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Messages - Tuathanach

Pages: [1] 2 3 ... 14
1
Development Team Blog / Re: Faction Overhaul
« on: December 04, 2020, 05:06:42 am »
In some ways they are achievements. They are to represent how much trust and respect the faction has for the player rather than the players skill.

2
Development Team Blog / Faction Overhaul
« on: November 23, 2020, 06:09:36 am »
As mentioned in the Dev Q&A 22nd Nov. We are in the process of overhauling Factions. I would like to utilise the creativity of the community in this endeavor. I am looking for Rank name and description as well as player title. We want this to represent player reputation within faction rather than their skill level. As a guide each faction will have 10+ positive ranks and 3-5 Negative ranks. If people wish to contribute ideas message me hereor on the discord channel.

Some of the factions (may change) we are looking at are:

Religious|Magic|Trade|Law & Order|Other
--------------+--------------+--------------+--------------+--------------
Black Flame|Azure Way|Artists|Government|Fighters Guild
--------------+--------------+--------------+--------------+--------------
Dakkru|Blue Way|Crafting|Guards|Gladiators
--------------+--------------+--------------+--------------+--------------
Laanx|Brown Way|Food|Thieves|
--------------+--------------+--------------+--------------+--------------
Talad|Crystal Way|Merchants||
--------------+--------------+--------------+--------------+--------------
Xiosia|Dark Way|Science||
--------------+--------------+--------------+--------------+--------------
|Red Way|Smith||



Example for Talad
Rank|Name|Description|Player Title
--------------+----------------------------+------------------------------------------+--------------
10|Talad's Light|You are filled with Talad's light.|Prophet
--------------+----------------------------+------------------------------------------+--------------
...|...|...|...
--------------+----------------------------+------------------------------------------+--------------
1|Newcomer to Talad's Flock|You seem to be fond of Talad\'s beliefs.|Initiate
--------------+----------------------------+------------------------------------------+--------------
...|...|...|...
--------------+----------------------------+------------------------------------------+--------------
-5|Heretic of Talad|You have forsaken Talad.|Heretic

3
Development Team Blog / Re: A few wee updates
« on: May 14, 2020, 03:05:54 pm »
Bracers: Platinum, Gold and Silver

Only added a normal and a RAM map. Left Unreal engine to do the rest.


An example of platinum bracer with and without RAM map. Just to illustrate how effective it is.

4
Development Team Blog / Re: A few wee updates
« on: May 01, 2020, 04:29:59 pm »
Very gothic and amazing use of light source. The lighting is definitely an improvement, for sure. While it takes a huge amount of work just to do the simple things, my only comments on the images I see are the Material Surfacing in some areas looks a bit off. Not only are the materials very stretched and fake looking ( like for the magic shops roof but I suspect your trying to keep game size down ) but there are also materials with high reflectivity in odd areas while other sections you'd think should have reflectivity dont have any at all. The material and shades need some work, I think. In some areas they seem to work just fine but in other areas they come across as really fake.
I agree some of the textures need updating, currently we are porting existing textures. It is great from my point of view to see how the new engine is improving the look of existing textures.

5
Development Team Blog / Re: A few wee updates
« on: March 21, 2020, 07:34:04 pm »
Some magic shop pis


6
Development Team Blog / Re: A few wee updates
« on: March 01, 2020, 08:22:58 am »
Death Realm



7
Development Team Blog / Re: A few wee updates
« on: February 20, 2020, 02:46:33 pm »
Laanx Temple

8
Development Team Blog / Re: A few wee updates
« on: February 17, 2020, 04:10:08 pm »
I think the lighting, especially of the Laanx dungeon, is more realistic and creates the required ambience. May I surmise these places are (or are about to be) completed? Excellent work either way  \\o// \\o// \\o//
Lighting is from editor will display differently possibly once in game. I am showing screenshots as I am porting. Lighting will require tweaking before release, this is easily done in UE.

Kada El

9
Development Team Blog / Re: A few wee updates
« on: February 15, 2020, 11:49:42 am »
Hydlaa Arena



10
Development Team Blog / Re: A few wee updates
« on: February 15, 2020, 11:48:16 am »
Laanx dungeon



11
Development Team Blog / Re: A few wee updates
« on: November 10, 2019, 04:23:49 pm »
Are these pictures of the sewers, or the new nightclub that opened up on Hydlaa plaza!? They do look good, I'm sure the sewer rats will be happy with the gentrification of the sewers.
Yes Sewers are a bit bright and crazy in screenshot. Will be more tame once released. Screenshots are without the environmental lighting.

Below a quick screen shot of a cave in Bronze Doors


Eagle Fortress light up

12
Development Team Blog / Re: A few wee updates
« on: October 27, 2019, 04:12:43 pm »
A couple of sewer pics



13
Development Team Blog / A few wee updates
« on: October 14, 2019, 10:55:16 am »
As discussed in Dev Q&A here are a few taster night screenshots from unreal Work has been done on porting Ojaveda and also Amdeneir.

Ojaveda - Walking through main gate looking towards Th' Broken door


Ojaveda - Fires burn at night in dsar kore


Amdeneir at night


Amdeneir tavern

14
Unreal Engine / Re: Live streaming of UE development
« on: March 02, 2018, 03:15:31 pm »
Live stream 11, I would say keep going Talad. Very interesting, well for me at least :).

15
Unreal Engine / Re: Live streaming of UE development
« on: February 19, 2018, 04:10:50 pm »
Seems really good  \\o//, wish I had time to watch but RL is very busy atm.

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