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Messages - Azora

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1
Wish list /
« on: September 10, 2002, 02:21:49 am »
its more possable that the game would be simpler, chances are if you are to find any item it will be from the monster you just killed. I want to name my personal sword i think such weaponary should level up with you as apposed to constanly changing weapons for more damage an speed, i belive types should yeild diffrent attubutes that grow with your charter. I.E. a large sword is damamging, but not as fast as a Riepper - nore is the repeir as dammaging, quite simply i would rather go with look as apposed to constanly rebuying the same weapon just diffrent look, perhaps instead of rebuying you recreate it in the smithing and add persay more water affinty or fire, lighter therefore fast or heaver and more damaging.

AND; i want to create and matain my own NPC friend like a hawke, perhaps you can have one full-time trained pet that is allways loyal, i have found that many other games have you training many animals and so fourth, but there layolty fades even after youve feed them fully, battled with them and continued to retrain them again and agian.......

2
Wish list /
« on: September 10, 2002, 02:10:18 am »
Tell me the email and ill send images from my friend and I, hes currently doing consepts for some one elses game, but that looks to be falling threw so its his loss your gain.

Phillzlocation@hotmail.com

3
Wish list /
« on: September 08, 2002, 02:25:03 am »
just leave room for improvement in the scripting so you can add more animations later, and will we have a selection of skins for are charter or a templat of some sort, or will we all look the same bar a few items? or will are skins and hight be randomly choosen for us?

4
Wish list /
« on: September 08, 2002, 02:14:31 am »
Tats would be cool but bandages and flesh wounds are not likely, not to say one shouldn\'t be given the chance to were a bandana on there head or arm. Perhaps people from guilds could have flags, these flags could be from simple templates of: stripes 1-12 up and down, to left to right, with optional box with stars or symbol or letters. So that basicaly you can have you own unique flag for your guild and not need people to update or download the bitmap or whatever of what some one has drawn. instead all you are downloading is a sett of template arangements

5
PvP,PK and Thieving /
« on: September 07, 2002, 07:54:58 pm »
what if at the higher levels PKing was an option, i mean its fair perhaps not what PKers like (a fair fight).

P.S. how do i get a picture into this?

6
Wish list /
« on: September 07, 2002, 07:50:43 pm »
not that you\'d know this but ive just had to restart my computer, THANK MICROSOFT. - so ive lost my point (unnaturly this time), but basicly it was a joke about a swoard glowing blue around orc\'s. And now my real point: what type of animation can i expect for bows, im not expecting to see the flight of the arrow, but perhaps some sort of tail or trail can be seen as so i know were it went. Also will bows have long rates of fire and high damage to combat the flaw all games run into, of the creature say an orc, just simply running up to you a belting you to death while you try and get your charter to shoot his bow at a creature (with the same chance of hitting them at this range or any other becuase its an RPG).

Afew nice ideas: flaming arrows for the higher levels (you could use the same animation of the pull back of the bow and just  have the tip with some red \"nosie\" on
it. A boat  that floats in the air for transport. Add a cannon to the ranged weapons (huge strenght stats required incredbly slow to re-load).

7
Poetry, Comedy, and other. / Story of a clown
« on: September 07, 2002, 01:49:24 am »
Once there was a clown who spent all day and night long riding around in a perfect loop on his tricycle. He spent so long at this that the ground became soft, the weels flat a cumbersum, and one day it rained heavly and the clown cycled onwards, the sun came out an the earth became dry. The clown decide to alter his direction but couldn\'t as he had dug a 4 foot deep trench from all his cycling.

The moral of the story is not to super glue your feet to your socks, your socks to your  shoes, you shoes to you tri-cycle, least youll never beable to leave the track you have set for yourself.

8
General Discussion / GIVE US A CLUE
« on: September 07, 2002, 01:36:07 am »
Hay i know you likely all washed up in this grand conquest for a perfect game your making for yourselfs...... and the choosen few (just thinking about how many people will try to play a free game perhaps youll work out how to make every one a host if thats at all possable, you know like a file shearing thing. Is it me or are these really long brackets). BUT PLEASE ON YOUR MAIN PAGE ITS TIME YOU GAVE US SOME DETAILS ON THE TEAM!   :] I.E. hi we are canadain or turkys with pink pokadots or something.

9
General Discussion /
« on: September 07, 2002, 01:29:35 am »
i have the music files, and there is no sound in the game but i figure its a alpha, in other words im lucky to even see the game, but so far i havent had much other problems.

10
Granted or negated Wishes / Not Classes life styles
« on: September 07, 2002, 01:09:17 am »
OK i got IT!, i love this idea what if the lower level building skill was to make a tent, that way we could wander out and go camping for a bit (tent should dissapre after 100% useage), and for cooking - a camp fire (burt toast optional). Sewing could use animal fur from local wild life to dress your char (this completes the hunter system of life). We can have trades and groups of skills that make us a productive and inovative charter. Tents should be used to sleep in, this restores health a 3x normal speed and food is to keep stainma high (endurance). As for clothing well lets just say opossum is in.

For those flying fellows making maps may be the way to go, they could also be tinkers and make compasses.

11
Granted or negated Wishes /
« on: September 07, 2002, 12:55:56 am »
*you have killed target*
a) scalp
b) dissmember
c) spit on remains
d) feel around for loose change

12
Granted or negated Wishes /
« on: September 07, 2002, 12:50:16 am »
In DAoC like many other RPG\'s you could tell the diffrance between a powerful enemy and a weeker one, by click on em. But this might be a rather unneeded task seeing how theres a danger detection abilty (Look out spiderman your not the only one!). personaly i like the idea of hords of enemys to kill for the newbies. I think the better you are the less creatures you fight and the more senifacant your battles.

13
Granted or negated Wishes /
« on: September 07, 2002, 12:41:48 am »
Perhaps in PvP, happenings there could be a 7 second time related turns, in order to make it \"hands on\", such comands for melee would be block, peire, stab, and for the gods of this game who have likely killed most of the monsters around and gained enough Exp. things like: omnislash ect.

14
Wish list / Actions, Mucha needed
« on: September 07, 2002, 12:32:03 am »
I know what you would all say, if you had the chance to stop me. \"Its been stated before\", ok fine but i still must say it anyways, and yes this is my 1st posting :} .
What i want is as follows, if you are blacksmithing, diging, running, sewing, painting or stocking a fire can we please see some rudamentry actions taking place I got really sick of DAoC (even though its was quite fun to meet so many strang.......... gers) becuase in the open beta the final testing phase, when you were conversing with shop keepers or making some object you just seemed to stand there and will things into you inventory, i mean they could at least hold out there hand or weld a hammer to the anvle. its so more atmospheric.

P.S. Bloody good game even for an alpha!  :))

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