PlaneShift

Announcements => PlaneShift News and Rules => Topic started by: Talad on November 19, 2013, 06:55:10 pm

Title: 0.6.0 Release!
Post by: Talad on November 19, 2013, 06:55:10 pm
PlaneShift Team is proud to present another major milestone in the development of PlaneShift! Release 0.6.0 is now live. The release will actually happen in two phases, first we release it to you, our beloved fans, so we can test it together for few days. It's in fact available as an update of the 0.5.x release you should already have installed. Then we will release it officially also to magazines, web sites and press, with more massive advertising and full installers. For the official launch (few days away) we have some additional good stuff to release!

Here is a summary of the 0.6 changes!

User interface
Games and Mechanisms
Moving objects
Big Bosses
Art
Crafting
Spells
Others
Crash reporting
There is a lot more in this release, you can read the additional list of changes here (http://www.planeshift.it/ChangeLog0.6)

Big thanks to all developers who made this release possible, be sure to read the in game credits to see them all!
Title: Re: 0.6.0 Release!
Post by: bloodedIrishman on November 19, 2013, 06:59:35 pm
first comment

P.S. cool update!!  ;D
Title: Re: 0.6.0 Release!
Post by: Rigwyn on November 19, 2013, 07:05:07 pm


Do you know if there are new minimum hardware requirements?

Also, if the new client does not work for a player, can they use the old client fora period of time?

Title: Re: 0.6.0 Release!
Post by: tman on November 20, 2013, 12:30:14 am
 \\o// \\o// \\o// \\o// \\o// \\o//
An impressive list.  Downloading the update now.  Looking forward to the new features.
Title: Re: 0.6.0 Release!
Post by: Adash on November 20, 2013, 12:40:18 am
BEST UPDATE SO FAR!  WINNER 2013! AWARD!
BEST FREE OPEN SOURCE GAME ON WORLD WIDE WEB 2013!

I LOVE the SHORTCUT ICONS! So Many CHOICES!

Developers are getting BETTER at movable GUI parts, screens and tabs!
Developers are getting BETTER at NPC (AI) Systems!

TUTORIAL Starting Area:  Is 100% Perfect now! I enjoy helping new players who log in that area!

Thank you for also adding more and better IMAGES for ICONS and other objects in the world!

 \\o//    :thumbup:    :woot:    (Magitex Glossenique) is very pleased!
Title: Re: 0.6.0 Release!
Post by: Venalan on November 20, 2013, 01:02:24 am
I must the tutorial is finally ready now that you can access the help file I wrote about 6 months ago but wasn't released with the actual tutorial (much to my annoyance).
Title: Re: 0.6.0 Release!
Post by: LigH on November 20, 2013, 03:01:09 am
By the way: Version 0.6.0 was named

Azure Spirit  :whistling: :innocent:

After all that hazzle around the poll, where the decision is still not yet officially revealed, I had to spoil it here.
__

Not too much more spoiling ... but I could imagine that the coming new map might be related to the new loading screen in the client-base...
Title: Re: 0.6.0 Release!
Post by: Rigwyn on November 20, 2013, 05:21:49 am
Nice work on this :)
Title: Re: 0.6.0 Release!
Post by: steuben on November 20, 2013, 06:24:40 am
\o/

now to spend a couple of days trying to build the server to update the postcard project...

is the svn up to date?
Title: Re: 0.6.0 Release!
Post by: Adash on November 20, 2013, 01:16:32 pm
\o/

now to spend a couple of days trying to build the server to update the postcard project...

is the svn up to date?


What is svn? example?
Title: Re: 0.6.0 Release!
Post by: Eonwind on November 20, 2013, 01:18:36 pm
\o/

now to spend a couple of days trying to build the server to update the postcard project...

is the svn up to date?

we always build the client and the server executable in production from SVN
Title: Re: 0.6.0 Release!
Post by: LigH on November 20, 2013, 01:46:29 pm
@ Adash:

SVN = Subversion (http://en.wikipedia.org/wiki/Apache_Subversion) is a software to manage contributions (source code as well as assets) of a whole team. This is not really trivial, because often contributions from different team members may change the same file in different locations, therefore it is necessary to keep track of local changes to be able to revoke an older change after several newer changes got established, if it is later found to cause problems.
Title: Re: 0.6.0 Release!
Post by: aladedragon on November 20, 2013, 07:22:57 pm
we always build the client and the server executable in production from SVN

Wich revision was used for this building I was testing and old one.... ?

--------
Cal3D
--------

Revisión obtenida: 507

--------
CS
--------

Revisión obtenida: 38934

--------
 PS
--------

Revisión obtenida: 8800


This is the higer revision I was able to build for 3.2.0-4-686-pae #1 SMP Debian 3.2.51-1 i686 GNU/Linux

By the way I'm glad to see new changes, graphics and so on :-D
ThAnKs dEv'S
 :sorcerer:
 \\o//
Title: Re: 0.6.0 Release!
Post by: novacadian on November 20, 2013, 07:34:12 pm
Nice job one and all. The chat window handling is now excellent!  :thumbup:
Title: Re: 0.6.0 Release!
Post by: Rirenil Masdo on November 20, 2013, 09:37:12 pm
good job luca and team. way to keep on keeping on after all these years.

 :flowers:
Title: Re: 0.6.0 Release!
Post by: Gilrond on November 21, 2013, 01:07:50 am
Thanks for the update! Probably the biggest one in a long time.
Title: Re: 0.6.0 Release!
Post by: LigH on November 21, 2013, 02:52:37 am
Now everyone, don't miss "Danow's Quest" this saturday; apparently the event calendar is a little unreliable at the moment, though.
Title: Re: 0.6.0 Release!
Post by: Venalan on November 21, 2013, 11:26:44 pm
I would like to point out that as of writing this -NONE- of the new spells have fully/correctly been mirrored on to the production server yet so you will not be able to research any.
Title: Re: 0.6.0 Release!
Post by: Gilrond on November 22, 2013, 12:24:15 am
Thanks for the tip Vanalan!
Title: Re: 0.6.0 Release!
Post by: Mordaan on November 23, 2013, 12:07:53 am
Also (on next server reboot if that hasn't happened in the past few days), be on the lookout for the new athanor.  A late entry from the art dept. on that one.   \\o//
Title: Re: 0.6.0 Release!
Post by: Fantosios on November 23, 2013, 03:24:43 am
Hello,
I'm Fantasios, a newbie of this game.
Thank you for the fantastic game.

When I log in it says an update is available, but you don't have the correct permission...
What does it mean? i play on windows, maybe it depends on that?
Thank you for your help
Title: Re: 0.6.0 Release!
Post by: Venalan on November 23, 2013, 03:43:38 am
If you are on windows you need to right click 'pslaunch' and chose to 'run as administrator' when you do you will be able to update perfectly (fingers crossed).
Title: Re: 0.6.0 Release!
Post by: LigH on November 23, 2013, 03:45:30 am
Welcome to PlaneShift.

If you had searched the forum, especially the area about issues before entering the game, you should have found several threads already, explaining that the launcher needs to change files in the UAC protected "Program files" branch, if you installed it there, and therefore you have to select the option "Run as Administrator" in its context menu (right-click on its icon). That would not be necessary if you had installed it elsewhere, where the Windows UAC does not protect your installed applications from unintended changes.
Title: Re: 0.6.0 Release!
Post by: Fantosios on November 23, 2013, 07:09:47 am
Thank you guys,

I shouldn't say I'm a programmer, anyway I ran as an administrator the first time I installed it and i updated it, so i forgot about it. Now it began to update, but my antivirus blocked it, so i will try to figure out how to solve it....

I was thinking... Isn't there some more user-friendly way to give admin permission on windows (hacking in the UAC)?
Maybe i could search it and try to create some admin starting link.

I think these errors stops many potential players from playing this fantastic game.

Thank you for this game anyway again!
Title: Re: 0.6.0 Release!
Post by: LigH on November 23, 2013, 07:52:24 am
It is certainly possible to create a link including a Run-as-Admin property, so it will popup the UAC query automatically. But additional permissions are required only during an update, and only when installed in %ProgramFiles% or %ProgramFiles(x86)%. During the normal use, the launcher can run under any user's account, because it doesn't need to exchange any binaries. A temporary "escalation of permissions", only when an update is available, would be interesting to be implemented, I'll create a feature request in the bug tracker (http://hydlaaplaza.com/flyspray/) about it.
Title: Re: 0.6.0 Release!
Post by: cormah on November 23, 2013, 10:52:23 am
Well done to all for the brilliant update and all your hard work  \\o//
Title: Re: 0.6.0 Release!
Post by: Illysia on November 24, 2013, 02:27:50 pm
I don't suppose someone would be kind enough to post screenshots of in game updates for lurkers?
Title: Re: 0.6.0 Release!
Post by: LigH on November 24, 2013, 04:32:23 pm
I did not yet shoot many. Just one from the entrance of the new lava cave, during Danow's Quest:

(http://www.ligh.de/PlaneShift/DanowsQuest.jpg)

And because it was you asking: Kran need food, too! Therefore, special tools to make them:

(http://www.ligh.de/PlaneShift/Stonehead06.jpg)
Title: Re: 0.6.0 Release!
Post by: Rigwyn on November 24, 2013, 06:51:51 pm
This ( The red hot cave shown above ) definitely looks like it could be a lot of fun for a group event. I only got part way though, but then well, being all by myself, I got into a bit of a predicament that might have been fixable had I tried it with others. This is definitely worth checking out.
Title: Re: 0.6.0 Release!
Post by: novacadian on November 24, 2013, 09:08:25 pm
This is definitely worth checking out.

This release has definitely shown a dev team that has the where with all to move this project forward, again, at long last.
Title: Re: 0.6.0 Release!
Post by: Gilrond on November 25, 2013, 02:44:57 am
I just checked the new area. Is the puzzle near the white doors broken?
Title: Re: 0.6.0 Release!
Post by: Mouli on November 25, 2013, 03:46:08 am
it worked yesterday...
Title: Re: 0.6.0 Release!
Post by: Venalan on November 25, 2013, 04:06:39 am
It still works, just tested.
Title: Re: 0.6.0 Release!
Post by: Gilrond on November 25, 2013, 01:20:51 pm
I can describe what I encountered, and it was very confusing. I had no clue whether it was bugged or just a hard puzzle.

1: There are 7 positions like a hexagon with the middle, and there are 6 stones. The description however says there are supposed to be 5 stones.
2: Default images on the stones don't match what is said in the description at all.
3: Stones change their image when you click them multiple times. When you move them they might revert back, or sometimes not. This happens weirdly randomly, so keeping a chosen image is pretty hard.

Is this all by design?
Title: Re: 0.6.0 Release!
Post by: Illysia on November 25, 2013, 01:49:51 pm
And because it was you asking: Kran need food, too! Therefore, special tools to make them:

[picture]

Oh that's nice. Now where is that grill we've been asking for since I was still actively running the tavern? ;D

Title: Re: 0.6.0 Release!
Post by: Eonwind on November 25, 2013, 08:08:56 pm
I can describe what I encountered, and it was very confusing. I had no clue whether it was bugged or just a hard puzzle.

1: There are 7 positions like a hexagon with the middle, and there are 6 stones. The description however says there are supposed to be 5 stones.
2: Default images on the stones don't match what is said in the description at all.
3: Stones change their image when you click them multiple times. When you move them they might revert back, or sometimes not. This happens weirdly randomly, so keeping a chosen image is pretty hard.

Is this all by design?

Something is by design and something no. The minigame puzzle concept has been recently expended but it's still very buggy. The puzzle itself could have been made so that only one solution would be possible but that triggered a bug preventing the teleport script to trigger. This bug has been found few hours before the release so it was not possible to fix it.
About the pieces not exactly matching the description it's a system limit, we have 14 default pieces and we cannot define different texture and icons, so for now the description will try to help the player figure out the actual meaning of the pieces.
Again the systems should be improved (and it will be in time) to make it more robust: for example at the moment the player can mess it up by removing pieces and that should be fixed too.
In my opinion the most confusing bug is the one preventing to add the additional minigame rules to enforce a single solution (I think that can really confuse the players), I think it should not be prove too difficult to fix and can probably be added in the next update.
And because it was you asking: Kran need food, too! Therefore, special tools to make them:

[picture]

Oh that's nice. Now where is that grill we've been asking for since I was still actively running the tavern? ;D
I think there is a grill  ::| ... I need to check ...
Title: Re: 0.6.0 Release!
Post by: Gilrond on November 27, 2013, 08:40:59 pm
So, I didn't exactly understand, is it broken or not? Because after trying to solve it for an hour, nothing happened.

On an unrelated note, did you add any mineable resources in the cave? So far I didn't find any. Even crystals sticking out of the wall didn't yield anything. If you didn't - it makes sense to add some!
Title: Re: 0.6.0 Release!
Post by: Venalan on November 28, 2013, 12:18:38 am
Let me explain the puzzle problems.

1 - When the server starts it is NOT broken.

2 - Due to bugs in the code it is possible for players to FORCE a piece change, to add pieces, and apparently remove piece. Once a player forces this to happen they break the puzzle and a server restart is required to reset the puzzle.
Title: Re: 0.6.0 Release!
Post by: Gilrond on November 28, 2013, 12:43:41 am
Ah, I see. Obviously when I started solving the puzzle it was already thoroughly messed up :D
Title: Re: 0.6.0 Release!
Post by: Caraick on November 29, 2013, 12:06:17 am
This update is a great step forward.  :thumbup: 

Looking forward to seeing the new spells in game sometime soon, but the rest of it is awesome.  A very well put-together update.
Title: FOSDEM 2014?
Post by: sliss on December 03, 2013, 08:50:33 am
Hi all,

The update is great! Already got some sexy loot ;-)
I read that the game development room for FOSDEM 2014 is still seeking speakers, is it not a splendit idea to show how far PlaneShift is atm?

Cheers,

Sliss
Title: Re: 0.6.0 Release!
Post by: Gilrond on December 06, 2013, 01:19:17 am
I think it should not be prove too difficult to fix and can probably be added in the next update.

Does this fix for the cave puzzle require just server side or client update as well?
Title: Re: 0.6.0 Release!
Post by: tman on July 28, 2014, 11:59:04 pm
Let me explain the puzzle problems.

1 - When the server starts it is NOT broken.

2 - Due to bugs in the code it is possible for players to FORCE a piece change, to add pieces, and apparently remove piece. Once a player forces this to happen they break the puzzle and a server restart is required to reset the puzzle.

I had a similar problem today as what Gilrond described.  Six game pieces instead of 5.  I tried for a long time but no combination seemed to do anything.

Is it possible to add a reset button to puzzles like this so that if something goes wrong, we don't have to wait for a server reset?
Title: Re: 0.6.0 Release!
Post by: Eonwind on July 29, 2014, 06:33:31 am
I had a similar problem today as what Gilrond described.  Six game pieces instead of 5.  I tried for a long time but no combination seemed to do anything.

Is it possible to add a reset button to puzzles like this so that if something goes wrong, we don't have to wait for a server reset?

A lot of the puzzle problems have been fixed and will be available at the next client/server update. A reset button hasn't been added but the systems should be more robust and more difficult to mess it up.
Title: Re: 0.6.0 Release!
Post by: tman on July 29, 2014, 01:20:07 pm
Good to hear, thanks!  Any hints on when that might be?
Title: Re: 0.6.0 Release!
Post by: Eonwind on July 29, 2014, 06:09:58 pm
Good to hear, thanks!  Any hints on when that might be?
there is a problem with latest CS compiling in PS, so best guess is "when it will be fixed", hopefully soon.