Following on from
Community involvement thread I started a year or so ago, before joining the Dev team. I will attempt to post regular(ish) post to keep the community updated with what I am doing as a Dev. I would like to thank Eonwind as rules lead and the other Devs for being welcoming to me and also putting up with me
.
I guess I will start by talking briefly about some of the things you can expect to see in the next update from a rules perspective. First there are several bug fixes/tweaks to items with adjustments to prices of weapons & jewelry and also weight / size tweaks all aimed at better balance.
What is new?
From a crafting point of view it will be possible to craft more parts rather than buying them from vendors. Items included in this are handles for axes and knives, also helm parts like leather ridges, cheek plates and bronze mail cloth. Visual enhancement to leather parts and also hammer and mace parts comes in the form of new icons.
A big rework has happened to shields, which has taken a team effort. Shields will all now be contained in just 4 books rather than previous 15/16. All shield parts are now craftable, (some recipies tweaked). Shields will now also be able to do damage. Also new special shields will be available. I thank Lumi for the effort she put in to this.
After a long wait for many Bow making is due to be implemented, quests are almost ready and are with settings being polished for your enjoyment. I think that is most of the things I (but not solely me) have had a hand in shaping for this next update. I am sure I missed something but oh well. I also know a lot of work from others has gone in and there are many other things due in next update from others, that I will leave for them to talk about.
The future
After this next update work on the following will happen:
Jewelry Making: Thanks to Jowifi who has produced data, icons and quest scripts, which still need to be tested and has been put on hold for now, to concentrate on current update. This will open way for Gem cutting in future as well.
Brewing: I know it has been waiting for a while but the end is now in sight I believe. Currently sitting at 23 varieties of drink that will be craftable, but this is to be reviewed so final version may vary. It should have Beer, Cider, Mead and Wine. This still requires quests and some new art before it can be released.
Possible community project: designed to give people a flavour of what is needed to get something in game, while being supported through the process. More details will follow.
There is also much more but that is enough for now I feel. Please feel free to ask me any questions, you can also PM me or catch me in game.