I can describe what I encountered, and it was very confusing. I had no clue whether it was bugged or just a hard puzzle.
1: There are 7 positions like a hexagon with the middle, and there are 6 stones. The description however says there are supposed to be 5 stones.
2: Default images on the stones don't match what is said in the description at all.
3: Stones change their image when you click them multiple times. When you move them they might revert back, or sometimes not. This happens weirdly randomly, so keeping a chosen image is pretty hard.
Is this all by design?
Something is by design and something no. The minigame puzzle concept has been recently expended but it's still very buggy. The puzzle itself could have been made so that only one solution would be possible but that triggered a bug preventing the teleport script to trigger. This bug has been found few hours before the release so it was not possible to fix it.
About the pieces not exactly matching the description it's a system limit, we have 14 default pieces and we cannot define different texture and icons, so for now the description will try to help the player figure out the actual meaning of the pieces.
Again the systems should be improved (and it will be in time) to make it more robust: for example at the moment the player can mess it up by removing pieces and that should be fixed too.
In my opinion the most confusing bug is the one preventing to add the additional minigame rules to enforce a single solution (I think that can really confuse the players), I think it should not be prove too difficult to fix and can probably be added in the next update.
And because it was you asking: Kran need food, too! Therefore, special tools to make them:
[picture]
Oh that's nice. Now where is that grill we've been asking for since I was still actively running the tavern?
I think there is a grill
... I need to check ...