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Wish list / Re: Bring back the Tria
« on: April 05, 2013, 10:06:34 am »
I would like to point out a few decisions the devs team has already discussed about:
- "making resources more scarce", "reducing drop rates", "moving harvest zones to more remote locations": we have no plans for that and mineable and harvestable zones are present in every map, should we move some harvestable zones it will be done to better fit settings needs or to fix bugs not to make peoples life harder
- "prevent people harvesting stuff by just picking them from ground": some respawn rates for plants are admittedly too fast, should we tweak it a bit is only to better balance the system (remember, an out of balance factor may bring in issues that otherwise would not exist)
- "Add a hunger system, and raise hunger level faster if character is doing physical labour and also a hunger sickness": we already discussed this point and we don't want to introduce a hunger system that would penalize RPers and could be a potential trouble for everyone; we instead think food should give beneficial effects and we recently introduced a new system of buffs/debuffs for food. We also added the indigestion capabilities to add a gameplay element and balance the food buffs in the process. Physical work (crafting system) already drains the character stamina and food helps to restore it (as long as some potion and some spell) so there is already a synergy between work-food.
The tweaks you've mentioned are indeed good and certainly does not impede players' fun at all. ^_^