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Messages - Eurac

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1
In-Game Roleplay Events / Re: Hydlaa Drifter Cross
« on: March 02, 2020, 11:18:26 pm »
Nice to see and overhead of the course, glad you enjoyed it Migg.

2
In-Game Roleplay Events / Re: Hydlaa Drifter Cross
« on: March 01, 2020, 04:46:56 am »
HDF are registered for the coming races, they will not be removed. If no one from the guild shows up others will be informed of HDFs absence. No published material will be altered, no refunds will be issued. The House of Games considers the matter closed.

3
Unreal Engine / Re: Welcome to Unreal Engine board
« on: July 17, 2016, 06:19:27 pm »
In case it's of use to anyone.

      UE4 LINUX BUILD

Linux-ubuntu 16.04 LTS

Source code from Epic GitHub. Link GitHub username when signing up at unrealengine.com.


   FIRST TIME SET UP

$ git clone -b 4.12 https://github.com/EpicGames/UnrealEngine.git
$ cd UnrealEngine
$ ./Setup.sh


(Note : No ***SUCCESS*** message after ./Setup.sh. Manually installed clang 3.5.)

$ sudo apt-get update
$ sudo apt-get install clang-3.5


(Note: Run ./Setup.sh again. ***SUCCESS***)

$ ./Setup.sh

$ ./GenerateProjectFiles.sh


$ make

(Note: Make a cup of tea, go out, take a weeks vacation. (About 1 hour.))


Open UE4Editor in UnrealEngine/Engine/Binaries/Linux/UE4Editor

4
Never had a problem with Nvidia Propitiatory Drivers with PS in 10 years on a GTS 450.

5
Unreal Engine / Re: Welcome to Unreal Engine board
« on: July 15, 2016, 08:53:38 am »
Thank you Ravna, I believe the guides were for Ubuntu 14.04. My build on 16.04 won't complete due to an error during set up, I think it is an issue with clang-3.3 but I am not sure. i am a complete beginner at this bit will work the problem :) Next I will try on an Ubuntu 14.04 installation.

6
Unreal Engine / Re: Welcome to Unreal Engine board
« on: July 13, 2016, 04:50:57 am »
Any feedback and/or tips for installing UE4 in Ubuntu 16.04 or any other Linux Distro would be most welcome, struggling here :)

7
General Discussion / Re: Absurd empty loots
« on: July 09, 2016, 09:20:35 am »
Nothing wrong with PS making profit, funds no doubt could be put to good use and there is no reason for that to change PS's free to play status???

8
General Discussion / Re: Economic Suicide.
« on: July 06, 2016, 09:20:19 am »
Some nice ideas, a player driven economy with its own currency is a very exciting prospect, it would be a lot of fun. The need for a larger customer base for trading in with tria is not something we as players can do much about other than RPing in game, activity will hopefully capture the attention of passing players and help get them to stick around.

9
General Discussion / Re: Economic Suicide.
« on: July 03, 2016, 09:57:54 am »
Food being a requirement within game mechanics had crossed my mind, I think it would be a part of the solution, eating food to gain a boost of some kind would work better if not eating was penalized in some manner such as a slight reduction in stats or skills.
Items provided by GM events alone would also create a market, as it used to before, this also gives the GM team some control over the economy in that they could flood or restrict the market. Another consideration similar to the food idea is a tax, citizen tax, guild house tax.
Of course none of this would solve the real problem, lack of player customers but that is not the whole issue. It may however make the game a little more interesting, a game that is sometimes to easy.

10
General Discussion / Economic Suicide.
« on: July 02, 2016, 09:41:39 am »
One of my favourite pastimes in PS is to buy and sell but there are so few markets to exploit these days that this once lucrative activity seems somewhat futile. There may be things that the devs can do to improve the current economic structure bit the players are also causing an economic disaster.
Its nice that everyone is kind and generous in PS, if I need something a guild mate will no doubt be able to provide it or acquire it for for me. If not a little RP or just a tell to a player, even a shout in gossip, will provide me with what I am looking for and when payment is offered it is often refused. What a wonderful world this is where everyone shares, well, no, not really.
How nice it is to arrive in Hydlaa and be provided with a set of leather armour and a couple of shiny swords, but it is to easy. Yes a lack of players causes problems with such activities but the generosity of all the wealthy, experienced players, which most of us are, to each other and to new players does not let the market flourish, there is no trade just gifts. I think it is time for PS to get back in character.

11
In-Game Roleplay Events / Re: Proglin's funeral.
« on: June 03, 2016, 09:06:33 am »
Eurac rattles his dice and jingles his tria at the mere mention of Proglin s name.






12
Thanks Volki, I did wonder if I need to upload the image somewhere first before linking it in the forum.

LigH It was during a disco bug episode and yes I agree the fault it with my propitiatory drivers. Thanks for letting me know the bug has already been reported on flyspray.

Yes Zarre, exactly like that, how are you, long time no see.
 

13
I had spent a little time writing up Euracs backstory in a text editor, I then posted it to a forum, not these forums. Upon leaving Hydlaa for Gug i was presented with the text I had just written across the hills and valleys outside of Gugrontid. The screeny is taken from above the Howling Well looking to Gug.

Well no screenshot actually :)



14
General Discussion / Re: Consequence
« on: December 17, 2015, 02:47:04 pm »
I believe we are babysat far to much, I myself would be very happy to see the relaxation grieving rules, limited looting of player kills but most of all the complete removal of the pg13 status. This I feel would encourage group activity taking us away from the individual rp I see so much of.


15
Fan Art / Re: Art by Lhaa
« on: April 17, 2015, 03:50:22 am »
Very nice work Lhaa :)

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