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Messages - Dilihin

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1
In-Game Roleplay Events / The Imperial Festival
« on: March 04, 2021, 05:35:51 pm »
The Imperial Festival returns!

The end of 5th cycle in Imperial time is nearing its end and the Empire decided to open the festival again to celebrate the new cycle.
We will be celebrating on 365th day of the 6th year of the 5th Cycle.
 [sat 20/03/2021 starting around 21.00 CEST]


- Foods and drinks to your hearts content.
- games to enjoy.




Further details coming soon.

2
General Discussion / Re: Molecular Blue UE...
« on: December 15, 2019, 02:00:54 pm »
There is a game much like that. Crystal Hunt. It's a UE4 demo. It's single-player though.

Link to the Forum thread with download links:
http://207.244.96.64/PlaneShift/smf/index.php?topic=43264.0

3
General Discussion / Re: Can we talked about the weekly market a bit
« on: February 26, 2019, 07:22:41 am »
Thanks to Uadjet, events are held weekly, and with good participation too. So clearly having something occur every week, at a set time, is not limiting its appeal, at least not in my opinion.
I don't think the GM events are straight up comparable to the markets at all. Now i haven't been in most of the events in past few years, to the few i have attended have been very different from each other, and what i've been following from forums/discord and where-ever, they are each very individual and unique. One can be helping artist to gain inspiration, other can be helping guards sort out trouble. When i was still playing regularly, i had the feeling i would atleast check out what is going to happen, wherein i always know market is going to be market. I'm not saying each can't have their own unique content, as Migg allready said for example, there could be GM engraver, pickpockets, anything really. But the premise is the same.

What I believe is the problem with the market is that it attracts a low number of sellers with a limited, unvarying supply of goods. Hence people are not interested in attending because the products they can get are of no real value to them, not being unique or hard to find. That in turn limits the other appeal the market could have, as a place to RP on a regular schedule.
I don't see this speaking for the advantage of weekly market, rather against it. Since there is indeed quite niche variation to the items at the moment (and those we have are not bought, this can be especially frustrating to aspiring peddlers), it would only make more sense to have markets less frequently. What comes to unique items, well of course they make it more lucrative. But as all  eye candy it's just props, nothing essential for RP. In fact, i feel like they have been more distracting for me than helpful at. But this thread is not my psychoanalysis of current economical state of PS and how mechanics and RP work together.

Unfortunately I have been unable to attend the market of late, but from what I recall, in the near past, peddlers of unique items or services, including GMs acting as engravers or offering items no NPC sells and no mob drops, would cause an apparent up-tick in player participation. Unfortunately such events were not announced in advance, I think that greater visibility would have further increased their effect on player count.
Can't speak too well from the near past, and my comment above somewhat talks to this point aswell, but i would recall that not in so recent past GMs could pop up as engravers and what not and it could be more lucrative. But we also had more players back then. I feel like nobody had to have specific reason to join and everyone would be around neverthless. Markets were (almost) always filled anyway, regardless of special goodies.

What could be done to improve the effect of the weekly market as an event would be to arrange for players (or GMs) to participate with original offerings, including games, shows or RP of special types of participants: I did some skill games in the past, and I have seen players RP reporters, bards, fortune tellers or even pickpockets in the market with fairly good results.

That sort of actions could be of great help, but just being there for the market would be a start. And that, I know, is an advice I should heed myself.
I can't even go to the market because I'm busy on weekends. I think a monthly market wouldn't be a bad idea, though. I wouldn't mind seeing other monthly events either, like fairs or games. Chances are I wouldn't be able to make them. Whatever.
Everything unique is always welcome and would indeed make the markets more fun! But it's not big secret there's not a big tick to the player activity of the markets, and im afraid people would only be sceptical anyone finds their way to the market even if they tell of their plans. But you are right, if you announce it on the gossip im sure peeps will find their way there. Just being there would be a start yes. But people are busy. I should allready take more time back to myself as it is. But perhaps i try to be there to proof myself wrong on this one. And yes i agree with Volki, i want to see more fairs and such. Maybe i find time to come up with one myself. Diddo.


Now, i know its easy to hold the market in east hydlaa with stalls and all, but what about a more traditional plaza market? It is the most central place afterall and the allready low treshold to come there would be even lower. People would obligatory pass there and atleast stop to say hi, atleast from my experience.

4
General Discussion / Can we talked about the weekly market a bit
« on: February 25, 2019, 04:38:52 pm »
So i was just thinking how to generate more RP recently and i was immedlietly thinking about the hydlaa weekly market, There was something that has been bothered me for a while about it.
 
First of we have to rewind time by a couple of years. When we didn't have the weekly markets. It was never a regular thing. People hold their own bazaars, markets, whatsoever. There was still calendered markets for each month during 2012-2013 (and sometime onwards hard to recall past). The markets usually had lots of people attending, people would be fairly stocked up.
The Hydlaa weekly market began as an effort to bring consistent weekly trading and RP. And it worked, it was great and it did what is was supposed to (thanks Mariana!)

That was all way back to 2015 and it's lords year 2019 now. And i think for the current activity it's more harmful than helpful. Don't take me wrong, i love markets. We used to run multiple ones frequently and always found time to come to all. But not recently, which speaks for the issue itself. Because the market is weekly now, it has lost all it's speciality now. Why bother to attend when there will be one just next week? On the other hand, someone new might come to try sell things and might give up when nobody is around. If we, for example went back a bit and changed that markets would be only monthly instead of weekly. Do you think it would make each market more significant and more people would attend? Because i think it would. I really apreciate those who have put effort and went to markets each week and would like to hear your opinions and views and experiences aswell.


Just my two cents.

5
General Discussion / Re: Today I RPed with...
« on: February 25, 2019, 04:09:15 pm »
Me just necroing again. but suppose its not a bad thing. Anyways Hangatyr, Thoraro and Vetay. Brief but good to see hammers are back.

6
Guilds Forum / Re: [Organization] The Dark Empire
« on: February 07, 2019, 03:47:51 pm »
Why did you retract your post, Dilihin?
It was not relevant anymore and i thought rather than dissapointing people i should make it clear it's not relevant. Should have propably made another post or strikethroughed it. Honestly didn't think too much about it, been a bit too busy over here.

I missed your post altogether, Dilihin, so I can't comment on it
It was just invitation to internal business with some cringe alongside it nothing too relevant to make fuss about it.

In any case, from what I remember there was no reason to call your English terrible. Maybe a simple misunderstanding with Jekkar?

My english could be terrible from time to time i don't proofread it enough to know, Jekkar is more than welcome to criticize my foul performance.

You only need to ignore trolls!
I tried but i can't ignore myself


And Jekkar, You can only see me in this thread so much but i'm more or less in charge of things right now to give a short answer.

7
Guilds Forum / Re: [Organization] The Dark Empire
« on: February 06, 2019, 07:26:39 am »
Who are you?
Past 4-5 years you weren't here maybe :D
And why is your English terrible?
Is it? too bad then

8
PlaneShift News and Rules / Re: Chat migration to discord chat client.
« on: January 20, 2019, 09:39:05 am »
Too bad Discord doesn't have any other clients besides your own. Discord allows you to download from their own site .deb and .tar.gz, Besides that you can try installing from AUR if you are on Arch Linux. I think Ubuntus Snap store thing has Discord but i'm not familiar with it to say for sure, besides snap there's alternatives like Flatpak. Other noteworthy thing is that while the text part runs just fine, you will still need pulseaudio for voice chat. Hope this helps Damola

9
Guilds Forum / Re: [Organization] The Dark Empire
« on: December 30, 2018, 09:08:52 pm »
retracted

10
The Hydlaa Plaza / Re: 'Sup
« on: November 20, 2018, 09:36:15 am »
The SUBJECTIVE world is larger than you may think and is home to PHILOSOPHY
No further comments needed i guess  ;D

11
Development Deliberation / Re: Blockchain based PlaneShift
« on: November 17, 2018, 07:21:52 pm »
Blockchain is a trigger word, please use an apropiate trigger warning  ;D

In all honestly, blockchain is still terrible technology. If we want to know why blockchains would be used in any case, we have to start with good sides rather than problems. So far, there's been only downsides on this thread. As of self-suistaining economy, i dont really know how would blockchains help on that.

As someone working and studying on IT actively, i'm way too unidealistic and cynical towards bloclchains and way too biased, tho it really doesnt habe s lot of case uses.

12
Wish list / Re: more OOC chat channels (non dev)
« on: October 22, 2018, 11:16:21 am »
While i appreciate the idea i think this will be confusing as best. As a rule of thumb, the smaller the system/community, the less bureucracry/complexity is needed. Meaning, at the current amount of players being quite small i wouldn't make tons of different channels for different purposes. I think the current gossip is far more than enough, since if there is spoilerish conversation you can always switch channels manually. Maybe later when we have a larger playerbase again we could use something like this, but currently we need unity not division.

Just my two cents, i apreciate and like the idea in general tho.

13
General Discussion / Re: And so, my fellow PlaneShifters:
« on: October 06, 2018, 09:10:20 am »
tl;dr?

14
Wish list / Re: Restrictions on using Glyphs in Hydlaa
« on: September 28, 2018, 11:10:02 am »

Quote
There would be some additional coding here which issues an event, to which NPCs can react, when you begin casting a spell.
Uhh, you know that the NPCs by the guards are 'supposed' to be keeping mob NPCs out of the city of Hydlaa, right? You see how well that's working out with the current engine ;)
It might feel like people say this a lot but it's just something we have to wait for the future, There's so many cool, even maybe even quite easy things to do that could be added but it's just better to wait for the unreal first.

15
Wish list / Re: Restrictions on using Glyphs in Hydlaa
« on: September 27, 2018, 06:33:14 am »
Currently, there is absolutely nothing to physically constrain you to take your sword and kill someone in public. It's might be illegal yes, but there is no magic or such to stop it. Why would we need one for glyphs and magic? Doesn't seem to make sense. Wearing some for of enslavement on the neck wouldn't amuse people to be honest. I don't see any reason to ban magic anyway on the cities, how would it really change the current situation to positive?

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