Here is one for the future, a Crafting GUI. We as a team have discussed (and still are) the possibility of a crafting GUI. We have made a few designs and what I am showing here is what we currently plan to implement and also a bit of info on what it will do. The design we will show you is based on elves skin. We hope you like what you see.
**Disclaimer - all content in this post is subject to change as it is part of on going discussions. Also at this stage coding has not started.**
Top BoxesAlong the top is a selection of all characters manuals, defaults to current mind slot on select box is highlighted and selected manual is placed in mind and previous selected manual is swapped to inventory slot selected manual occupied.
Left PaneThe left pane lists all possible crafts from manual, Initially only shows Final items . Items player can craft are in yellow and those they can’t in grey. Selected items are in White, when selected opens to show what is required the amount. As in example above, Mace was selected, then mace assembly then Mace Kit allowing player to see what it requires to be made.
The top of left pane has a filter box, to limit what is shown. The bottom has a toggle button so can hide/show items player lacks skill for.
Centre Pane Top shows info panel about selected item
Below shows requirements for craft in example shown character is too far from an anvil to use it also they lack required parts to create kit. Will be able to click on material to set which materials will be auto selected (poorest quality first, highest quality or first in inventory). Has progress bar for when crafting to give visual progress. Craft will show how many user wishes to craft. The buttons below allow 1 to be crafted, “X” allows user to choose, and “max” calculates max number based on material available. “Craft” button begins process.
Right PaneShows a list of materials required for crafted item, the quantity required. Will be able to drag and drop an item to specify wh