I\'d like to make the following suggestion to allow raids later in the game:
The idea is that PCs can form raiding parties. These can be groups with many (let\'s say up to 100) player characters, but they can also be smaller.
As soon as they want to do a raid on a town or on other PCs, the leader activates a \"raiding mode\" for his group. As soon as this mode is activated, the members of the raiding party turn to \"raiders\" with the following effects:
1. Raiders can attack others (non-raiders) without having to challenge them, and others can attack the raiders.
2. All raiders are marked in a certain way, e.g. their names could turn red or so. NPC-Guards attack them.
3. When a raider is killed, he goes to Death Realm and loses his status as a raider. Additionally, he can\'t be a raider for some time, let\'s say an hour or so.
4. When a PC is killed by a raider, the PC is \"robbed\" by the raider, that means, the raider gets a copy of something his victim has. This should be money and/or a valuable item. Since PCs can\'t do anything against beeing attacked by raiders, they shouldn\'t lose anything, at least nothing really valuable.
5. When a PC kills a raider, he should get a reward, like fame points or something like that, and perhaps some money.
6. Raiders are able to rob houses or something like that, so that a raid on a town could be very profitable.
The raider status is turned off either if a raider gets killed or after some time, let\'s say an hour or something like that.
It should be discussed what could happen to the victims of a raider.
Shall they really lose nothing?
Do they go to Death Realm, or are they revived where they died after a short time, unable to take part in the fight that\'s going on between the raiders and their comrades?
What do you think about this suggestion and the questions?