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Development Team Blog / Re: Faction Overhaul
« on: December 04, 2020, 05:06:42 am »
In some ways they are achievements. They are to represent how much trust and respect the faction has for the player rather than the players skill.
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Religious | | | Magic | | | Trade | | | Law & Order | | | Other |
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Black Flame | | | Azure Way | | | Artists | | | Government | | | Fighters Guild |
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Dakkru | | | Blue Way | | | Crafting | | | Guards | | | Gladiators |
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Laanx | | | Brown Way | | | Food | | | Thieves | | | |
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Talad | | | Crystal Way | | | Merchants | | | | | ||
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Xiosia | | | Dark Way | | | Science | | | | | ||
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| | Red Way | | | Smith | | | | |
Rank | | | Name | | | Description | | | Player Title |
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10 | | | Talad's Light | | | You are filled with Talad's light. | | | Prophet |
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... | | | ... | | | ... | | | ... |
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1 | | | Newcomer to Talad's Flock | | | You seem to be fond of Talad\'s beliefs. | | | Initiate |
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... | | | ... | | | ... | | | ... |
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-5 | | | Heretic of Talad | | | You have forsaken Talad. | | | Heretic |
Very gothic and amazing use of light source. The lighting is definitely an improvement, for sure. While it takes a huge amount of work just to do the simple things, my only comments on the images I see are the Material Surfacing in some areas looks a bit off. Not only are the materials very stretched and fake looking ( like for the magic shops roof but I suspect your trying to keep game size down ) but there are also materials with high reflectivity in odd areas while other sections you'd think should have reflectivity dont have any at all. The material and shades need some work, I think. In some areas they seem to work just fine but in other areas they come across as really fake.I agree some of the textures need updating, currently we are porting existing textures. It is great from my point of view to see how the new engine is improving the look of existing textures.
I think the lighting, especially of the Laanx dungeon, is more realistic and creates the required ambience. May I surmise these places are (or are about to be) completed? Excellent work either wayLighting is from editor will display differently possibly once in game. I am showing screenshots as I am porting. Lighting will require tweaking before release, this is easily done in UE.
Are these pictures of the sewers, or the new nightclub that opened up on Hydlaa plaza!? They do look good, I'm sure the sewer rats will be happy with the gentrification of the sewers.Yes Sewers are a bit bright and crazy in screenshot. Will be more tame once released. Screenshots are without the environmental lighting.