PlaneShift

Gameplay => Guilds Forum => Topic started by: AendarCallenlasse on February 03, 2005, 07:11:36 pm

Title: Creating your Guild
Post by: AendarCallenlasse on February 03, 2005, 07:11:36 pm
Important! To create your guild in the game, you need to have 200,000 tria and four other people readily available to join within 5 minutes of creation! If you do not have five members in your guild within five minutes, the guild will disband and you will not get a refund. So have people ready!

Guild: An association of persons of the same trade or pursuits, formed to protect mutual interests and maintain standards.

Creating your guild should be a long but rewarding process, if done right. Guilds are not organizations of friends – that is the purpose of groups. Guilds are permanent, solid foundations built on similar crafts, goals, or ideals. ALL guild recruitment and promotion threads made in this forum section must maintain a certain degree of quality, so read on to learn how you can make your guild an eye-catching association.

Grammar and Spelling

As the only things we see here on the forums are a person's posts, that is where we derive our first impressions. With that in mind grammar and spelling are very important tools to getting and keeping members. Though it may see like a trivial matter, spelling a word right or remembering to capitalize a letter can make the difference between gaining or losing a member.  Posts that use all caps will be ignored by many and deleted by moderators.

Defining Your Guild

A successful guild takes a fair amount of planning.  It is best to take time to clearly define what your guild is about and why they exist before physically creating it.  As this is a roleplaying game, the longest lasting and biggest guilds have a reason for being who they are.  Some exist to wreak havoc, some exist to spread peace, some unite around a certain god, etc.

Along with the guilds goals, many guilds like to have a history written up. A short (or long) story outlining how the guild came to start. This doesn't mean a story about how you were sitting at your computer one day and said to yourself, "Hey!  This game roxs, I'm gonna create a 1337 guild!" The story should be written as it pertains to your character.

Ranking

Simply throwing everyone into a guild and saying, "Ok we're <guildname>" isn't going to work. Within your guild there should be numerous ranks, titles, and jobs that allow members to advance in their position. This helps you, as the guildleader, in sharing out responsibility.  This also allows you to be creative.

An example of some of the Calen Vakhar's Ranks:
Cora (Leader)
Kano (General)
Val'istar (ArchMage)
Nikerym (Captain)

Alignment

For those of you that have not been here very long, alignmments have been argued over countless times. The lines between what is Chaotic evil and what is evil and so forth have been argued over and no one has won.

This is your guild and you decide what the alignment is. If you fear someone might interpret the alignment differently then explain your definition for it. But keep in mind that you do not need to state an alignment. Think of it in a roleplaying sense: No one walks down the street saying "I'm Chaotic Neutral." Let your actions speak for the alignment.

Rules

It's always good to have a set of rules by which the guild needs to adhere.  Rules from how they should act, what they should say, etc.  Remember that as a guildmember what they do and say will reflect not only themselves but the entire guild.

The Name

Guild names should be unique and well thought out.  That short few words is what a potential recruit will first see and if they do not like the name they may overlook the guild completely.

Warriors of, Army of, or Knights of, type names are not the most creative and have been done over and over. Those take little thought to come up with. Some guild names you will notice have their names in other languages:  The Calen Vakhar (Elvish-The Green Guardians), Incensio Tenebrae (Latin-Burning Darkness)

Others have names such as: The Cabal, Arcane Order, The Mercenary Guild, The Blitzers.

The point is be original.

Finally - A Place to Put It

All guilds, large and small should have some sort of place out of game to communicate.  Whether it be forums, a site, or simply through messengers.  Preferably all of those.  All the items discussed here should be plainly set out not only in a thread here but somewhere on your site or in your forums.

For those of you who have no experience with creating sites or forums simply ask those here at PS.  There are more than enough with experience here and many will be more than willing to help out.

With all this in mind, remember to have fun.  If anyone has any other questions, please feel free to a moderator.
Title:
Post by: Kiern on February 03, 2005, 07:29:20 pm
Good (correct) post.  I can agree more, but only with myself.

Quote
Originally posted by AendarCallenlasse
Though it may see like a trivial matter spelling a word right or remembering to capitalize a letter can make the difference between gaining or losing a member.

Allignment


*coughs*

 8)
Title:
Post by: AendarCallenlasse on February 03, 2005, 07:33:08 pm
Heh.... didn\'t catch that.  Thanks.
Title:
Post by: TheRedMonk on February 03, 2005, 07:37:58 pm
What about the roleplaying aspect? Shouldn\'t there be a point that shows the importance of RP, or at least be something about RP embedded in some already existing points? Just a thought...
Personally, I think guilds like \"Russian\'s guild\" and stuff like that shouldn\'t be allowed since just by seing the name, the whole RP feeling is killed... :(

Feel free to delete this post...I wasn\'t sure if you wanted this thread to be clean or not ;)
Title:
Post by: Sangwa on February 19, 2005, 03:50:16 pm
Great work Aendar. The world gets brighter to my eyes everytime I look at good quality threads such as this. :P
Title:
Post by: Cyl on June 25, 2005, 10:12:29 am
Hmm I think those rules Planeshift Guilds (http://www.planeshift.it/community_guilds.html) should also be mentioned (as they are quite the basics)
Title: Re: Creating your Guild
Post by: Induane on September 07, 2006, 09:47:14 am
Or simply look here: http://hydlaa.com/smf/index.php?topic=25390.0  for a quick reference on how not to start a guild.
Title: Re: Creating your Guild
Post by: Phinehas on September 13, 2006, 09:35:10 pm
And read this http://hydlaa.com/smf/index.php?topic=25003.0.
Title: Re: Creating your Guild
Post by: Norm911 on October 27, 2006, 05:47:17 pm
Thanks alot :D  ;D
Title: Re: Creating your Guild
Post by: Sangwa on October 28, 2006, 09:41:59 am
Also, you can check the Guide Lines (http://hydlaa.com/smf/index.php?topic=25859.0) I've made. I believe it adds information to this one.
Title: Re: Creating your Guild
Post by: Jurrel on December 15, 2006, 12:39:59 pm
   Ok I understand ali of this.Very helpful by the way.  I have seen all information on what you need to start a guild. I understand how things should be done. I now have players, tria and understand that I need to post guild on the forum. What do I do to actually start the guild in game.Are there commands , is there a DEV or administrator that helps you start. Im stuck please help!
Title: Re: Creating your Guild
Post by: Karyuu on December 15, 2006, 12:44:24 pm
Click on the Guild button on your top menu, and you will be presented with a window and further instructions :]
Title: Re: Creating your Guild
Post by: Sangwa on December 15, 2006, 12:46:45 pm
Hehe. I should add that to my guide... I don't remember if it comes in the quick guide though. If it does, than you haven't read everything necessary ;).
Still think the alignment topic on this current guide might lead to improper use (using D&D's alignment system, while not in D&D) of the concept in Planeshift.
Title: Re: Creating your Guild
Post by: Jurrel on December 15, 2006, 02:54:53 pm
   thank you for responding so quick. Im currently in a guild now were the Guild Master has not been on in a month. The first thing I will do is leave current guild then the guild menu should be able to help. Sorry my question sounded so goofy. And thank you for the help.
Title: Re: Creating your Guild
Post by: Socius Rockus on December 16, 2006, 04:48:09 pm
First of all, I want to thank all the 'guides' makers, It was really help full  :thumbup:  Thanks to you I've got a LOT less questions, except one:

This may sound a bit foolish, but ehhm Is a website/forum REALLY REQUIRED? I mean both in the beginng fase and the 'normal' stage (forget that last if you don't get it)
I mean, I want a more IC guild, and not have to check a forum to see what happend.
I know a website/forum can come in handy in some ways but as said in Phinehas's guide, what if the site manger of the guild leaves or for whatever reason long away is? Because I understand (almost) nothing from websites and making/maintaining them.
I already designed (almost perfect) little system to get news spread through the guild Only working in PS:

- Every member (I should sate very carefully selected) can edit the MOTD so very important things can be said immediately  (If someone messes it up too much we can  decide to remove him.her from guild or take away him/her editing powers)
- Second: You can ask every member what is going on, and we demand to be answered in a good way (not something like just : "good" "bad" "pretty bleeped up" etc. again misbehavior will be punished (I believe you can even turn the guild chat possibility off)
- Third: The way i want to see my new guild is like I said more IC and RP, so I can be informed through Guild chat, but my Char (and I hope the others :P ) still needs to find it out... So we don't really need a website/forum.

But the PS rulles state "* The Guild must have a web page that states scope, beliefs, members, etc..."
I was hoping it would be enough to have this stated in the Guild section of this forum
 :sweatdrop: Please tell me that would be enough and we don't need a website, So we just can enjoy or guild without having a site which makes things (in my opinion and for this situation)  complicated.

*with we I mean I and the (hopefully) members of my yet to come guild, but if we DO need a website, it will take much longer...
 :flowers: Péace out!
^^
Title: Re: Creating your Guild
Post by: Rioth on December 16, 2006, 05:33:18 pm
Using the MOTD isn't a too good idea since you can't put too much into it. Rather try your luck with the Public and Private Notes since those exist for every members.
Title: Re: Creating your Guild
Post by: Karyuu on December 16, 2006, 05:34:52 pm
A site is not necessary, and the Guilds page (http://www.planeshift.it/community_guilds.html) on the main website is outdated and should not be referred to. A website is handy because it replaces what you would use in real life - a headquarters, a library, documents, etc. If you don't want to have this around, that's just fine. A lot of people appreciate it though.
Title: Re: Creating your Guild
Post by: Datruth on December 17, 2006, 03:34:51 am
A forum... is much more important than a site.

So if you don't have the time to make a site... don't worry about it.

Just focus on forums, that is a must in PS.

~~Datruth
Title: Re: Creating your Guild
Post by: Socius Rockus on December 17, 2006, 07:52:25 am
 \\o// Thanks for the quick comments.
Using the MOTD isn't a too good idea since you can't put too much into it. Rather try your luck with the Public and Private Notes since those exist for every members.
Rioth  ::| I didn't even thought of that  8) That will really help me  :flowers:
A website is handy because it replaces what you would use in real life - a headquarters, a library, documents, etc. If you don't want to have this around, that's just fine.
;) That's a bit the point, we don't need a headquarters, a library, documents, etc.
Just focus on forums, that is a must in PS.
~~Datruth
:sweatdrop: hehe, I don't think you know my knowledge about the internet, on a scale from 0 till 10 it's a -10 :P
But I'll try and get some more info about that  ;) Never give up, never surrender! But if I find out it's Waaaaay too hard then we just don't have a forum. Maybe later on when we recruit an person who can, But I'm not going to look for people who can do that and recruit them just for that reason ::)

 :thumbup: Thank you all for sharing your thoughts on this
Péace out!
^^
Title: Re: Creating your Guild
Post by: Sangwa on December 29, 2006, 07:04:28 pm
www.forumer.com (http://www.forumer.com)

It's quite easy. Just follow the instruction. When you get your forum, log in, scroll down until you see a "Go to Administration Panel" link and click it. Once you're there, it's pretty easy to make things out. The information is accessible and you'll be sure of what you're doing.

If you have any troubles about setting permissions, etc, either check a tutorial or PM me for help. I'll do my best.
Title: Re: Creating your Guild
Post by: Jurrel on January 17, 2007, 01:18:15 pm
 Hello all!!! I was wondering if I could post my guild and set up Forum before I started a new guild?
Title: Re: Creating your Guild
Post by: Karyuu on January 17, 2007, 02:32:33 pm
Hiya Jurrel :]

You are most free to make a thread (and forum) on your guild concept before it's actually created in-game. That way, you'll really have the chance to incorporate the good tips and constructive criticism you might get right from the start.
Title: Re: Creating your Guild
Post by: Jurrel on January 17, 2007, 02:48:05 pm
  thank you Karyuu you are so cool!!! \\o// I hope you like what you see. We have worked real hard and have built we hope a strong and helpful guild of friends. Thank you I wanted to make sure that we had everything in place.
Title: Re: Creating your Guild
Post by: Parallo on January 17, 2007, 02:52:01 pm
Its refreshing to see such a nice attitude. I wish you look and look forward to seeing it.
Title: Re: Creating your Guild
Post by: Karyuu on January 17, 2007, 03:24:49 pm
Jurrel, you might want to wait until your guild is created before putting it into the stickied 'Guild List'. The "contact" part should include your email address, website, or forum address.
Title: Re: Creating your Guild
Post by: Jurrel on January 17, 2007, 04:00:41 pm
 Thank you Im still new at this. Thats why I ve been asking so many questions. It is ok for me to put guild story in correct? ;)
If so were do I post story in normal topics under guilds forum? Thank you agian for being so understanding.
Title: Re: Creating your Guild
Post by: Karyuu on January 17, 2007, 04:52:57 pm
A thread about your guild would go into this forum section :] It would generally include your guild story (or history), your ranks and rank details, rules, and anything else you think others should know.
Title: Re: Creating your Guild
Post by: Jurrel on January 17, 2007, 10:33:57 pm
   Karyuu the beautiful! Did you happen to see my post? I would very much appriciate any help you can offer. I am very excited this is the first time I did anything like Planeshift. I hadn't even chated before so bear with me. Shambla is the one whom I am setting the guild up for. He is a good friend and my game mentor. We have quite the followinng so it is time we went on our own. Please help me build a good strong guild of friends. And thank you for all you do. Be well and happy!
Title: Re: Creating your Guild
Post by: Eleirit Kcelmien on August 23, 2016, 07:14:39 pm
thank you it helped with the Culture Keepers