I guess what I am looking for (or expecting) in repairs is something that makes sense and is fair.
It is fair that both quality number go down over USE of the weapon or armor, the first more than the second. But the first number should never go down because of a repair. The first number should always show some repair, of course limited by the second number. The second number really determines the life of the weapon or armor, and yes should be reasonable with all other elements of the game. However what has now been done is extremely unfair, much more so than it was before.
Why all this interest toward favoring crafting? Be fair to all aspects or trades. Do you know how long was spent practicing repairs to get to some decent levels? Have you done this in-game or just at the drawing board? Do you know how long it takes to repair a magical weapon? Do you know how discouraging it is to spend all that time, while believing your developing a cool skill, to find out it is just more effective to sell the old stuff and buy new?
And, what seems to be some whimsical attitude to how things should work, is there any understanding about fine weaponry? Example: One who has a valuable sword (like a samurai) demonstrates their knowledge and respect for the arts by keeping it in prime condition. If it becomes 299/300 or 49/50, they spend time to repair it best they can. (and that means it goes back to 300/300 or 50/50) At some point it may wear to 298/299 the repair being only to 299. At some point it may get to 280/298, well maybe then it only gets repaired to 290/298 or maybe 294/294. These are just examples, you should grasp the idea here.
I would guess few did repairs due to the cost, mainly in time. I learned it to repair magical items. I would guess that now likely no one will do repairs as it is just not worth the effort, just buy new.
I like my weapons to be in top condition. When after much use and several repairs they get to 250/250, I enjoy giving them to a noob and buying new ones. Some only get to 280/280.
And if fairness seems a goal, why not have the special weapons last as long as crafted or else have the ability to craft special weapons. In any case though, all should be able to be decently repaired. Otherwise just remove repairs from the game (same for armor repair).