Author Topic: Crafting Fixes  (Read 8055 times)

weltall

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Re: Crafting Fixes
« Reply #15 on: May 27, 2009, 07:19:21 am »
Laanx was just updated with these changes:
- Fixed the bug of books not showing crafting procedures. Now they are shown again
- Fixed a bug which crashed laanx 1/2 of the times
- Various fixes on some helms slots and art
- Cap and Hat moved to helms category
- Fixed various containers sizes
- Moved containers in a new CONTAINERS category and moved some types of furniture under structure category
- Renamed tools categories (smith tools, kitchen tools ) to TOOLS - TYPE for consistency
- Separated armor in 3 separate categories  Heavy, Medium and Light
- Classic series of crafting fixes and reduction of times for heating
- Fixed issues with final quality in Axe crafting
- now the normal process is to heat and hammer a Dull blade without sharpening in between, repeating as necessary to try to improve quality. When you have the blade quality up to what you want, then Sharpen and Assemble.
- Fixed Knives to work!
- Some fixes on npc equipment and riveters where added to laanx in the maps
« Last Edit: May 27, 2009, 07:32:35 am by weltall »

Riaan

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Re: Crafting Fixes
« Reply #16 on: May 27, 2009, 08:43:39 pm »
Yippie!!!

dragnoor

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Re: Crafting Fixes
« Reply #17 on: May 28, 2009, 11:36:31 pm »
Totally fab ! One little niggle..Lot of noobs dont see these posts bout fixes...Could we have another forum header  ie "Fixes/patches" ?

Bovek Pelequn

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Re: Crafting Fixes
« Reply #18 on: May 28, 2009, 11:51:20 pm »
I'd bet neon lights wouldn't help noobs understand what's going on (and most of what's being worked on is transparent to newbies).
Seriously, probably the perpetuation of outdated information by veteran players is more detrimental than anything.
Too often I've seen people say this or that is broken, followed by "but I haven't played in a year so it might have changed."

If you haven't tried it in a month or so, there's a decent chance it's different with all the patches going in from various departments.

Phaat

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Re: Crafting Fixes
« Reply #19 on: May 29, 2009, 11:25:14 am »
seems i must reheat my dull dagger blade after every use of the anvil,  [basically doubles the time to train a dagger crafting lvl, is this correct?]

Phaat

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Re: Crafting Fixes
« Reply #20 on: June 01, 2009, 11:14:22 am »
"You can stack dagger blades and heat them all at once, then hammer them one at a time.
I have 25 dagger blades right now, working up to 50 slowly.
Training goes pretty quick this way"

"nice tip, thank you!'

Orgonwukh

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Re: Crafting Fixes
« Reply #21 on: June 06, 2009, 03:22:41 am »
Use the steel->alpha->beta->delta->brittle->steel cycle a few times.
The "short" circle is working too:
heat blade in forge -> hammer blade on anvil -> use sharpening stone

Elvors

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Re: Crafting Fixes
« Reply #22 on: June 10, 2009, 04:42:50 am »
There's an even shorter circle, but I think this is getting too far into spoiler territory.

Prolix

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Re: Crafting Fixes
« Reply #23 on: June 10, 2009, 11:23:26 am »
do those, perhaps, take advantage of unintended transformations?

Bovek Pelequn

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Re: Crafting Fixes
« Reply #24 on: June 10, 2009, 01:08:54 pm »
If you think they are, I'll look forward to one of you finding me in IRC for a chat.  Try the #planeshift-build channel.

Bovek

weltall

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Re: Crafting Fixes
« Reply #25 on: June 11, 2009, 12:03:44 am »
Laanx and ezpcusa have now these updates:
- Fixed a server crash when crafting an item in your hand in certain conditions. (the last major cause of crashes of the server during this release)
- Fixed the stacking behavior when crafting an item in your hand. So no more dropped items when you have two items of the same quality.

Xillix Queen of Fools

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Re: Crafting Fixes
« Reply #26 on: June 11, 2009, 06:50:18 pm »
Thank you weltall.

Prolix

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Re: Crafting Fixes
« Reply #27 on: June 16, 2009, 05:12:11 pm »
a question about axes, since you moved then to farming tools they can't be repaired anymore. Are they still usable as weapons or are they all 1/50 now. If they are not weapons perhaps the weapon stats should be removed from the description, if they are they should still be repairable. Another thing, farming tool is still not right, should be woodcutting tool shouldn't it? I suppose that doesn't matter too much.

Keep up the good work!

Akkaido Kivikar

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Re: Crafting Fixes
« Reply #28 on: June 17, 2009, 04:50:13 am »
Farming tools?

Surely axes used for war and axes used for domestic purposes would be of differing design according to their purpose.

Prolix

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Re: Crafting Fixes
« Reply #29 on: June 17, 2009, 10:35:13 am »
Akkaido, it is just the ordinary axes that I'm asking about, the ones that look like hatchets. Battle axes are still purely weapons as far as I know.