PlaneShift

Development => Development Team Blog => Topic started by: Tuathanach on October 14, 2019, 10:55:16 am

Title: A few wee updates
Post by: Tuathanach on October 14, 2019, 10:55:16 am
As discussed in Dev Q&A here are a few taster night screenshots from unreal Work has been done on porting Ojaveda and also Amdeneir.

Ojaveda - Walking through main gate looking towards Th' Broken door
(https://cdn.discordapp.com/attachments/378247188909654037/627967198522245131/HighresScreenshot00001.png)

Ojaveda - Fires burn at night in dsar kore
(https://cdn.discordapp.com/attachments/378247188909654037/628659138125103147/HighresScreenshot00003.png)

Amdeneir at night
(https://media.discordapp.net/attachments/378247188909654037/632874726058098727/HighresScreenshot00008.png)

Amdeneir tavern
(https://cdn.discordapp.com/attachments/378247188909654037/633743636382875658/HighresScreenshot00010.png)
Title: Re: A few wee updates
Post by: Haviland on October 16, 2019, 04:35:46 am
Thank you for sharing these pics, showing an amazing work. Please keep going!
Title: Re: A few wee updates
Post by: Uadjet on October 20, 2019, 07:28:48 pm
 \\o//

See?!?! This is the kind of thing they post in the Dev channel and I can't pass it along to anyone.  :-X They're terrible teases, they are!
Title: Re: A few wee updates
Post by: Shatterkiss on October 21, 2019, 09:13:51 am
Dang! Those are amazing! I love all four pictures, but I must admit the fires in the second one and the entire atmosphere of the fourth are my favorites. That last one is the basement room that I didn't find for like a year because the entrance blends in with the floor, right? I can imagine many plots being hatched down there. :devil:
Title: Re: A few wee updates
Post by: novacadian on October 24, 2019, 07:13:59 am
Breathtaking! :thumbup:
Title: Re: A few wee updates
Post by: Emaline on October 24, 2019, 12:43:46 pm
Keep it up! You guys are doing amazing work, love seeing the progress. Super excited about being able to explore the 'new' world!
Title: Re: A few wee updates
Post by: Tuathanach on October 27, 2019, 04:12:43 pm
A couple of sewer pics
(https://cdn.discordapp.com/attachments/378247188909654037/637029187697508382/HighresScreenshot00015.png)
(https://cdn.discordapp.com/attachments/378247188909654037/637029181477355541/HighresScreenshot00014.png)
(https://cdn.discordapp.com/attachments/378247188909654037/636976815558099024/HighresScreenshot00013.png)
Title: Re: A few wee updates
Post by: Damola on October 27, 2019, 04:28:48 pm
Tuathanach, awesome work. I love the Amdeneir tavern one and also the Sewer ones. Quite the atmosphere if you ask me.  \\o//
Title: Re: A few wee updates
Post by: Psignosis on November 01, 2019, 04:36:20 am
Nice reflections on those images. Im sure some fun stuff could be done with that later.

The games pretty much dead until you guys get all this sorted. Its not going anywhere in a hurry.

Title: Re: A few wee updates
Post by: Stalfos on November 06, 2019, 06:35:03 am
Are these pictures of the sewers, or the new nightclub that opened up on Hydlaa plaza!? They do look good, I'm sure the sewer rats will be happy with the gentrification of the sewers.
Title: Re: A few wee updates
Post by: Tuathanach on November 10, 2019, 04:23:49 pm
Are these pictures of the sewers, or the new nightclub that opened up on Hydlaa plaza!? They do look good, I'm sure the sewer rats will be happy with the gentrification of the sewers.
Yes Sewers are a bit bright and crazy in screenshot. Will be more tame once released. Screenshots are without the environmental lighting.

Below a quick screen shot of a cave in Bronze Doors
(https://cdn.discordapp.com/attachments/378247188909654037/643197369617350656/HighresScreenshot00017.png)

Eagle Fortress light up
(https://cdn.discordapp.com/attachments/378247188909654037/643198845228154889/HighresScreenshot00018.png)
Title: Re: A few wee updates
Post by: cdmoreland on November 10, 2019, 10:00:18 pm
 \\o//
Title: Re: A few wee updates
Post by: Stalfos on November 12, 2019, 08:17:59 am
Lot's of dark areas to lurk in and jump out on hapless travellers.
Title: Re: A few wee updates
Post by: Migg on November 12, 2019, 11:57:53 am
Guessing this is also without environmental lighting? Eagle fortress looks very dramatic, I would expect a fortress in perpetual darkness to be better lit, no use having foes leaping at you from every shadow. Of course that would help explain the endless invasions  ;D
Title: Re: A few wee updates
Post by: Shatterkiss on November 17, 2019, 01:42:02 am
Lot's of dark areas to lurk in and jump out on hapless travellers.

You know you're not supposed to tell people you're going to do that, right?  :devil: :whistling:
Title: Re: A few wee updates
Post by: Psignosis on November 23, 2019, 06:41:52 am
I actually like the low lighting. Its very dark, atmospheric and medieval looking.

If I was to complain, I'd say that cave image looks off. The floor and the beams look pretty good but those walls are just totally wrong. The colouring of the walls isnt terrible. The thing thats off putting is the blocky / straight lined / artificial nature of those walls... and the fact you have a colour transition from an orange floor directly into dark brown wall seperated by a line. The lack of a decent colour transition between floor and wall just seems really blocky.

The floor needs to transition its colouring into the walls, rather then be so blocky.

Its crude but effective, I guess ;p

The image of Ojaveda is bizarre. You have a nice reflective and shiny dirt floor, while the walls dont reflect anything at all. The walls are less reflective then the dirt floor. What the? That just seems un-natural. It should be the other way around. The walls should be highly reflective while the floor shouldnt be. If the intention is for Ojaveda to have that special reflective flooring, that at the very least, the walls should be a lot more reflective then they are at present.

Amdeneir at night looks really good.

The Amdeneir Tavern, again, I'd turn up Reflection. Low Light Source bouncing reflection off stone walls would look very atmospheric. Those walls currently look very dull and uninteresting. The light needs to bounce off the walls more to give it that euphoric look.

I cant imagine how much time has gone into all these. It would have taken forever.



Title: Re: A few wee updates
Post by: Tuathanach on February 15, 2020, 11:48:16 am
Laanx dungeon
(https://cdn.discordapp.com/attachments/378247188909654037/678279402752180234/HighresScreenshot00020.png)
(https://cdn.discordapp.com/attachments/378247188909654037/678279480284020786/HighresScreenshot00027.png)
(https://cdn.discordapp.com/attachments/378247188909654037/678279505403445258/HighresScreenshot00026.png)
Title: Re: A few wee updates
Post by: Tuathanach on February 15, 2020, 11:49:42 am
Hydlaa Arena
(https://cdn.discordapp.com/attachments/378247188909654037/678279503226601493/HighresScreenshot00023.png)
(https://cdn.discordapp.com/attachments/378247188909654037/678279503109292089/HighresScreenshot00025.png)
(https://cdn.discordapp.com/attachments/378247188909654037/678279506779308033/HighresScreenshot00024.png)
Title: Re: A few wee updates
Post by: Migg on February 17, 2020, 03:22:54 pm
I think the lighting, especially of the Laanx dungeon, is more realistic and creates the required ambience. May I surmise these places are (or are about to be) completed? Excellent work either way  \\o// \\o// \\o//
Title: Re: A few wee updates
Post by: Tuathanach on February 17, 2020, 04:10:08 pm
I think the lighting, especially of the Laanx dungeon, is more realistic and creates the required ambience. May I surmise these places are (or are about to be) completed? Excellent work either way  \\o// \\o// \\o//
Lighting is from editor will display differently possibly once in game. I am showing screenshots as I am porting. Lighting will require tweaking before release, this is easily done in UE.

Kada El
(https://cdn.discordapp.com/attachments/465112253528801281/679071757214285834/HighresScreenshot00035.png)
Title: Re: A few wee updates
Post by: Tuathanach on February 20, 2020, 02:46:33 pm
Laanx Temple
(https://cdn.discordapp.com/attachments/378247188909654037/680138086780633102/HighresScreenshot00037.png)
Title: Re: A few wee updates
Post by: Tuathanach on March 01, 2020, 08:22:58 am
Death Realm
(https://cdn.discordapp.com/attachments/378247188909654037/683664852946124837/HighresScreenshot00039.png)
(https://cdn.discordapp.com/attachments/378247188909654037/683664869416894484/HighresScreenshot00043.png)
(https://cdn.discordapp.com/attachments/378247188909654037/683675655816216643/HighresScreenshot00040.png)
Title: Re: A few wee updates
Post by: MishkaL1138 on March 01, 2020, 08:59:58 am
Positively creepy!
Title: Re: A few wee updates
Post by: Damola on March 17, 2020, 09:11:41 am
Whoa. Really creepy.

Nice work. The lightning adds to the atmosphere.
Title: Re: A few wee updates
Post by: Tuathanach on March 21, 2020, 07:34:04 pm
Some magic shop pis
(https://cdn.discordapp.com/attachments/465112253528801281/690711883308597298/HighresScreenshot00050.png)
(https://cdn.discordapp.com/attachments/465112253528801281/690711896252350464/HighresScreenshot00051.png)
Title: Re: A few wee updates
Post by: Psignosis on May 01, 2020, 09:50:28 am
Very gothic and amazing use of light source. The lighting is definitely an improvement, for sure. While it takes a huge amount of work just to do the simple things, my only comments on the images I see are the Material Surfacing in some areas looks a bit off. Not only are the materials very stretched and fake looking ( like for the magic shops roof but I suspect your trying to keep game size down ) but there are also materials with high reflectivity in odd areas while other sections you'd think should have reflectivity dont have any at all. The material and shades need some work, I think. In some areas they seem to work just fine but in other areas they come across as really fake.
Title: Re: A few wee updates
Post by: Tuathanach on May 01, 2020, 04:29:59 pm
Very gothic and amazing use of light source. The lighting is definitely an improvement, for sure. While it takes a huge amount of work just to do the simple things, my only comments on the images I see are the Material Surfacing in some areas looks a bit off. Not only are the materials very stretched and fake looking ( like for the magic shops roof but I suspect your trying to keep game size down ) but there are also materials with high reflectivity in odd areas while other sections you'd think should have reflectivity dont have any at all. The material and shades need some work, I think. In some areas they seem to work just fine but in other areas they come across as really fake.
I agree some of the textures need updating, currently we are porting existing textures. It is great from my point of view to see how the new engine is improving the look of existing textures.
Title: Re: A few wee updates
Post by: Tuathanach on May 14, 2020, 03:05:54 pm
Bracers: Platinum, Gold and Silver
(https://cdn.discordapp.com/attachments/378247188909654037/710582795986010213/Untitled-1.jpg)
Only added a normal and a RAM map. Left Unreal engine to do the rest.

(https://cdn.discordapp.com/attachments/378247188909654037/710590011082539048/Untitled-2.jpg)
An example of platinum bracer with and without RAM map. Just to illustrate how effective it is.
Title: Re: A few wee updates
Post by: Damola on May 17, 2020, 01:41:24 pm
Tuathanach, awesome work. Thank you! I really love to see what the magic bracers and the cloaks will look like! :)