Author Topic: Bug Drive!  (Read 12881 times)

Sen

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Re: Bug Drive!
« Reply #60 on: July 23, 2009, 01:46:02 am »
 :offtopic: I like prolix's suggestion, though would use simply worldshouts to reach players not reading the forums  :P
.....also a saddle that won't pinch the tail. One day!

Mythryndel

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Re: Bug Drive!
« Reply #61 on: July 23, 2009, 02:52:54 pm »
I love the suggestion Prolix... I'll try to get on next week to help with the bug drive. I should have some free time then to dedicate to this.

player_of_games

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Re: Bug Drive!
« Reply #62 on: July 23, 2009, 03:12:19 pm »
back to the bugs, and in order to avoid spamming the bug-tracker:

#3054: Weltall suggested this might be a duplicate of #1307,

indeed it seems that way, intel mac os 10.5.7 running /stable has Hall of Mirror
effects not just out of the sewer behind Kada Els but also exiting laanx dungeon.

The sewer exit still lets you fall in a hole, or a couple of meters into the map below,
when exiting without jumping over the border. Laanx dungeon exit is always a hole.

Xillix Queen of Fools

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Re: Bug Drive!
« Reply #63 on: July 23, 2009, 03:26:27 pm »
Don't fear spamming the bug tracker. I sure as hell don't

Vornne

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Re: Bug Drive!
« Reply #64 on: July 23, 2009, 08:11:01 pm »
Laanx dungeon exit is fixed \\o//

Lanarel

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Re: Bug Drive!
« Reply #65 on: July 24, 2009, 06:24:19 am »
@player_of_games: please use the bug tracker. In here, things may get overlooked. In the bug tracker, at least it will be where it belongs if someone finds it :). Also, test team and devs are really active in the bug tracker lately, so chances that things are unseen are small.

In general, don't be afraid to add bugs to the bug tracker, as long as you are not upset if we close them :).  Reasons we might close reports for bugs that you are sure happen, are mostly that it is already fixed, but not in game. We will find a nicer way to archive those bugs some time, but for now they will be closed as fixed. Also if we ask for more information when we can not reproduce, please provide it, or we may close the report after some time.

Anyway, thanks again for all the help!

Oh, and I almost forgot the most important thing: Xordan fixed bug 1796 (and its 100 duplicates).   O--)\\o// \\o// \\o// O--) This means next release with new maps, the portal problems will be gone (not only the one at laanx dungeon exit)!

p.s. I will be gone for a week, but the rest of the test team with help from the devs will keep a look on the bugs.

Aurelynt

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Re: Bug Drive!
« Reply #66 on: July 27, 2009, 05:22:23 pm »
Bug drive continues!
With the help of many reporters, we have been able to close 67 bugs last week  \\o//.

Thanks again and, please, keep the information coming!

Prolix

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Re: Bug Drive!
« Reply #67 on: July 27, 2009, 09:24:35 pm »
I spent an hour or two looking at the code trying to find the /away code so I could make a specific suggestion about http://hydlaaplaza.com/flyspray/index.php?do=details&task_id=913 but I didn't get very far. Surely it wouldn't be too hard to code in an exception for the auto-responder if it could only be located somewhere ;)

Oomi

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Re: Bug Drive!
« Reply #68 on: July 28, 2009, 08:59:51 pm »
It seems that many, many bugs are meeting their just deserts. Keep squashing em!
* Oomi hands out a few pairs of nice stompin' boots
« Last Edit: July 28, 2009, 09:01:24 pm by Oomi »

Under the moon

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Re: Bug Drive!
« Reply #69 on: July 29, 2009, 10:03:16 am »

Mythryndel

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Re: Bug Drive!
« Reply #70 on: July 29, 2009, 09:21:21 pm »
I'm on irc now looking for direction as to how best to help out. I'll be around for just over 2 hours if there is anything I can do to help. (#planeshift-build)

Xillix Queen of Fools

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Re: Bug Drive!
« Reply #71 on: August 05, 2009, 11:51:34 pm »
All unconfirmed is a good place anyone can help.

All ready to test are good to test.

This is still going on and still needs your help.

Aurelynt

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Re: Bug Drive!
« Reply #72 on: August 15, 2009, 09:49:21 am »
We still need some help here:

Bug #1264: a glitch with the shortcuts window bar disappearing when one clicks 'Done' in a shortcut.

Does anybody still have this? If yes, please provide information about it on the bug tracker.
If you used to have it but do not anymore, put a comment as well.

Thanks :)
« Last Edit: August 15, 2009, 11:15:57 am by Aurelynt »

LigH

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Re: Bug Drive!
« Reply #73 on: August 15, 2009, 11:32:38 am »
I have never experienced that... but I'd blame either the graphic driver or some logic in the button refreshing routine. Might as well be due to a 1-column vertical layout; mine is multi-column horizontal.

Gag Harmond
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Sen

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Re: Bug Drive!
« Reply #74 on: August 27, 2009, 08:19:14 am »
Hello

After it is clear that... hmmm... the borg are responsible for this problem..  ::| ... I just wanted to say that I was, like LigH, not able to reproduce the problem. I tried to mess around in the configuration files and the gui itself, but everything reacted as expected. Maybe its more graphics card / driver related issue (NVidia in linux here)

Sen

#edit# (There was a post deleted to which I answered...)
« Last Edit: August 29, 2009, 03:45:22 am by Sen »
.....also a saddle that won't pinch the tail. One day!