried to look at a map, but the lines and words meant nothing to her, so she set out to follow the road again. As she did so, she observed the Eagle and Serpent Gobbles along the way. Her tribe told tales of them, but she had never seen one before. When she did lay eyes upon them, they were fighting over a fish with the same energy the menkis of her tribe sometimes fought over fenkis - or the other way around. Asailie respectfully kept her distance from the hunched creatures, and passed through the large stone tunnel that another traveller she'd met told her marked the halfway point between cities.

As she left, she discovered a new sort of creature: strange Clackers with pretty blue shells. She had seen Clackers before - one had been brought to the camp once - but never Thunder Clackers. She camped a safe distance from them, watching the little creatures as she fell asleep under the darkened Azure Sun. When she awoke, she felt mild self-pity as she realized nobody was coming after her. Perhaps they had assumed some monster had come into the camp and plucked her out of her tent, eating her up, but she thought it more likely that they just didn't care about losing one pathetic little runt.

Her empty stomach soon distracted her from her heavy heart, though; she needed to find something to eat. Driven by hunger, she ran and ran until she found a rat in the wilderness. She snuck up behind it, awkwardly swinging her stolen sword at the rat. It turned as it heard her do so, and she only managed to cut the rodent's tail off. The rat reared up, screeching in pain. Asailie saw her chance, thrusting her dagger into the rat's tiny heart, and then tearing it open with her bare claws. She ate as much as she could before its corpse vanished into Dakkru's realm, and then looked around as she cleaned the gore off of her fur. She didn't see the road any more. Blinking in confusion, she stalked around the area, eyes trained on the ground, ears swiveling to detect any oncoming monsters or people. She did this for days, surviving off of rat meat and taking the things she found on a truly dead traveller's corpse - she didn't mind that it was a dead man's posession; as far as the wild fenki was concerned, he was a lump of meat now that his soul had left what she considered to be Xiosia's realm. Eventually, when she was looking at a handful of stones scattered on the ground trying to remember if she'd already passed them, she heard footsteps. She panicked, looking for someplace to hide, but the menki running by simply waved in a friendly manner as he kept going, evidently on some important business.
   
Asailie followed him and found the road again. The rest of her trip was fairly easy. She saw that same menki fighting a bandit on her way, thinking to herself, "I wish I wasn't a weak runt - he looks like he needs help". Her self-depreciating thoughts dissolved as soon as she passed the rocks that had previously blocked her view of the city, though. Footsore and weary as she was, her eyes widened in awe at the huge stone walls expanding farther than she could have imagined. She took a deep breath, and passed reverently through the gates.

"Nobody in the place I used to call my home would have thought me able to make this journey," she thought as she took her first few steps into Hydlaa, her fur bristling with pride.

6
A wild fenki stalks the sewers of Hydlaa, enduring the stench so she can get a significant meal from the rats. She likes Kikiri better, but Jayose and Sharven had shooed her away when she tried to kill the ones by their respective buildings. She does well in her endavour, and once she is full, she takes a seat and looks at the half-eaten rat corpse beside her, wondering if she should take the corpse to the burial well or leave it in the sewer with the other rotting bodies and waste. Her conundrum is soon solved when a Gobble bounds down the corridor on its feet and knuckles. Since the Gobbles of her homeland did not bother her first tribe, the fenki doesn't bother to attack.

The Gobble finishes what had been the last of her meal, grunting something that may be a "thank you". The fenki nods to it happily, resting her muscles and letting her full belly settle before she heads back for the surface. She decides to explore a little further, once the food digests a bit, finding a whole pack of Gobbles. She kills some rats for them, and observes their antics for a while. Eventually, after pestering her to kill more rats for them, they leave her be, save for one - possibly the first one she had met. She cannot tell the difference between each individual creature, even with her keen Enki eyes. However, the one that remains with her eats the meat and offal that the others did not. The fenki figures it's a runt like she was, and finds that she feels sympathy for the creature.

"Don't worry, miss! I'll save you from that foul Gobble!" an adventurer yells, darting towards the small Gobble with drawn blades. The fenki tries to stop him, but the adventurer is strong, and the battle is over before a word comes out of her mouth. She angrily bears her teeth and claws.

"Gobble was not attacking me. It was only sharing my meal," the feral Enkidukai hisses.

The adventurer snorts. "Gobbles are disgusting creatures. Why would you feed one?"

The fenki simply shakes her head. "If I speak to you more, I will draw my weapons. You are making me that angry."

With that, she makes her way back to the surface. Still enraged, she stalks around Hydlaa, eventually wandering into the Library. There she meets a Ynnwn who is quietly staring at a blank sheaf of paper with a quill in hand, looking frustrated. The fenki explains the incident to the Ynnwn, and asks if there is anything she can do about it. The Ynnwn, noting that the fenki is wild and most likely doesn't know the laws well, makes a suggestion and ends up scribing a flier for the fenki, agreeing to do more fliers in the future if the need be.

With that, the group known as the "Gobble Rights Activists of Hydlaa" is born.

7
Fan Art / Candy's PlaneShift Doodles
« on: April 20, 2008, 01:04:49 am »


I drew a Yulbar! Soon as I get the scanner to m'self, there will be more. And it will be much better drawn. Because I am out of practice with my tablet. D:

Also it will be bigger, because my scaner makes everything HUGE.

8
   
Part One: Jasom's Disappearance

        A teenage Ynnwn lay on the swaying grass, the light breeze rushing over her and disturbing her hair and clothing. In an hour's time - for it was close to midnight - she would be eighteen. She'd woken up suddenly, as if something were wrong, but figured it was just one of those dreams that one forgets as soon as one wakes up. She didn't remember many of her dreams at all (the ones she did remember, she tried to forget).
   
   She rolled over, grabbed her canteen, and crept back into her tent, oblivious to the dark day ahead.
   
   Dawn came. The Azure Sun snuck up on the makeshift camp, the light hurting the Ynnwn's eyes as she awoke. She took some bread out of her pack, and placed large handfuls of crystals on plates for her Kran companions. Six of the seven Kran came out of their tents within minutes. The last one to show up was the leader of the group, whom Monala called "Captain" when she had to call him anythig at all, because she couldn't pronounce kras real name very well.
   
   "Good morning, Miss Monala. Have you seen Jasom?" Captain asked nonchalantly.
   
   "No. Did kra leave in the night?"
   
   "I was hoping you'd know. I heard you leave your tent."
   
   "I didn't see anybody else around," Monala replied, frowning.
       
        "So you heard me leave my tent, but not kra?"
   
   "I am a light sleeper, but there are many noises in the night."
   
   "I see."
   
   Monala finished her breakfast in silence while the Kran conversed in a language she didn't quite understand. She was used to this; the Kran often spoke in the unfamiliar tongue when they were planning to get past monsters. This was so that the girl they'd been paid so handsomely to protect wouldn't be shocked at the talk of battle. This was an order of Monala's overprotective father. By the old Diaboli's logic, he thought that travelling with seasoned warriors was more dangerous and life-changing for Monala than settling down on her own in a place like Hydlaa would be.
   
   "We're going to take you to the city, and then we can alert the authorities." the leader said. It wasn't a suggestion.
   
   "Wait, so Jasom is--"
   
   "We don't know. It could be dangerous here. We were paid to protect you, not let you get eaten by a hungry Consumer," replied the other Kran, the eldest of them. He was a bright shade of azure, like his entire family. His last name was Sunstone; nobody seemed to use his first.
   
   "I want to help look for him."
   
   "We have to take you to the city. I know you and Jasom have become good friends. We'll let you know the minute we find something," Sunstone promised.
   
   Monala sighed, and let herself be taken to Hydlaa. Upon arriving at the gate, the two Kran immediately told the highest ranking guard they could find about what had happened.
   
   "Kra probably just got too curious and fell into the well. Wouldn't be the first time it's happened," the guard said dismissively.
   
   "But Jasom is much smarter than that! He's not the type to put himself in such danger!" Monala protested.
   
   "Look, sweetheart, we'll send someone out to investigate, but your friend is probably gone."
   
   The Ynnwn drooped. She told her Kran companions to leave a message at the tavern if they found anything, and then turned around and wandered listlessly into the city.
   
   The next morning, she checked with the innkeeper to see if anyone had left a message for her last night. Nobody had. Determined to keep her hopes up, Monala stepped outside of the tavern and explored the city.

[Comments and constructive criticism more than welcome; a second part is coming up soon, but I have to go to bed right now]

9
Newbie Help (Start Here) / Dakkru's Curse?
« on: March 20, 2008, 03:35:56 pm »
I'm not asking for spoilers, but...could someone at least tell me if there is a way to get rid of Dakkru's curse? Any hints?

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