Hi, it's been a while since I last posted here, I mostly lurk. I'd like to offer my two tria, however:
There.
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Just kidding, actually - the implementation of skill-point giving quests has given me a reason to develop my character's skills further. There's a point during leveling up in which you start feeling the stagnation, that you'll never see the end of the current level, etc. It's not just discouraging, it's also disheartening. I was just about ready to call it quits trying to level up and just go along with what I had at the moment. But then, these skill-awarding quests appeared, and they changed how I play.
Instead of making Mishka (I'll stop saying 'my character' and use her name now :'P) train and grind and maybe once in a blue moon get an order for weapons or armors, I have turned her into a commissioner for the Octarchy/Guards/Arena/Squadrons. It has given my character a new purpose, to be fair.
I might agree that giving a full skill point to starting players might be too big of a kickstart, but as has been mentioned, there are ways to give 25, 50, 75% of completion on a skill, or so I think - correct me if I'm wrong.
I don't know whether my argument helps or not, but it's an opinion - and opinions are like, uh... I'll spare the comparison.
In regards to quest writing, if the system hasn't changed from back when I wrote some, I am more than willing to offer my skills as a writer in my free time to offer ideas, flux diagrams, possibly quest-writing/drafting, and proofreading. After all, unless it's been rescinded, I have an NDA contract signed still...